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This PR introduces a whole bunch of Coroner and Morbid related content. Firstly, Morbid is now a mind trait, and specifically, coroners start with it. Coroners also have a liver trait that allows them to heal toxins (very slowly) from eating pickles and drinking pickle juice. They also can...drink formaldehyde. I guess. Dissections is thirsty work. Coroners gain a whole set of special tools specifically for use in any surgeries marked as interests of the Morbid. This is determined by the ``surgery_flag`` called ``SURGERY_MORBID_CURIOSITY``. Currently, these surgeries are included; dissections, autospies, revival surgery, plastic surgery, organ/feature manipulations, amputations To fit the theme, TRAIT_MORBID also applies the reduction to eye snatchers. While using their special tools, and the surgery is a morbid curiosity, the coroner/anyone who is morbid gains a 30% speed boost! This stacks with the dissection speed boost. Otherwise, the tools are just regular tools with a special name (though the scalpel is better at killing undead, because, you know, you're watching over the dead). The coroner's special medkit, which is the only one you can get in a round, can fit their autopsy scanners and tools. Anything that comes standard with their kit can go back into it. Anyone who is morbid can safely retrieve the secrets of the elephant graveyard. The serrated shovel, notably, is a much better tool and notably better at killing organics, but not inorganics (like the dead). (Gives roboticists secure morgue access during skeleton crew pop totals)