mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-28 10:01:58 +00:00
* Wooden tables now obey The Law of Conservation of Mass (#56156) ## About The Pull Request Fixes Issue https://github.com/tgstation/tgstation/issues/56152 making wood tables deconstruct at they should be. Bug vivisection: Okay, see here? This is the proc for creating a table, we can introduce three arguments. One of them is _buildstack. _buildstack overrides Buildstack on initialize, a variable used for storing the type of raw "ore" that the table is supposed to drop in deconstruction. Here is supposed to be null unless we want to override the buildstack with another ore. ```DM /obj/structure/table_frame/proc/make_new_table(table_type, custom_materials, _buildstack) var/obj/structure/table/T = new table_type(loc, _buildstack) T.frame = type T.framestack = framestack T.framestackamount = framestackamount if(custom_materials) T.set_custom_materials(custom_materials) qdel(src) ``` What happened? The proc for building a wood table from a wooden frame, shown below, passed the "type" variable, used for storing the type of table_frame, as a _buildstack argument to the make_new_table proc. This overrides the buildstack variable of the final wooden table, causing it to drop a wooden frame as it was an ore on deconstruction. ```DM /obj/structure/table_frame/wood/attackby(obj/item/I, mob/user, params) [...] if (toConstruct) if(material.get_amount() < 1) to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>") return to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>") if(do_after(user, 20, target = src) && material.use(1)) make_new_table(toConstruct, null, type) ``` This is funnier (not very much, to be honest) when we consider that deconstructing with a screwdriver would drop a frame normally, causing it to drop two frames. We could repeat this ad nauseam, essentially cloning wood frames in place as we pleased. So TL;DR: this is another of those simple but hard to hunt bugs that would be prevented with testing and a null on its right place. * Wooden tables now obey The Law of Conservation of Mass Co-authored-by: Manybones <miguelbasket1@gmail.com>
710 lines
23 KiB
Plaintext
710 lines
23 KiB
Plaintext
/* Tables and Racks
|
|
* Contains:
|
|
* Tables
|
|
* Glass Tables
|
|
* Wooden Tables
|
|
* Reinforced Tables
|
|
* Racks
|
|
* Rack Parts
|
|
*/
|
|
|
|
/*
|
|
* Tables
|
|
*/
|
|
|
|
/obj/structure/table
|
|
name = "table"
|
|
desc = "A square piece of metal standing on four metal legs. It can not move."
|
|
icon = 'icons/obj/smooth_structures/table.dmi'
|
|
icon_state = "table-0"
|
|
base_icon_state = "table"
|
|
density = TRUE
|
|
anchored = TRUE
|
|
pass_flags_self = PASSTABLE | LETPASSTHROW
|
|
layer = TABLE_LAYER
|
|
climbable = TRUE
|
|
var/frame = /obj/structure/table_frame
|
|
var/framestack = /obj/item/stack/rods
|
|
var/buildstack = /obj/item/stack/sheet/metal
|
|
var/busy = FALSE
|
|
var/buildstackamount = 1
|
|
var/framestackamount = 2
|
|
var/deconstruction_ready = 1
|
|
custom_materials = list(/datum/material/iron = 2000)
|
|
max_integrity = 100
|
|
integrity_failure = 0.33
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = list(SMOOTH_GROUP_TABLES)
|
|
canSmoothWith = list(SMOOTH_GROUP_TABLES)
|
|
|
|
/obj/structure/table/examine(mob/user)
|
|
. = ..()
|
|
. += deconstruction_hints(user)
|
|
|
|
/obj/structure/table/proc/deconstruction_hints(mob/user)
|
|
return "<span class='notice'>The top is <b>screwed</b> on, but the main <b>bolts</b> are also visible.</span>"
|
|
|
|
/obj/structure/table/update_icon()
