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* Fixes contractor support unit (#81054) ## About The Pull Request This does what I suggested on https://github.com/tgstation/tgstation/pull/79884 and some more fixes that I found while messing around. This was a big oversight when I was adding contractor originally, uplinks were reworked entirely and I didn't take it into account properly, this hopefully will fix those. I also gave contractor support units their own flavor and removed their uplink section since they do not get one, so they aren't an "MI13 agent" or anything, they work solely for this one guy. There were reports that people being contracted didn't send them back with their equipment but I haven't been able to replicate that bug and I do not see an issue report on it so I am going to assume that for now it is fine. ## Why It's Good For The Game Closes https://github.com/tgstation/tgstation/issues/79883 Contractor support units now properly work as intended and don't feel like a buggy mess. ## Changelog 🆑 fix: Contractor support units now don't have flavortext telling them they work for someone else but their agent. fix: Contractor support units now comes in an antag spawner (like syndicate monkey, nukie borgs/reinforcements). fix: Syndicate monkeys now get their monkey antag datum. /🆑 * Fixes contractor support unit --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>