mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-26 17:11:52 +00:00
* Rework job food/alchohol benefits into livers (#55721) By moving the "special behaviour" of something like security officers eating donuts, or engineers losing radiation by drinking Screwdrivers, into traits on the liver, this makes the "origin" of that behaviour more clearly defined, rather than something that's attached to the mind of the person. (For example, now if a wizard mindswaps into a Security Officer, they too can now digest donuts good.) Having this behaviour be partially visible to the more medically inclined members of the station (like doctors, and the chaplain for "entrails reading mystic" themes), means that a dismembered liver tells a story to those who know how to read it. Some jobs have more "benefits" than others, for example the only thing that the liver of a Quartermaster gives them is a sense of inadequacy when consuming royal carpet. Clowns having livers that honk make them easier to identify, and plays into the retconned "bike horns are clown livers lore"? Also, why not cut out a clown's liver then honk them with it? You monster. * Rework job food/alchohol benefits into livers Co-authored-by: coiax <jack@billbuddy.co.uk>
128 lines
4.7 KiB
Plaintext
128 lines
4.7 KiB
Plaintext
/datum/component/squeak
|
|
var/static/list/default_squeak_sounds = list('sound/items/toysqueak1.ogg'=1, 'sound/items/toysqueak2.ogg'=1, 'sound/items/toysqueak3.ogg'=1)
|
|
var/list/override_squeak_sounds
|
|
|
|
var/squeak_chance = 100
|
|
var/volume = 30
|
|
|
|
// This is so shoes don't squeak every step
|
|
var/steps = 0
|
|
var/step_delay = 1
|
|
|
|
// This is to stop squeak spam from inhand usage
|
|
var/last_use = 0
|
|
var/use_delay = 20
|
|
|
|
///extra-range for this component's sound
|
|
var/sound_extra_range = -1
|
|
///when sounds start falling off for the squeak
|
|
var/sound_falloff_distance = SOUND_DEFAULT_FALLOFF_DISTANCE
|
|
///sound exponent for squeak. Defaults to 10 as squeaking is loud and annoying enough.
|
|
var/sound_falloff_exponent = 10
|
|
|
|
/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override, extrarange, falloff_exponent, fallof_distance)
|
|
if(!isatom(parent))
|
|
return COMPONENT_INCOMPATIBLE
|
|
RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
|
|
if(ismovable(parent))
|
|
RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT, COMSIG_PROJECTILE_BEFORE_FIRE), .proc/play_squeak)
|
|
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/play_squeak_crossed)
|
|
RegisterSignal(parent, COMSIG_ITEM_WEARERCROSSED, .proc/play_squeak_crossed)
|
|
RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
|
|
if(isitem(parent))
|
|
RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak)
|
|
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/use_squeak)
|
|
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
|
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
|
if(istype(parent, /obj/item/clothing/shoes))
|
|
RegisterSignal(parent, COMSIG_SHOES_STEP_ACTION, .proc/step_squeak)
|
|
else if(isstructure(parent))
|
|
RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/use_squeak)
|
|
|
|
if(istype(parent, /obj/item/organ/liver))
|
|
// Liver squeaking is depending on them functioning like a clown's liver
|
|
RegisterSignal(parent, SIGNAL_REMOVETRAIT(TRAIT_COMEDY_METABOLISM), .proc/on_comedy_metabolism_removal)
|
|
|
|
override_squeak_sounds = custom_sounds
|
|
if(chance_override)
|
|
squeak_chance = chance_override
|
|
if(volume_override)
|
|
volume = volume_override
|
|
if(isnum(step_delay_override))
|
|
step_delay = step_delay_override
|
|
if(isnum(use_delay_override))
|
|
use_delay = use_delay_override
|
|
if(isnum(extrarange))
|
|
sound_extra_range = extrarange
|
|
if(isnum(falloff_exponent))
|
|
sound_falloff_exponent = falloff_exponent
|
|
if(isnum(fallof_distance))
|
|
sound_falloff_distance = fallof_distance
|
|
|
|
/datum/component/squeak/proc/play_squeak()
|
|
SIGNAL_HANDLER
|
|
|
|
if(prob(squeak_chance))
|
|
if(!override_squeak_sounds)
|
|
playsound(parent, pickweight(default_squeak_sounds), volume, TRUE, sound_extra_range, sound_falloff_exponent, falloff_distance = sound_falloff_distance)
|
|
else
|
|
playsound(parent, pickweight(override_squeak_sounds), volume, TRUE, sound_extra_range, sound_falloff_exponent, falloff_distance = sound_falloff_distance)
|
|
|
|
/datum/component/squeak/proc/step_squeak()
|
|
SIGNAL_HANDLER
|
|
|
|
if(steps > step_delay)
|
|
play_squeak()
|
|
steps = 0
|
|
else
|
|
steps++
|
|
|
|
/datum/component/squeak/proc/play_squeak_crossed(datum/source, atom/movable/AM)
|
|
SIGNAL_HANDLER
|
|
|
|
if(isitem(AM))
|
|
var/obj/item/I = AM
|
|
if(I.item_flags & ABSTRACT)
|
|
return
|
|
if(AM.movement_type & (FLYING|FLOATING) || !AM.has_gravity())
|
|
return
|
|
var/atom/current_parent = parent
|
|
if(isturf(current_parent.loc))
|
|
play_squeak()
|
|
|
|
/datum/component/squeak/proc/use_squeak()
|
|
SIGNAL_HANDLER
|
|
|
|
if(last_use + use_delay < world.time)
|
|
last_use = world.time
|
|
play_squeak()
|
|
|
|
/datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot)
|
|
SIGNAL_HANDLER
|
|
|
|
RegisterSignal(equipper, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react, TRUE)
|
|
|
|
/datum/component/squeak/proc/on_drop(datum/source, mob/user)
|
|
SIGNAL_HANDLER
|
|
|
|
UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING)
|
|
|
|
// Disposal pipes related shit
|
|
/datum/component/squeak/proc/disposing_react(datum/source, obj/structure/disposalholder/holder, obj/machinery/disposal/source)
|
|
SIGNAL_HANDLER
|
|
|
|
//We don't need to worry about unregistering this signal as it will happen for us automaticaly when the holder is qdeleted
|
|
RegisterSignal(holder, COMSIG_ATOM_DIR_CHANGE, .proc/holder_dir_change)
|
|
|
|
/datum/component/squeak/proc/holder_dir_change(datum/source, old_dir, new_dir)
|
|
SIGNAL_HANDLER
|
|
|
|
//If the dir changes it means we're going through a bend in the pipes, let's pretend we bumped the wall
|
|
if(old_dir != new_dir)
|
|
play_squeak()
|
|
|
|
/datum/component/squeak/proc/on_comedy_metabolism_removal(datum/source, trait)
|
|
SIGNAL_HANDLER
|
|
|
|
qdel(src)
|