|
|
if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
|
|
QUEUE_SMOOTH(src)
|
|
QUEUE_SMOOTH_NEIGHBORS(src)
|
|
|
|
/obj/structure/table/narsie_act()
|
|
var/atom/A = loc
|
|
qdel(src)
|
|
new /obj/structure/table/wood(A)
|
|
|
|
/obj/structure/table/attack_paw(mob/user)
|
|
return attack_hand(user)
|
|
|
|
/obj/structure/table/attack_hand(mob/living/user)
|
|
if(Adjacent(user) && user.pulling)
|
|
if(isliving(user.pulling))
|
|
var/mob/living/pushed_mob = user.pulling
|
|
if(pushed_mob.buckled)
|
|
to_chat(user, "<span class='warning'>[pushed_mob] is buckled to [pushed_mob.buckled]!</span>")
|
|
return
|
|
if(user.a_intent == INTENT_GRAB)
|
|
if(user.grab_state < GRAB_AGGRESSIVE)
|
|
to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
|
|
return
|
|
if(user.grab_state >= GRAB_NECK)
|
|
tablelimbsmash(user, pushed_mob)
|
|
else
|
|
tablepush(user, pushed_mob)
|
|
if(user.a_intent == INTENT_HELP)
|
|
pushed_mob.visible_message("<span class='notice'>[user] begins to place [pushed_mob] onto [src]...</span>", \
|
|
"<span class='userdanger'>[user] begins to place [pushed_mob] onto [src]...</span>")
|
|
if(do_after(user, 35, target = pushed_mob))
|
|
tableplace(user, pushed_mob)
|
|
else
|
|
return
|
|
user.stop_pulling()
|
|
else if(user.pulling.pass_flags & PASSTABLE)
|
|
user.Move_Pulled(src)
|
|
if (user.pulling.loc == loc)
|
|
user.visible_message("<span class='notice'>[user] places [user.pulling] onto [src].</span>",
|
|
"<span class='notice'>You place [user.pulling] onto [src].</span>")
|
|
user.stop_pulling()
|
|
return ..()
|
|
|
|
|
|
/obj/structure/table/attack_tk(mob/user)
|
|
return
|
|
|
|
|
|
/obj/structure/table/CanAllowThrough(atom/movable/mover, turf/target)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(mover.throwing)
|
|
return TRUE
|
|
if(locate(/obj/structure/table) in get_turf(mover))
|
|
return TRUE
|
|
|
|
/obj/structure/table/CanAStarPass(ID, dir, caller)
|
|
. = !density
|
|
if(ismovable(caller))
|
|
var/atom/movable/mover = caller
|
|
. = . || (mover.pass_flags & PASSTABLE)
|
|
|
|
/obj/structure/table/proc/tableplace(mob/living/user, mob/living/pushed_mob)
|
|
pushed_mob.forceMove(loc)
|
|
pushed_mob.set_resting(TRUE, TRUE)
|
|
pushed_mob.visible_message("<span class='notice'>[user] places [pushed_mob] onto [src].</span>", \
|
|
"<span class='notice'>[user] places [pushed_mob] onto [src].</span>")
|
|
log_combat(user, pushed_mob, "places", null, "onto [src]")
|
|
|
|
/obj/structure/table/proc/tablepush(mob/living/user, mob/living/pushed_mob)
|
|
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
|
to_chat(user, "<span class='danger'>Throwing [pushed_mob] onto the table might hurt them!</span>")
|
|
return
|
|
var/added_passtable = FALSE
|
|
if(!pushed_mob.pass_flags & PASSTABLE)
|
|
added_passtable = TRUE
|
|
pushed_mob.pass_flags |= PASSTABLE
|
|
pushed_mob.Move(src.loc)
|
|
if(added_passtable)
|
|
pushed_mob.pass_flags &= ~PASSTABLE
|
|
if(pushed_mob.loc != loc) //Something prevented the tabling
|
|
return
|
|
pushed_mob.Knockdown(30)
|
|
pushed_mob.apply_damage(10, BRUTE)
|
|
pushed_mob.apply_damage(40, STAMINA)
|
|
if(user.mind?.martial_art.smashes_tables && user.mind?.martial_art.can_use(user))
|
|
deconstruct(FALSE)
|
|
playsound(pushed_mob, 'sound/effects/tableslam.ogg', 90, TRUE)
|
|
pushed_mob.visible_message("<span class='danger'>[user] slams [pushed_mob] onto \the [src]!</span>", \
|
|
"<span class='userdanger'>[user] slams you onto \the [src]!</span>")
|
|
log_combat(user, pushed_mob, "tabled", null, "onto [src]")
|
|
