Files
Bubberstation/code/game/objects/items/mail.dm
Ghom cdaa1d29a4 A "postal workers strike" negative station trait. (can be positive) (#80213)
## About The Pull Request
Added a negative station trait, which blocks the mail like it's sunday
or a official holiday. However! If it's actually sunday or a official
holiday, when the mail would be normally blocked already, instead it'll
unblock it. It was done this way because it's easier (station traits are
loaded before the events and economy subsystems are initialized) and
cooler.

## Why It's Good For The Game
Granted there are quite a few station traits around cargo already,
features interacting with other features is honestly a good thing.

## Changelog

🆑
add: Added a "postal workers strike" negative station trait. In the case
of holidays and sunday though, it'll be a "postal system overtime"
instead.
/🆑

---------

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2023-12-27 16:10:32 -05:00

588 lines
21 KiB
Plaintext

/// Mail is tamper-evident and unresealable, postmarked by CentCom for an individual recepient.
/obj/item/mail
name = "mail"
gender = NEUTER
desc = "An officially postmarked, tamper-evident parcel regulated by CentCom and made of high-quality materials."
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "mail_small"
inhand_icon_state = "paper"
worn_icon_state = "paper"
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_SMALL
drop_sound = 'sound/items/handling/paper_drop.ogg'
pickup_sound = 'sound/items/handling/paper_pickup.ogg'
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
/// Destination tagging for the mail sorter.
var/sort_tag = 0
/// Weak reference to who this mail is for and who can open it.
var/datum/weakref/recipient_ref
/// How many goodies this mail contains.
var/goodie_count = 1
/// Goodies which can be given to anyone. The base weight is 50. For there to be a 50/50 chance of getting a department item, they need 50 weight as well.
var/list/generic_goodies = list(
/obj/effect/spawner/random/entertainment/money_medium = 25,
/obj/effect/spawner/random/food_or_drink/refreshing_beverage = 10,
/obj/effect/spawner/random/food_or_drink/snack = 5,
/obj/effect/spawner/random/food_or_drink/donkpockets_single = 5,
/obj/effect/spawner/random/entertainment/toy = 3,
/obj/effect/spawner/random/entertainment/coin = 2,
)
// Overlays (pure fluff)
/// Does the letter have the postmark overlay?
var/postmarked = TRUE
/// Does the letter have a stamp overlay?
var/stamped = TRUE
/// List of all stamp overlays on the letter.
var/list/stamps = list()
/// Maximum number of stamps on the letter.
var/stamp_max = 1
/// Physical offset of stamps on the object. X direction.
var/stamp_offset_x = 0
/// Physical offset of stamps on the object. Y direction.
var/stamp_offset_y = 2
///mail will have the color of the department the recipient is in.
var/static/list/department_colors
/obj/item/mail/envelope
name = "envelope"
icon_state = "mail_large"
goodie_count = 2
stamp_max = 2
stamp_offset_y = 5
/obj/item/mail/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_MOVABLE_DISPOSING, PROC_REF(disposal_handling))
AddElement(/datum/element/item_scaling, 0.75, 1)
if(isnull(department_colors))
department_colors = list(
ACCOUNT_CIV = COLOR_WHITE,
ACCOUNT_ENG = COLOR_PALE_ORANGE,
ACCOUNT_SCI = COLOR_PALE_PURPLE_GRAY,
ACCOUNT_MED = COLOR_PALE_BLUE_GRAY,
ACCOUNT_SRV = COLOR_PALE_GREEN_GRAY,
ACCOUNT_CAR = COLOR_BEIGE,
ACCOUNT_SEC = COLOR_PALE_RED_GRAY,
)
// Icons
// Add some random stamps.
