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Bubberstation/code/modules/spells
MrMelbert 6b3e8f4564 Buffs Wizarditis (#76156)
## About The Pull Request

Basically, reworks Wizarditis so you randomly cast real (weakened)
spells instead of just saying random invocations + doing a hardcoded
version of teleport.

Spells include Teleport, Disable Tech (small radius), Mutate, Knock,
Forcewall, Blink, Smoke, Spacetime Distortion (much smaller radius),
Timestop (radius of 1 (haha)), Repulse (small radius), Blind, Lightning
Bolt (weaker bolt), and Swap

Makes anti-magic counter wizarditis, but not cure it. 

Adds some more minor tells that one may be infected. Removes some old
messages in favor of newer ones.

## Why It's Good For The Game

Wizarditis is very lackluster for how difficult it is to obtain. 

Initially this started as de-hardcoding / optimizing the in built
teleport function to use the actual scyar nila, but I realized how easy
it would be to expand this, so I did it.

Because it's funny. 

## Changelog

🆑 Melbert
add: Wizarditis Improved. Those infected will now randomly cast one of
the following (weakened) spells at max stage: Teleport, Disable Tech,
Mutate, Knock, Forcewall, Blink, Smoke, Spacetime Distortion, Timestop,
Repulse, Blind, Lightning Bolt, or Swap
add: A source of antimagic will prevent Wizarditis's ill effects, but
won't cure you.
/🆑
2023-06-24 21:03:53 +02:00
..
2023-06-24 21:03:53 +02:00
2023-06-24 21:03:53 +02:00