SEND_SIGNAL(pushed_mob, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table)
|
|
|
|
/obj/structure/table/proc/tablelimbsmash(mob/living/user, mob/living/pushed_mob)
|
|
pushed_mob.Knockdown(30)
|
|
var/obj/item/bodypart/banged_limb = pushed_mob.get_bodypart(user.zone_selected) || pushed_mob.get_bodypart(BODY_ZONE_HEAD)
|
|
var/extra_wound = 0
|
|
if(HAS_TRAIT(user, TRAIT_HULK))
|
|
extra_wound = 20
|
|
banged_limb.receive_damage(30, wound_bonus = extra_wound)
|
|
pushed_mob.apply_damage(60, STAMINA)
|
|
take_damage(50)
|
|
if(user.mind?.martial_art.smashes_tables && user.mind?.martial_art.can_use(user))
|
|
deconstruct(FALSE)
|
|
playsound(pushed_mob, 'sound/effects/bang.ogg', 90, TRUE)
|
|
pushed_mob.visible_message("<span class='danger'>[user] smashes [pushed_mob]'s [banged_limb.name] against \the [src]!</span>",
|
|
"<span class='userdanger'>[user] smashes your [banged_limb.name] against \the [src]</span>")
|
|
log_combat(user, pushed_mob, "head slammed", null, "against [src]")
|
|
SEND_SIGNAL(pushed_mob, COMSIG_ADD_MOOD_EVENT, "table", /datum/mood_event/table_limbsmash, banged_limb)
|
|
|
|
/obj/structure/table/attackby(obj/item/I, mob/user, params)
|
|
if(!(flags_1 & NODECONSTRUCT_1) && user.a_intent != INTENT_HELP)
|
|
if(I.tool_behaviour == TOOL_SCREWDRIVER && deconstruction_ready)
|
|
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
|
|
if(I.use_tool(src, user, 20, volume=50))
|
|
deconstruct(TRUE)
|
|
return
|
|
|
|
if(I.tool_behaviour == TOOL_WRENCH && deconstruction_ready)
|
|
to_chat(user, "<span class='notice'>You start deconstructing [src]...</span>")
|
|
if(I.use_tool(src, user, 40, volume=50))
|
|
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
|
|
deconstruct(TRUE, 1)
|
|
return
|
|
|
|
if(istype(I, /obj/item/storage/bag/tray))
|
|
var/obj/item/storage/bag/tray/T = I
|
|
if(T.contents.len > 0) // If the tray isn't empty
|
|
for(var/x in T.contents)
|
|
var/obj/item/item = x
|
|
AfterPutItemOnTable(item, user)
|
|
SEND_SIGNAL(I, COMSIG_TRY_STORAGE_QUICK_EMPTY, drop_location())
|
|
user.visible_message("<span class='notice'>[user] empties [I] on [src].</span>")
|
|
return
|
|
// If the tray IS empty, continue on (tray will be placed on the table like other items)
|
|
|
|
if(istype(I, /obj/item/riding_offhand))
|
|
var/obj/item/riding_offhand/riding_item = I
|
|
var/mob/living/carried_mob = riding_item.rider
|
|
if(carried_mob == user) //Piggyback user.
|
|
return
|
|
switch(user.a_intent)
|
|
if(INTENT_HARM)
|
|
user.unbuckle_mob(carried_mob)
|
|
tablelimbsmash(user, carried_mob)
|
|
if(INTENT_HELP)
|
|
var/tableplace_delay = 3.5 SECONDS
|
|
var/skills_space = ""
|
|
if(HAS_TRAIT(user, TRAIT_QUICKER_CARRY))
|
|
tableplace_delay = 2 SECONDS
|
|
skills_space = " expertly"
|
|
else if(HAS_TRAIT(user, TRAIT_QUICK_CARRY))
|
|
tableplace_delay = 2.75 SECONDS
|
|
skills_space = " quickly"
|
|
carried_mob.visible_message("<span class='notice'>[user] begins to[skills_space] place [carried_mob] onto [src]...</span>",
|
|
"<span class='userdanger'>[user] begins to[skills_space] place [carried_mob] onto [src]...</span>")
|
|
if(do_after(user, tableplace_delay, target = carried_mob))
|
|
user.unbuckle_mob(carried_mob)
|
|
tableplace(user, carried_mob)
|
|
else
|
|
user.unbuckle_mob(carried_mob)
|
|
tablepush(user, carried_mob)
|
|
return TRUE
|
|
|
|
if(user.a_intent != INTENT_HARM && !(I.item_flags & ABSTRACT))
|
|
if(user.transferItemToLoc(I, drop_location(), silent = FALSE))
|
|
var/list/click_params = params2list(params)
|
|
//Center the icon where the user clicked.
