Files
Bubberstation/code/datums/elements
Jacquerel ed907096e3 Fixes fleeing behaviour (#78821)
## About The Pull Request

This PR does three things:
- Fixes fleeing, I broke it in a recent PR so mobs would walk to a
location then sort of stand there doing nothing. This is due to using
`>=` instead of `>`.
- Makes lobstrosities stop running and charge at you more responsively
(when they detect they can charge).
- Inverts the `BB_BASIC_MOB_FLEEING` blackboard key to
`BB_BASIC_MOB_STOP_FLEEING` so that the default behaviour is "to perform
the behaviour that you put on the mob" instead of to not do that.

## Why It's Good For The Game

Makes commonly used behaviour work properly.
Removes footgun we hand to ai developers.

## Changelog

🆑
fix: Cowardly mobs will consistently run away from you instead of
getting tired and just sort of standing there after an initial burst of
movement.
/🆑
2023-10-08 23:27:31 -06:00
..
2023-07-28 14:13:43 +00:00
2023-09-19 19:07:51 +00:00
2023-06-19 23:01:10 -07:00
2023-08-11 20:40:15 +02:00
2023-10-03 14:26:50 -06:00
2023-10-03 14:26:50 -06:00