if(stamped == TRUE)
var/stamp_count = rand(1, stamp_max)
for(var/i in 1 to stamp_count)
stamps += list("stamp_[rand(2, 6)]")
update_icon()
/obj/item/mail/update_overlays()
. = ..()
var/bonus_stamp_offset = 0
for(var/stamp in stamps)
var/image/stamp_image = image(
icon = icon,
icon_state = stamp,
pixel_x = stamp_offset_x,
pixel_y = stamp_offset_y + bonus_stamp_offset
)
stamp_image.appearance_flags |= RESET_COLOR
add_overlay(stamp_image)
bonus_stamp_offset -= 5
if(postmarked == TRUE)
var/image/postmark_image = image(
icon = icon,
icon_state = "postmark",
pixel_x = stamp_offset_x + rand(-3, 1),
pixel_y = stamp_offset_y + rand(bonus_stamp_offset + 3, 1)
)
postmark_image.appearance_flags |= RESET_COLOR
add_overlay(postmark_image)
/obj/item/mail/attackby(obj/item/W, mob/user, params)
// Destination tagging
if(istype(W, /obj/item/dest_tagger))
var/obj/item/dest_tagger/destination_tag = W
if(sort_tag != destination_tag.currTag)
var/tag = uppertext(GLOB.TAGGERLOCATIONS[destination_tag.currTag])
to_chat(user, span_notice("*[tag]*"))
sort_tag = destination_tag.currTag
playsound(loc, 'sound/machines/twobeep_high.ogg', vol = 100, vary = TRUE)
/obj/item/mail/multitool_act(mob/living/user, obj/item/tool)
if(user.get_inactive_held_item() == src)
balloon_alert(user, "nothing to disable!")
return TRUE
balloon_alert(user, "hold it!")
return FALSE
/obj/item/mail/attack_self(mob/user)
if(!unwrap(user))
return FALSE
return after_unwrap(user)
/// proc for unwrapping a mail. Goes just for an unwrapping procces, returns FALSE if it fails.
/obj/item/mail/proc/unwrap(mob/user)
if(recipient_ref)
var/datum/mind/recipient = recipient_ref.resolve()
// If the recipient's mind has gone, then anyone can open their mail
// whether a mind can actually be qdel'd is an exercise for the reader
if(recipient && recipient != user?.mind)
to_chat(user, span_notice("You can't open somebody else's mail! That's <em>illegal</em>!"))
return FALSE
balloon_alert(user, "unwrapping...")
if(!do_after(user, 1.5 SECONDS, target = user))
return FALSE
return TRUE
// proc that goes after unwrapping a mail.
/obj/item/mail/proc/after_unwrap(mob/user)
user.temporarilyRemoveItemFromInventory(src, force = TRUE)
for(var/obj/stuff as anything in contents) // Mail and envelope actually can have more than 1 item.
if(isitem(stuff))
user.put_in_hands(stuff)
else
stuff.forceMove(drop_location())
playsound(loc, 'sound/items/poster_ripped.ogg', vol = 50, vary = TRUE)
qdel(src)
return TRUE
/obj/item/mail/examine_more(mob/user)
. = ..()
if(!postmarked)
. += span_info("This mail has no postmarking of any sort...")
else
. += span_notice("<i>You notice the postmarking on the front of the mail...</i>")
var/datum/mind/recipient = recipient_ref.resolve()
if(recipient)
. += span_info("[postmarked ? "Certified NT" : "Uncertfieid"] mail for [recipient].")
else if(postmarked)
. += span_info("Certified mail for [GLOB.station_name].")
else
. += span_info("This is a dead letter mail with no recipient.")
. += span_info("Distribute by hand or via destination tagger using the certified NT disposal system.")
/// Accepts a mind to initialize goodies for a piece of mail.