|
|
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
|
|
return
|
|
//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
|
|
I.pixel_x = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
|
I.pixel_y = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
|
|
AfterPutItemOnTable(I, user)
|
|
return TRUE
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/table/proc/AfterPutItemOnTable(obj/item/I, mob/living/user)
|
|
return
|
|
|
|
/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
var/turf/T = get_turf(src)
|
|
if(buildstack)
|
|
new buildstack(T, buildstackamount)
|
|
else
|
|
for(var/i in custom_materials)
|
|
var/datum/material/M = i
|
|
new M.sheet_type(T, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1))
|
|
if(!wrench_disassembly)
|
|
new frame(T)
|
|
else
|
|
new framestack(T, framestackamount)
|
|
qdel(src)
|
|
|
|
/obj/structure/table/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
|
switch(the_rcd.mode)
|
|
if(RCD_DECONSTRUCT)
|
|
return list("mode" = RCD_DECONSTRUCT, "delay" = 24, "cost" = 16)
|
|
return FALSE
|
|
|
|
/obj/structure/table/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
|
|
switch(passed_mode)
|
|
if(RCD_DECONSTRUCT)
|
|
to_chat(user, "<span class='notice'>You deconstruct the table.</span>")
|
|
qdel(src)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
|
|
/obj/structure/table/greyscale
|
|
icon = 'icons/obj/smooth_structures/table_greyscale.dmi'
|
|
icon_state = "table_greyscale-0"
|
|
base_icon_state = "table_greyscale"
|
|
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
|
buildstack = null //No buildstack, so generate from mat datums
|
|
|
|
///Table on wheels
|
|
/obj/structure/table/rolling
|
|
name = "Rolling table"
|
|
desc = "An NT brand \"Rolly poly\" rolling table. It can and will move."
|
|
anchored = FALSE
|
|
smoothing_flags = NONE
|
|
smoothing_groups = null
|
|
canSmoothWith = null
|
|
icon = 'icons/obj/smooth_structures/rollingtable.dmi'
|
|
icon_state = "rollingtable"
|
|
var/list/attached_items = list()
|
|
|
|
/obj/structure/table/rolling/AfterPutItemOnTable(obj/item/I, mob/living/user)
|
|
. = ..()
|
|
attached_items += I
|
|
RegisterSignal(I, COMSIG_MOVABLE_MOVED, .proc/RemoveItemFromTable) //Listen for the pickup event, unregister on pick-up so we aren't moved
|
|
|
|
/obj/structure/table/rolling/proc/RemoveItemFromTable(datum/source, newloc, dir)
|
|
SIGNAL_HANDLER
|
|
|
|
if(newloc != loc) //Did we not move with the table? because that shit's ok
|
|
return FALSE
|
|
attached_items -= source
|
|
UnregisterSignal(source, COMSIG_MOVABLE_MOVED)
|
|
|
|
/obj/structure/table/rolling/Moved(atom/OldLoc, Dir)
|
|
. = ..()
|
|
for(var/mob/M in OldLoc.contents)//Kidnap everyone on top
|
|
M.forceMove(loc)
|
|
for(var/x in attached_items)
|
|
var/atom/movable/AM = x
|
|
if(!AM.Move(loc))
|
|
RemoveItemFromTable(AM, AM.loc)
|
|
|
|
/*
|
|
* Glass tables
|
|
*/
|
|
/obj/structure/table/glass
|
|
name = "glass table"
|
|
desc = "What did I say about leaning on the glass tables? Now you need surgery."
