Files
Bubberstation/strings
Fazzie 2cd667c08b [TGC] Rebalances the entire card game. (#86288)
## About The Pull Request

Rebalances the entire dang TGC.

## Why It's Good For The Game

This game is a mess and needs several, several rounds of cleanup. 
To put in perspective:

- The how to play page in the wiki is horrible. It refers to equipment
cards as "item cards", to battlefield cards as "department cards", etc.
It is unclear on many of the game mechanics (do creatures come into play
tapped or not, is there a max mana, etc) and in general does not do a
good job at teaching the game.
- The cards were wildly unbalanced. The mana curve was all over the
place; Reeducation, a spot removal card, was 2(!!!) mana, Clown was a 2
mana 2/4 with taunt on a format where 1 drop vanillas are 2/2, the
numbers were all over the place.
- Some of the cards were downright nonsensical. The miner card is 4 mana
and its effect lets it tapp itself and pay 2 mana (a very, very big
cost) to draw a card and either discard it or put it on the bottom of
the deck..? Why would you spend 6 mana to do nothing..? What? The
Scientist card also was nonsensical, having a high cost, terrible stats
and a situational and low payoff ability.
- The game has no long term plan. As people keep adding more cards,
what's the plan to prevent power creep? Unintended gamebreaking combos?
Ruling nightmares? There are 0 limits to your deckbuilding other than 40
cards 3 max of each card.

This batch of changes fixes a number of these problems. Namely, it
completely rebalances, tweaks the numbers and/or completely changes
every single card in the game. This is to set a reasonable power curve
for the earlygame (turns 1 to 3), with finer tuning of the 4+ mana cards
coming later as we figure the game out more and hopefully persistency
comes. It sets a workable basis for us to build atop on.

Also! I completely remade the card subtypes (not to be confused with
byond subtypes). The idea is you can only run 3 different subtypes in
your deck when persistency comes, to prevent power creep, unintended
combos and allowing for greater flexibility for contributors going
forward. These types of restrictions help keep the game mantainable and
scaleable for the long term.

Also, I changed Mana to be Plasma because we're not Hearstones and
Plasma is literally the mcguffin of the entire setting. Come on, guys!
Cargo was already even the ramping subtype, it was right there!

Hackmd with a lot of these changes:
https://hackmd.io/@kNRZ9uxhShS3s2N9scOXxQ/SyEirnos0

## Changelog
🆑
balance: [TGC] Rebalances nearly every card in the game.
balance: [TGC] Several keywords had their effects modified.
fix: [TGC] Black Gaia is no longer an "Artifact", Fryer no longer
mentions tapping it.
spellcheck: [TGC] Replaced "Tap this card:" with just "Tap:" alongside
other wording improvements
spellcheck: [TGC] Mana has been replaced with Plasma. This is a
completely cosmetic change.
refactor: [TGC] Merged many, many redudant card subtypes (the mechanic,
not the byond code stuff) into more comprehensive ones.
/🆑

---------

Co-authored-by: Pepsilawn <reisenrui@gmail.com>
Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2024-11-14 16:05:38 -08:00
..
2024-10-19 08:04:33 -07:00
2024-10-19 08:04:33 -07:00
2024-10-19 08:04:33 -07:00
2024-10-19 08:04:33 -07:00