/obj/item/mail/proc/initialize_for_recipient(datum/mind/recipient)
name = "[initial(name)] for [recipient.name] ([recipient.assigned_role.title])"
recipient_ref = WEAKREF(recipient)
var/mob/living/body = recipient.current
var/list/goodies = generic_goodies
var/datum/job/this_job = recipient.assigned_role
var/is_mail_restricted = FALSE // certain roles and jobs (prisoner) do not receive generic gifts
if(this_job)
if(this_job.paycheck_department && department_colors[this_job.paycheck_department])
color = department_colors[this_job.paycheck_department]
var/list/job_goodies = this_job.get_mail_goodies()
is_mail_restricted = this_job.exclusive_mail_goodies
if(LAZYLEN(job_goodies))
if(is_mail_restricted)
goodies = job_goodies
else
goodies += job_goodies
if(!is_mail_restricted)
// the weighted list is 50 (generic items) + 50 (job items)
// every quirk adds 5 to the final weighted list (regardless the number of items or weights in the quirk list)
// 5% is not too high or low so that stacking multiple quirks doesn't tilt the weighted list too much
for(var/datum/quirk/quirk as anything in body.quirks)
if(LAZYLEN(quirk.mail_goodies))
var/quirk_goodie = pick(quirk.mail_goodies)
goodies[quirk_goodie] = 5
for(var/iterator in 1 to goodie_count)
var/target_good = pick_weight(goodies)
var/atom/movable/target_atom = new target_good(src)
body.log_message("received [target_atom.name] in the mail ([target_good])", LOG_GAME)
return TRUE
/// Alternate setup, just complete garbage inside and anyone can open
/obj/item/mail/proc/junk_mail()
var/obj/junk = /obj/item/paper/fluff/junkmail_generic
var/special_name = FALSE
if(prob(25))
special_name = TRUE
junk = pick(list(
/obj/item/paper/pamphlet/gateway,
/obj/item/paper/pamphlet/violent_video_games,
/obj/item/paper/fluff/junkmail_redpill,
/obj/effect/decal/cleanable/ash,
))
var/list/junk_names = list(
/obj/item/paper/pamphlet/gateway = "[initial(name)] for [pick(GLOB.adjectives)] adventurers",
/obj/item/paper/pamphlet/violent_video_games = "[initial(name)] for the truth about the arcade centcom doesn't want to hear",
/obj/item/paper/fluff/junkmail_redpill = "[initial(name)] for those feeling [pick(GLOB.adjectives)] working at Nanotrasen",
/obj/effect/decal/cleanable/ash = "[initial(name)] with INCREDIBLY IMPORTANT ARTIFACT- DELIVER TO SCIENCE DIVISION. HANDLE WITH CARE.",
)
color = pick(department_colors) //eh, who gives a shit.
name = special_name ? junk_names[junk] : "important [initial(name)]"
junk = new junk(src)
return TRUE
/obj/item/mail/proc/disposal_handling(disposal_source, obj/structure/disposalholder/disposal_holder, obj/machinery/disposal/disposal_machine, hasmob)
SIGNAL_HANDLER
if(!hasmob)
disposal_holder.destinationTag = sort_tag
/// Subtype that's always junkmail
/obj/item/mail/junkmail/Initialize(mapload)
. = ..()
junk_mail()
/// Crate for mail from CentCom.
/obj/structure/closet/crate/mail
name = "mail crate"
desc = "A certified post crate from CentCom."
icon_state = "mail"
base_icon_state = "mail"
can_install_electronics = FALSE
lid_icon_state = "maillid"
lid_x = -26
lid_y = 2
paint_jobs = null
///if it'll show the nt mark on the crate
var/postmarked = TRUE
/obj/structure/closet/crate/mail/update_icon_state()
. = ..()
if(opened)
icon_state = "[base_icon_state]open"
if(locate(/obj/item/mail) in src)
icon_state = base_icon_state
else
icon_state = "[base_icon_state]sealed"
/obj/structure/closet/crate/mail/update_overlays()
. = ..()
if(postmarked)
. += "mail_nt"
/// Fills this mail crate with N pieces of mail, where N is the lower of the amount var passed, and the maximum capacity of this crate. If N is larger than the number of alive human players, the excess will be junkmail.
/obj/structure/closet/crate/mail/proc/populate(amount)
var/mail_count = min(amount, storage_capacity)
// Fills the
var/list/mail_recipients = list()
for(var/mob/living/carbon/human/human in GLOB.player_list)
if(human.stat == DEAD || !human.mind)
continue
// Skip wizards, nuke ops, cyborgs; Centcom does not send them mail
if(!(human.mind.assigned_role.job_flags & JOB_CREW_MEMBER))
continue
mail_recipients += human.mind
for(var/i in 1 to mail_count)
var/obj/item/mail/new_mail
if(prob(FULL_CRATE_LETTER_ODDS))
new_mail = new /obj/item/mail(src)
else
new_mail = new /obj/item/mail/envelope(src)
var/datum/mind/recipient = pick_n_take(mail_recipients)
if(recipient)
new_mail.initialize_for_recipient(recipient)
else
new_mail.junk_mail()
update_icon()
/// Crate for mail that automatically depletes the economy subsystem's pending mail counter.