|
|
icon = 'icons/obj/smooth_structures/glass_table.dmi'
|
|
icon_state = "glass_table-0"
|
|
base_icon_state = "glass_table"
|
|
buildstack = /obj/item/stack/sheet/glass
|
|
smoothing_groups = list(SMOOTH_GROUP_GLASS_TABLES)
|
|
canSmoothWith = list(SMOOTH_GROUP_GLASS_TABLES)
|
|
max_integrity = 70
|
|
resistance_flags = ACID_PROOF
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 80, ACID = 100)
|
|
var/list/debris = list()
|
|
|
|
/obj/structure/table/glass/Initialize()
|
|
. = ..()
|
|
debris += new frame
|
|
debris += new /obj/item/shard
|
|
|
|
/obj/structure/table/glass/Destroy()
|
|
QDEL_LIST(debris)
|
|
. = ..()
|
|
|
|
/obj/structure/table/glass/Crossed(atom/movable/AM)
|
|
. = ..()
|
|
if(flags_1 & NODECONSTRUCT_1)
|
|
return
|
|
if(!isliving(AM))
|
|
return
|
|
// Don't break if they're just flying past
|
|
if(AM.throwing)
|
|
addtimer(CALLBACK(src, .proc/throw_check, AM), 5)
|
|
else
|
|
check_break(AM)
|
|
|
|
/obj/structure/table/glass/proc/throw_check(mob/living/M)
|
|
if(M.loc == get_turf(src))
|
|
check_break(M)
|
|
|
|
/obj/structure/table/glass/proc/check_break(mob/living/M)
|
|
if(M.has_gravity() && M.mob_size > MOB_SIZE_SMALL && !(M.movement_type & FLYING))
|
|
table_shatter(M)
|
|
|
|
/obj/structure/table/glass/proc/table_shatter(mob/living/L)
|
|
visible_message("<span class='warning'>[src] breaks!</span>",
|
|
"<span class='danger'>You hear breaking glass.</span>")
|
|
var/turf/T = get_turf(src)
|
|
playsound(T, "shatter", 50, TRUE)
|
|
for(var/I in debris)
|
|
var/atom/movable/AM = I
|
|
AM.forceMove(T)
|
|
debris -= AM
|
|
if(istype(AM, /obj/item/shard))
|
|
AM.throw_impact(L)
|
|
L.Paralyze(100)
|
|
qdel(src)
|
|
|
|
/obj/structure/table/glass/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
|
|
if(!(flags_1 & NODECONSTRUCT_1))
|
|
if(disassembled)
|
|
..()
|
|
return
|
|
else
|
|
var/turf/T = get_turf(src)
|
|
playsound(T, "shatter", 50, TRUE)
|
|
for(var/X in debris)
|
|
var/atom/movable/AM = X
|
|
AM.forceMove(T)
|
|
debris -= AM
|
|
qdel(src)
|
|
|
|
/obj/structure/table/glass/narsie_act()
|
|
color = NARSIE_WINDOW_COLOUR
|
|
for(var/obj/item/shard/S in debris)
|
|
S.color = NARSIE_WINDOW_COLOUR
|
|
|
|
/*
|
|
* Wooden tables
|
|
*/
|
|
|
|
/obj/structure/table/wood
|
|
name = "wooden table"
|
|
desc = "Do not apply fire to this. Rumour says it burns easily."
|
|
icon = 'icons/obj/smooth_structures/wood_table.dmi'
|
|
icon_state = "wood_table-0"
|
|
base_icon_state = "wood_table"
|
|
frame = /obj/structure/table_frame/wood
|
|
framestack = /obj/item/stack/sheet/mineral/wood
|
|
buildstack = /obj/item/stack/sheet/mineral/wood
|
|
resistance_flags = FLAMMABLE
|
|
max_integrity = 70
|
|
smoothing_groups = list(SMOOTH_GROUP_WOOD_TABLES) //Don't smooth with SMOOTH_GROUP_TABLES
|
|
canSmoothWith = list(SMOOTH_GROUP_WOOD_TABLES)
|
|
|
|
/obj/structure/table/wood/narsie_act(total_override = TRUE)
|
|
if(!total_override)
|
|
..()
|
|
|
|
/obj/structure/table/wood/poker //No specialties, Just a mapping object.
|
|
name = "gambling table"
|
|
desc = "A seedy table for seedy dealings in seedy places."
|
|
icon = 'icons/obj/smooth_structures/poker_table.dmi'
|
|
icon_state = "poker_table-0"
|
|
base_icon_state = "poker_table"
|
|
buildstack = /obj/item/stack/tile/carpet
|
|
|
|
/obj/structure/table/wood/poker/narsie_act()
|
|
..(FALSE)
|
|
|
|
/obj/structure/table/wood/fancy
|
|
name = "fancy table"
|
|
desc = "A standard metal table frame covered with an amazingly fancy, patterned cloth."
