Files
Bubberstation/code/modules/assembly
Higgin c071a61781 Changes flash Paralyze to Knockdown (#81676)
## About The Pull Request
picking up the dropped rifles of #78515 and #81618 and making only one
small, measurable change that should test the general principles while
making life better if they're proven true:

does what it says on the tin: makes flashes Knockdown rather than
Paralyze

this will be successful if people report more close fights where flashes
were involved and feel better about playing on both sides of
flashing/getting flashed

## Why It's Good For The Game

hardstun rocket-tag combat bad. opportunities for counterplay and combos
good.

Paralyzes
- basically prevent you from doing anything. anything.

Knockdowns
- let you try to deploy your flash protection before the follow-up if
the opponent's just trying to use the flash
- let you try to crawl, juke, and make your opponent's life a little
less simple
- give you an actual choice: do I try to scream HELP immediately after
the flash before I get taken out, or try to use an item, swing back, or
wriggle out?
- still disarm you if you're standing which is pretty cool I think
- still let you stamcrit some goofball crawling at you even if they keep
crawling


doesn't change how mounted flashes or portable flashers work. still 10
and 8s Paralyzes respectively.

not a moth buff because they still can't wear sunglasses to no-sell the
flash entirely ha ha goofy bug

## Changelog

🆑
balance: personal flashes now Knockdown rather than Paralyze direct
targets.
/🆑
2024-03-06 02:58:48 -06:00
..
2023-12-09 13:31:50 +01:00
2023-12-09 13:31:50 +01:00
2024-02-29 20:33:59 +01:00
2023-12-09 13:31:50 +01:00