/obj/structure/closet/crate/mail/economy/Initialize(mapload)
. = ..()
populate(SSeconomy.mail_waiting)
SSeconomy.mail_waiting = 0
/// Crate for mail that automatically generates a lot of mail. Usually only normal mail, but on lowpop it may end up just being junk.
/obj/structure/closet/crate/mail/full
name = "brimming mail crate"
desc = "A certified post crate from CentCom. Looks stuffed to the gills."
/obj/structure/closet/crate/mail/full/Initialize(mapload)
. = ..()
populate(INFINITY)
///Used in the mail strike shuttle loan event
/obj/structure/closet/crate/mail/full/mail_strike
desc = "A post crate from somewhere else. It has no NT logo on it."
postmarked = FALSE
/obj/structure/closet/crate/mail/full/mail_strike/populate(amount)
var/strike_mail_to_spawn = rand(1, storage_capacity-1)
for(var/i in 1 to strike_mail_to_spawn)
if(prob(95))
new /obj/item/mail/mail_strike(src)
else
new /obj/item/mail/traitor/mail_strike(src)
return ..(storage_capacity - strike_mail_to_spawn)
/// Opened mail crate
/obj/structure/closet/crate/mail/preopen
opened = TRUE
icon_state = "mailopen"
/// Mailbag.
/obj/item/storage/bag/mail
name = "mail bag"
desc = "A bag for letters, envelopes, and other postage."
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "mailbag"
worn_icon_state = "mailbag"
resistance_flags = FLAMMABLE
/obj/item/storage/bag/mail/Initialize(mapload)
. = ..()
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
atom_storage.max_total_storage = 42
atom_storage.max_slots = 21
atom_storage.numerical_stacking = FALSE
atom_storage.set_holdable(list(
/obj/item/mail,
/obj/item/delivery/small,
/obj/item/paper
))
/obj/item/paper/fluff/junkmail_redpill
name = "smudged paper"
icon_state = "scrap"
show_written_words = FALSE
var/nuclear_option_odds = 0.1
/obj/item/paper/fluff/junkmail_redpill/Initialize(mapload)
var/obj/machinery/nuclearbomb/selfdestruct/self_destruct = locate() in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/nuclearbomb/selfdestruct)
if(!self_destruct || !prob(nuclear_option_odds)) // 1 in 1000 chance of getting 2 random nuke code characters.
add_raw_text("<i>You need to escape the simulation. Don't forget the numbers, they help you remember:</i> '[rand(0,9)][rand(0,9)][rand(0,9)]...'")
return ..()
if(self_destruct.r_code == NUKE_CODE_UNSET)
self_destruct.r_code = random_nukecode()
message_admins("Through junkmail, the self-destruct code was set to \"[self_destruct.r_code]\".")
add_raw_text("<i>You need to escape the simulation. Don't forget the numbers, they help you remember:</i> '[self_destruct.r_code[rand(1,5)]][self_destruct.r_code[rand(1,5)]]...'")
return ..()
/obj/item/paper/fluff/junkmail_redpill/true //admin letter enabling players to brute force their way through the nuke code if they're so inclined.
nuclear_option_odds = 100
/obj/item/paper/fluff/junkmail_generic
name = "important document"
icon_state = "paper_words"
show_written_words = FALSE
/obj/item/paper/fluff/junkmail_generic/Initialize(mapload)
default_raw_text = pick(GLOB.junkmail_messages)
return ..()
/obj/item/mail/traitor
var/armed = FALSE
var/datum/weakref/made_by_ref
/// Cached information about who made it for logging purposes
var/made_by_cached_name
/// Cached information about who made it for logging purposes
var/made_by_cached_ckey
goodie_count = 0
/obj/item/mail/traitor/envelope
name = "envelope"
icon_state = "mail_large"
stamp_max = 2
stamp_offset_y = 5
/obj/item/mail/traitor/after_unwrap(mob/user)
user.temporarilyRemoveItemFromInventory(src, force = TRUE)
playsound(loc, 'sound/items/poster_ripped.ogg', vol = 50, vary = TRUE)
for(var/obj/item/stuff as anything in contents) // Mail and envelope actually can have more than 1 item.