|
|
icon = 'icons/obj/structures.dmi'
|
|
icon_state = "fancy_table"
|
|
base_icon_state = "fancy_table"
|
|
frame = /obj/structure/table_frame
|
|
framestack = /obj/item/stack/rods
|
|
buildstack = /obj/item/stack/tile/carpet
|
|
smoothing_groups = list(SMOOTH_GROUP_FANCY_WOOD_TABLES) //Don't smooth with SMOOTH_GROUP_TABLES or SMOOTH_GROUP_WOOD_TABLES
|
|
canSmoothWith = list(SMOOTH_GROUP_FANCY_WOOD_TABLES)
|
|
var/smooth_icon = 'icons/obj/smooth_structures/fancy_table.dmi' // see Initialize()
|
|
|
|
/obj/structure/table/wood/fancy/Initialize()
|
|
. = ..()
|
|
// Needs to be set dynamically because table smooth sprites are 32x34,
|
|
// which the editor treats as a two-tile-tall object. The sprites are that
|
|
// size so that the north/south corners look nice - examine the detail on
|
|
// the sprites in the editor to see why.
|
|
icon = smooth_icon
|
|
|
|
/obj/structure/table/wood/fancy/black
|
|
icon_state = "fancy_table_black"
|
|
base_icon_state = "fancy_table_black"
|
|
buildstack = /obj/item/stack/tile/carpet/black
|
|
smooth_icon = 'icons/obj/smooth_structures/fancy_table_black.dmi'
|
|
|
|
/obj/structure/table/wood/fancy/blue
|
|
icon_state = "fancy_table_blue"
|
|
base_icon_state = "fancy_table_blue"
|
|
buildstack = /obj/item/stack/tile/carpet/blue
|
|
smooth_icon = 'icons/obj/smooth_structures/fancy_table_blue.dmi'
|
|
|
|
/obj/structure/table/wood/fancy/cyan
|
|
icon_state = "fancy_table_cyan"
|
|
base_icon_state = "fancy_table_cyan"
|
|
buildstack = /obj/item/stack/tile/carpet/cyan
|
|
smooth_icon = 'icons/obj/smooth_structures/fancy_table_cyan.dmi'
|
|
|
|
/obj/structure/table/wood/fancy/green
|
|
icon_state = "fancy_table_green"
|
|
base_icon_state = "fancy_table_green"
|
|
buildstack = /obj/item/stack/tile/carpet/green
|
|
smooth_icon = 'icons/obj/smooth_structures/fancy_table_green.dmi'
|
|
|
|
/obj/structure/table/wood/fancy/orange
|
|
icon_state = "fancy_table_orange"
|
|
base_icon_state = "fancy_table_orange"
|
|
buildstack = /obj/item/stack/tile/carpet/orange
|
|
smooth_icon = 'icons/obj/smooth_structures/fancy_table_orange.dmi'
|
|
|
|
/obj/structure/table/wood/fancy/purple
|
|
icon_state = "fancy_table_purple"
|
|
base_icon_state = "fancy_table_purple"
|
|
buildstack = /obj/item/stack/tile/carpet/purple
|
|
smooth_icon = 'icons/obj/smooth_structures/fancy_table_purple.dmi'
|
|
|
|
/obj/structure/table/wood/fancy/red
|
|
icon_state = "fancy_table_red"
|
|
base_icon_state = "fancy_table_red"
|
|
buildstack = /obj/item/stack/tile/carpet/red
|
|
smooth_icon = 'icons/obj/smooth_structures/fancy_table_red.dmi'
|
|
|
|
/obj/structure/table/wood/fancy/royalblack
|
|
icon_state = "fancy_table_royalblack"
|
|
base_icon_state = "fancy_table_royalblack"
|
|
buildstack = /obj/item/stack/tile/carpet/royalblack
|
|
smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblack.dmi'
|
|
|
|
/obj/structure/table/wood/fancy/royalblue
|
|
icon_state = "fancy_table_royalblue"
|
|
base_icon_state = "fancy_table_royalblue"
|
|
buildstack = /obj/item/stack/tile/carpet/royalblue
|
|
smooth_icon = 'icons/obj/smooth_structures/fancy_table_royalblue.dmi'
|
|
|
|
/*
|
|
* Reinforced tables
|
|
*/
|
|
/obj/structure/table/reinforced
|
|
name = "reinforced table"
|
|
desc = "A reinforced version of the four legged table."
