Files
Bubberstation/code/modules/events/sentience.dm
coiax 7554b5f454 Language datums; removes the talk wheel (#25333)
* Initial burst of languages

* Scratchings of beginnings

* Code review I

* Compilation!

* You can now understand your own speech

* Fixes whispering

* Gets typecaches working again

* Remie's `PASS`ing

* Back to pass() to stop the compiler whining

* Why can't drones check their languages

* Everyone speaks how they should

* Removes world string debug stuff

* Currently failing to massage radio code into working

* The radio transmits the languages!

* ,0 to talk common

* Replaces speech wheel with language menu

* Observers can speak all languages

* pAIs now speak languages FOREVER

* New action button for language menu

* pAIs have an action button to open their language menu

* AIs can talk and all that

* AIs have a language menu button

* Fixes supermatter making strange noises

* Fixes AI holopads

* Fixes request consoles

* Fixes bots making strange sounds

* Meaningless MMI change

* Some caching of datums

* Brains in MMIs speak common

* Ratvarian AIs can only speak Ratvarian

* Tables can speak common, apparently

* Removes var in args

* Fixes the (AI Eye) problem

Thanks to Shadowmobile for their help with this one.

* Fixes tape recorders

* Fixes humans being able to speak in languages they did not know

* Adds some new posibrain names

Honk.

* The voice analyzer replies in the language you spoke to it

* Gives swarmers only swarmer language

* `initial_languages` var.

* OMNITONGUE, clockwork restrictions

* Fixes barmaid and bardrone language abilities

* Code review I

* Omnitongue correction

* Code review II

* Removes force_compose var
2017-04-02 21:03:40 +02:00

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/datum/round_event_control/sentience
name = "Random Human-level Intelligence"
typepath = /datum/round_event/ghost_role/sentience
weight = 10
/datum/round_event/ghost_role/sentience
minimum_required = 1
role_name = "random animal"
var/animals = 1
var/one = "one"
/datum/round_event/ghost_role/sentience/start()
var/sentience_report = "<font size=3><b>[command_name()] Medium-Priority Update</b></font>"
var/data = pick("scans from our long-range sensors", "our sophisticated probabilistic models", "our omnipotence", "the communications traffic on your station", "energy emissions we detected", "\[REDACTED\]")
var/pets = pick("animals/bots", "bots/animals", "pets", "simple animals", "lesser lifeforms", "\[REDACTED\]")
var/strength = pick("human", "moderate", "lizard", "security", "command", "clown", "low", "very low", "\[REDACTED\]")
sentience_report += "<br><br>Based on [data], we believe that [one] of the station's [pets] has developed [strength] level intelligence, and the ability to communicate."
print_command_report(text=sentience_report)
..()
/datum/round_event/ghost_role/sentience/spawn_role()
var/list/mob/dead/observer/candidates
candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
// find our chosen mob to breathe life into
// Mobs have to be simple animals, mindless and on station
var/list/potential = list()
for(var/mob/living/simple_animal/L in living_mob_list)
var/turf/T = get_turf(L)
if(T.z != ZLEVEL_STATION)
continue
if(!(L in player_list) && !L.mind)
potential += L
if(!potential.len)
return WAITING_FOR_SOMETHING
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
var/spawned_animals = 0
while(spawned_animals < animals && candidates.len && potential.len)
var/mob/living/simple_animal/SA = pick_n_take(potential)
var/mob/dead/observer/SG = pick_n_take(candidates)
spawned_animals++
SA.key = SG.key
SA.grant_language(/datum/language/common)
SET_SECONDARY_FLAG(SA, OMNITONGUE)
SA.sentience_act()
SA.maxHealth = max(SA.maxHealth, 200)
SA.health = SA.maxHealth
SA.del_on_death = FALSE
spawned_mobs += SA
to_chat(SA, "<span class='userdanger'>Hello world!</span>")
to_chat(SA, "<span class='warning'>Due to freak radiation and/or chemicals \
and/or lucky chance, you have gained human level intelligence \
and the ability to speak and understand human language!</span>")
return SUCCESSFUL_SPAWN
/datum/round_event_control/sentience/all
name = "Station-wide Human-level Intelligence"
typepath = /datum/round_event/ghost_role/sentience/all
weight = 0
/datum/round_event/ghost_role/sentience/all
one = "all"
animals = INFINITY // as many as there are ghosts and animals
// cockroach pride, station wide