if(user.put_in_hands(stuff) && armed)
var/whomst = made_by_cached_name ? "[made_by_cached_name] ([made_by_cached_ckey])" : "no one in particular"
log_bomber(user, "opened armed mail made by [whomst], activating", stuff)
INVOKE_ASYNC(stuff, TYPE_PROC_REF(/obj/item, attack_self), user)
qdel(src)
return TRUE
/obj/item/mail/traitor/multitool_act(mob/living/user, obj/item/tool)
if(armed == FALSE || user.get_inactive_held_item() != src)
return ..()
if(IS_WEAKREF_OF(user.mind, made_by_ref))
balloon_alert(user, "disarming trap...")
if(!do_after(user, 2 SECONDS, target = src))
return FALSE
balloon_alert(user, "disarmed")
playsound(src, 'sound/machines/defib_ready.ogg', vol = 100, vary = TRUE)
armed = FALSE
return TRUE
else
balloon_alert(user, "tinkering with something...")
if(!do_after(user, 2 SECONDS, target = src))
after_unwrap(user)
return FALSE
if(prob(50))
balloon_alert(user, "disarmed something...?")
playsound(src, 'sound/machines/defib_ready.ogg', vol = 100, vary = TRUE)
armed = FALSE
return TRUE
else
after_unwrap(user)
return TRUE
///Generic mail used in the mail strike shuttle loan event
/obj/item/mail/mail_strike
name = "dead mail"
desc = "An unmarked parcel of unknown origins, effectively undeliverable."
postmarked = FALSE
generic_goodies = list(
/obj/effect/spawner/random/entertainment/money_medium = 2,
/obj/effect/spawner/random/contraband = 2,
/obj/effect/spawner/random/entertainment/money_large = 1,
/obj/effect/spawner/random/entertainment/coin = 1,
/obj/effect/spawner/random/food_or_drink/any_snack_or_beverage = 1,
/obj/effect/spawner/random/entertainment/drugs = 1,
/obj/effect/spawner/random/contraband/grenades = 1,
)
/obj/item/mail/mail_strike/Initialize(mapload)
if(prob(35))
stamped = FALSE
if(prob(35))
name = "dead envelope"
icon_state = "mail_large"
goodie_count = 2
stamp_max = 2
stamp_offset_y = 5
. = ..()
color = pick(COLOR_SILVER, COLOR_DARK, COLOR_DRIED_TAN, COLOR_ORANGE_BROWN, COLOR_BROWN, COLOR_SYNDIE_RED)
for(var/goodie in 1 to goodie_count)
var/target_good = pick_weight(generic_goodies)
new target_good(src)
///Also found in the mail strike shuttle loan. It contains a random grenade that'll be triggered when unwrapped
/obj/item/mail/traitor/mail_strike
name = "dead mail"
desc = "An unmarked parcel of unknown origins, effectively undeliverable."
postmarked = FALSE
/obj/item/mail/traitor/mail_strike/Initialize(mapload)
if(prob(35))
stamped = FALSE
if(prob(35))
name = "dead envelope"
icon_state = "mail_large"
goodie_count = 2
stamp_max = 2
stamp_offset_y = 5
. = ..()
color = pick(COLOR_SILVER, COLOR_DARK, COLOR_DRIED_TAN, COLOR_ORANGE_BROWN, COLOR_BROWN, COLOR_SYNDIE_RED)
new /obj/effect/spawner/random/contraband/grenades/dangerous(src)
/obj/item/storage/mail_counterfeit_device
name = "GLA-2 mail counterfeit device"
desc = "Device that actually able to counterfeit NT's mail. This device also able to place a trap inside of mail for malicious actions. Trap will \"activate\" any item inside of mail. Also it might be used for contraband purposes. Integrated micro-computer will give you great configuration optionality for your needs."
