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## About The Pull Request Following [from the suggestion in this hackmd ](https://hackmd.io/IkDWWkpfQa2lkdevsnLqhA?view#Replacement-Uplinks)with a few twists of my own, I have made a method for traitors to acquire a replacement traitor uplink that has its own set of flaws and limiters in order to prevent abuse.  The basic pitch is as follows, all traitors now start with a new, crafting recipe exclusive to them, it costs a teleport beacon, a bluespace crystal, and some iron and cable coil, and then allows them to build a static, dense machine that they can synchronize with, which allows the machine to know what signal it should be looking out for from the traitor.  The traitor then uses any radio, sets it to the frequency that has been added to their static antagonist ui, and then speaks their codeword, also in the ui, and then a few things happen.  Most obviously, they get a replacement uplink that is in the conspicuous shape of the nukie or lone op uplink. This uplink can be unlocked by speaking your replacement codeword to it again, it remembers your previous TC amount and locks all other uplinks associated with your uplink handler(they can then be unlocked as normal). It also destroys any other replacement uplinks associated with your uplink handler, which means you can never have more than one replacement uplink. This means that if your uplink has been confiscated and you left it unlocked, if it hasn't been emptied out you can continue from where you were, and if you want to get back on the TC grind you won't lose the new TC to whoever stole your uplink. Of course, the new uplink can not be locked, so you have to be more careful with it or buy an uplink implant and destroy it. You can destroy your replacement uplink with a screwdriver right click, same for the machine. Additionally, the Syndicate Uplink Beacon has another quirk to it, which is that the teleporter beacon used to create it is intact, which means people eagle eyed on the teleporter console could go find you, not to mention that if you use an existing teleporter beacon, someone might notice its gone missing... oh also while making the replacement uplink i found a bug caused by a recent pr that broke debug uplinks due to them not having a purchase log. thats fixed too ## Why It's Good For The Game It can be easy to lose your uplink, and as a traitor having your uplink confiscated, even if it is locked, feels really bad. While the old traitor objectives were added back to prog traitor to prevent situations where a confiscated uplink meant that you were completely aimless, I think that having a backup solution would be good for more inexperienced traitors or for ones who get unlucky. Hopefully this is generally balanced well enough but there are a few levers that can be pulled, but overall I do think that making it so that traitors can always get a chance to get an uplink and do some objectives is good for the game. I like the idea of someone getting perma'd, someone breaks them out, they both craft a new uplink beacon, and then they go back and get the traitors old gear with stuff they got from the new uplink, I think that's a cool possibility to throw into the sandbox. ## Changelog 🆑 add: Added new syndicate uplink beacon and associated systems that allow you to get a replacement traitor uplink fix: Debug & nukie uplinks no longer runtime and work properly again /🆑
77 lines
1.9 KiB
Plaintext
77 lines
1.9 KiB
Plaintext
/datum/crafting_recipe/paperframes
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name = "Paper Frames"
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time = 1 SECONDS
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reqs = list(
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/obj/item/stack/sheet/mineral/wood = 5,
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/obj/item/paper = 20,
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)
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result = /obj/item/stack/sheet/paperframes
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result_amount = 5
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category = CAT_STRUCTURE
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/datum/crafting_recipe/rib
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name = "Colossal Rib"
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always_available = FALSE
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reqs = list(
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/obj/item/stack/sheet/bone = 10,
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/datum/reagent/fuel/oil = 5,
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)
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result = /obj/structure/statue/bone/rib
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category = CAT_STRUCTURE
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/datum/crafting_recipe/skull
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name = "Skull Carving"
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always_available = FALSE
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reqs = list(
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/obj/item/stack/sheet/bone = 6,
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/datum/reagent/fuel/oil = 5,
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)
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result = /obj/structure/statue/bone/skull
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category = CAT_STRUCTURE
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/datum/crafting_recipe/halfskull
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name = "Cracked Skull Carving"
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always_available = FALSE
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reqs = list(
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/obj/item/stack/sheet/bone = 3,
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/datum/reagent/fuel/oil = 5,
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)
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result = /obj/structure/statue/bone/skull/half
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category = CAT_STRUCTURE
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/datum/crafting_recipe/firecabinet
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name = "Fire Axe Cabinet"
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result = /obj/item/wallframe/fireaxecabinet
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time = 8 SECONDS
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reqs = list(
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/obj/item/stack/sheet/plasteel = 5,
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/obj/item/stack/sheet/glass = 5,
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/obj/item/stack/cable_coil = 10,
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)
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category = CAT_STRUCTURE
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/datum/crafting_recipe/mechcabinet
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name = "Mech Removal Cabinet"
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result = /obj/item/wallframe/fireaxecabinet/mechremoval
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time = 8 SECONDS
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reqs = list(
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/obj/item/stack/sheet/plasteel = 5,
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/obj/item/stack/sheet/glass = 5,
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/obj/item/stack/cable_coil = 10,
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)
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category = CAT_STRUCTURE
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/datum/crafting_recipe/syndicate_uplink_beacon
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name = "Syndicate Uplink Beacon"
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result = /obj/structure/syndicate_uplink_beacon
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tool_behaviors = list(TOOL_SCREWDRIVER)
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always_available = FALSE
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time = 6 SECONDS
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reqs = list(
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/obj/item/stack/sheet/iron = 5,
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/obj/item/stack/cable_coil = 5,
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/obj/item/beacon = 1,
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/obj/item/stack/ore/bluespace_crystal = 1,
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)
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category = CAT_STRUCTURE
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