|
|
icon = 'icons/obj/smooth_structures/reinforced_table.dmi'
|
|
icon_state = "reinforced_table-0"
|
|
base_icon_state = "reinforced_table"
|
|
deconstruction_ready = 0
|
|
buildstack = /obj/item/stack/sheet/plasteel
|
|
max_integrity = 200
|
|
integrity_failure = 0.25
|
|
armor = list(MELEE = 10, BULLET = 30, LASER = 30, ENERGY = 100, BOMB = 20, BIO = 0, RAD = 0, FIRE = 80, ACID = 70)
|
|
|
|
/obj/structure/table/reinforced/deconstruction_hints(mob/user)
|
|
if(deconstruction_ready)
|
|
return "<span class='notice'>The top cover has been <i>welded</i> loose and the main frame's <b>bolts</b> are exposed.</span>"
|
|
else
|
|
return "<span class='notice'>The top cover is firmly <b>welded</b> on.</span>"
|
|
|
|
/obj/structure/table/reinforced/attackby(obj/item/W, mob/user, params)
|
|
if(W.tool_behaviour == TOOL_WELDER && user.a_intent != INTENT_HELP)
|
|
if(!W.tool_start_check(user, amount=0))
|
|
return
|
|
|
|
if(deconstruction_ready)
|
|
to_chat(user, "<span class='notice'>You start strengthening the reinforced table...</span>")
|
|
if (W.use_tool(src, user, 50, volume=50))
|
|
to_chat(user, "<span class='notice'>You strengthen the table.</span>")
|
|
deconstruction_ready = 0
|
|
else
|
|
to_chat(user, "<span class='notice'>You start weakening the reinforced table...</span>")
|
|
if (W.use_tool(src, user, 50, volume=50))
|
|
to_chat(user, "<span class='notice'>You weaken the table.</span>")
|
|
deconstruction_ready = 1
|
|
else
|
|
. = ..()
|
|
|
|
/obj/structure/table/bronze
|
|
name = "bronze table"
|
|
desc = "A solid table made out of bronze."
|
|
icon = 'icons/obj/smooth_structures/brass_table.dmi'
|
|
icon_state = "brass_table-0"
|
|
base_icon_state = "brass_table"
|
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
|
buildstack = /obj/item/stack/tile/bronze
|
|
smoothing_groups = list(SMOOTH_GROUP_BRONZE_TABLES) //Don't smooth with SMOOTH_GROUP_TABLES
|
|
canSmoothWith = list(SMOOTH_GROUP_BRONZE_TABLES)
|
|
|
|
/obj/structure/table/bronze/tablepush(mob/living/user, mob/living/pushed_mob)
|
|
..()
|
|
playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', 50, TRUE)
|
|
|
|
/*
|
|
* Surgery Tables
|
|
*/
|
|
|
|
/obj/structure/table/optable
|
|
name = "operating table"
|
|
desc = "Used for advanced medical procedures."
|
|
icon = 'icons/obj/surgery.dmi'
|
|
icon_state = "optable"
|
|
buildstack = /obj/item/stack/sheet/mineral/silver
|
|
smoothing_flags = NONE
|
|
smoothing_groups = null
|
|
canSmoothWith = null
|
|
can_buckle = 1
|
|
buckle_lying = NO_BUCKLE_LYING
|
|
buckle_requires_restraints = TRUE
|
|
var/mob/living/carbon/human/patient = null
|
|
var/obj/machinery/computer/operating/computer = null
|
|
|
|
/obj/structure/table/optable/Initialize()
|
|
. = ..()
|
|
for(var/direction in GLOB.alldirs)
|
|
computer = locate(/obj/machinery/computer/operating) in get_step(src, direction)
|
|
if(computer)
|
|
computer.table = src
|
|
break
|
|
|
|
/obj/structure/table/optable/Destroy()
|
|
. = ..()
|
|
if(computer && computer.table == src)
|
|
computer.table = null
|
|
|
|
/obj/structure/table/optable/tablepush(mob/living/user, mob/living/pushed_mob)
|
|
pushed_mob.forceMove(loc)
|
|
pushed_mob.set_resting(TRUE, TRUE)
|
|
visible_message("<span class='notice'>[user] lays [pushed_mob] on [src].</span>")
|
|
get_patient()
|
|
|
|
/obj/structure/table/optable/proc/get_patient()
|
|
var/mob/living/carbon/M = locate(/mob/living/carbon) in loc
|
|
if(M)
|
|
if(M.resting)
|
|
patient = M
|
|
else
|
|
patient = null
|
|
|
|
/obj/structure/table/optable/proc/check_eligible_patient()
|
|
get_patient()
|
|
if(!patient)
|
|
return FALSE
|
|
if(ishuman(patient))
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/*
|
|
* Racks
|
|
*/
|
|
/obj/structure/rack
|
|
name = "rack"
|
|
desc = "Different from the Middle Ages version."