w_class = WEIGHT_CLASS_NORMAL
icon = 'icons/obj/antags/syndicate_tools.dmi'
icon_state = "mail_counterfeit_device"
/obj/item/storage/mail_counterfeit_device/Initialize(mapload)
. = ..()
atom_storage.max_slots = 1
atom_storage.allow_big_nesting = TRUE
atom_storage.max_specific_storage = WEIGHT_CLASS_NORMAL
/obj/item/storage/mail_counterfeit_device/examine_more(mob/user)
. = ..()
. += span_notice("<i>You notice the manufacture marking on the side of the device...</i>")
. += "\t[span_info("Guerilla Letter Assembler")]"
. += "\t[span_info("GLA Postal Service, right on schedule.")]"
return .
/obj/item/storage/mail_counterfeit_device/attack_self(mob/user, modifiers)
var/mail_type = tgui_alert(user, "Make it look like an envelope or like normal mail?", "Mail Counterfeiting", list("Mail", "Envelope"))
if(isnull(mail_type))
return FALSE
if(loc != user)
return FALSE
mail_type = lowertext(mail_type)
var/mail_armed = tgui_alert(user, "Arm it?", "Mail Counterfeiting", list("Yes", "No")) == "Yes"
if(isnull(mail_armed))
return FALSE
if(loc != user)
return FALSE
var/list/mail_recipients = list("Anyone")
var/list/mail_recipients_for_input = list("Anyone")
var/list/used_names = list()
for(var/datum/record/locked/person in sort_record(GLOB.manifest.locked))
var/datum/mind/locked_mind = person.mind_ref.resolve()
if(isnull(locked_mind))
continue
mail_recipients += locked_mind
mail_recipients_for_input += avoid_assoc_duplicate_keys(person.name, used_names)
var/recipient = tgui_input_list(user, "Choose a recipient", "Mail Counterfeiting", mail_recipients_for_input)
if(isnull(recipient))
return FALSE
if(!(src in user.contents))
return FALSE
var/index = mail_recipients_for_input.Find(recipient)
var/obj/item/mail/traitor/shady_mail
if(mail_type == "mail")
shady_mail = new /obj/item/mail/traitor
else
shady_mail = new /obj/item/mail/traitor/envelope
shady_mail.made_by_cached_ckey = user.ckey
shady_mail.made_by_cached_name = user.mind.name
if(index == 1)
var/mail_name = tgui_input_text(user, "Enter mail title, or leave it blank", "Mail Counterfeiting")
if(!(src in user.contents))
return FALSE
if(reject_bad_text(mail_name, ascii_only = FALSE))
shady_mail.name = mail_name
else
shady_mail.name = mail_type
else
shady_mail.initialize_for_recipient(mail_recipients[index])
atom_storage.hide_contents(user)
user.temporarilyRemoveItemFromInventory(src, force = TRUE)
shady_mail.contents += contents
shady_mail.armed = mail_armed
shady_mail.made_by_ref = WEAKREF(user.mind)
user.put_in_hands(shady_mail)
qdel(src)
/// Unobtainable item mostly for (b)admin purposes.
/obj/item/storage/mail_counterfeit_device/advanced
name = "GLA-MACRO mail counterfeit device"
/obj/item/storage/mail_counterfeit_device/advanced/Initialize(mapload)
. = ..()
desc += " This model is highly advanced and capable of compressing items, making mail's storage space comparable to standard backpack."
create_storage(max_slots = 21, max_total_storage = 21)
atom_storage.allow_big_nesting = TRUE
/// Unobtainable item mostly for (b)admin purposes.
/obj/item/storage/mail_counterfeit_device/bluespace
name = "GLA-ULTRA mail counterfeit device"
/obj/item/storage/mail_counterfeit_device/bluespace/Initialize(mapload)
. = ..()
desc += " This model is the most advanced and capable of performing crazy bluespace compressions, making mail's storage space comparable to bluespace backpack."
create_storage(max_specific_storage = WEIGHT_CLASS_GIGANTIC, max_total_storage = 35, max_slots = 30)
atom_storage.allow_big_nesting = TRUE