|
|
icon = 'icons/obj/objects.dmi'
|
|
icon_state = "rack"
|
|
layer = TABLE_LAYER
|
|
density = TRUE
|
|
anchored = TRUE
|
|
pass_flags_self = LETPASSTHROW //You can throw objects over this, despite it's density.
|
|
max_integrity = 20
|
|
|
|
/obj/structure/rack/examine(mob/user)
|
|
. = ..()
|
|
. += "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>"
|
|
|
|
/obj/structure/rack/CanAllowThrough(atom/movable/mover, turf/target)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(istype(mover) && (mover.pass_flags & PASSTABLE))
|
|
return TRUE
|
|
|
|
/obj/structure/rack/MouseDrop_T(obj/O, mob/user)
|
|
. = ..()
|
|
if ((!( istype(O, /obj/item) ) || user.get_active_held_item() != O))
|
|
return
|
|
if(!user.dropItemToGround(O))
|
|
return
|
|
if(O.loc != src.loc)
|
|
step(O, get_dir(O, src))
|
|
|
|
/obj/structure/rack/attackby(obj/item/W, mob/user, params)
|
|
if (W.tool_behaviour == TOOL_WRENCH && !(flags_1&NODECONSTRUCT_1) && user.a_intent != INTENT_HELP)
|
|
W.play_tool_sound(src)
|
|
deconstruct(TRUE)
|
|
return
|
|
if(user.a_intent == INTENT_HARM)
|
|
return ..()
|
|
if(user.transferItemToLoc(W, drop_location()))
|
|
return 1
|
|
|
|
/obj/structure/rack/attack_paw(mob/living/user)
|
|
attack_hand(user)
|
|
|
|
/obj/structure/rack/attack_hand(mob/living/user)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(user.body_position == LYING_DOWN || user.usable_legs < 2)
|
|
return
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
|
|
user.visible_message("<span class='danger'>[user] kicks [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
|
|
take_damage(rand(4,8), BRUTE, MELEE, 1)
|
|
|
|
/obj/structure/rack/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
|
switch(damage_type)
|
|
if(BRUTE)
|
|
if(damage_amount)
|
|
playsound(loc, 'sound/items/dodgeball.ogg', 80, TRUE)
|
|
else
|
|
playsound(loc, 'sound/weapons/tap.ogg', 50, TRUE)
|
|
if(BURN)
|
|
playsound(loc, 'sound/items/welder.ogg', 40, TRUE)
|
|
|
|
/*
|
|
* Rack destruction
|
|
*/
|
|
|
|
/obj/structure/rack/deconstruct(disassembled = TRUE)
|
|
if(!(flags_1&NODECONSTRUCT_1))
|
|
density = FALSE
|
|
var/obj/item/rack_parts/newparts = new(loc)
|
|
transfer_fingerprints_to(newparts)
|
|
qdel(src)
|
|
|
|
|
|
/*
|
|
* Rack Parts
|
|
*/
|
|
|
|
/obj/item/rack_parts
|
|
name = "rack parts"
|
|
desc = "Parts of a rack."
|
|
icon = 'icons/obj/items_and_weapons.dmi'
|
|
icon_state = "rack_parts"
|
|
flags_1 = CONDUCT_1
|
|
custom_materials = list(/datum/material/iron=2000)
|
|
var/building = FALSE
|
|
|
|
/obj/item/rack_parts/attackby(obj/item/W, mob/user, params)
|
|
if (W.tool_behaviour == TOOL_WRENCH)
|
|
new /obj/item/stack/sheet/metal(user.loc)
|
|
qdel(src)
|
|
else
|
|
. = ..()
|
|
|
|
/obj/item/rack_parts/attack_self(mob/user)
|
|
if(building)
|
|
return
|
|
building = TRUE
|
|
to_chat(user, "<span class='notice'>You start constructing a rack...</span>")
|
|
if(do_after(user, 50, target = user, progress=TRUE))
|
|
if(!user.temporarilyRemoveItemFromInventory(src))
|
|
return
|
|
var/obj/structure/rack/R = new /obj/structure/rack(user.loc)
|
|
user.visible_message("<span class='notice'>[user] assembles \a [R].\
|
|
</span>", "<span class='notice'>You assemble \a [R].</span>")
|
|
R.add_fingerprint(user)
|
|
qdel(src)
|
|
building = FALSE
|