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https://github.com/Bubberstation/Bubberstation.git
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Can now job-ban people from entire departments through the jobban panel. Can now job-ban people even if they log out. Job-ban panel now informs you why people were banned from each job. Runtime fixes for some old jobban code that was preventing the above stuff. Committing some fixes Nodrak pointed out. Credits go to Nodrak for a lot of this. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3285 316c924e-a436-60f5-8080-3fe189b3f50e
170 lines
4.8 KiB
Plaintext
170 lines
4.8 KiB
Plaintext
/obj/item/device/flash
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name = "flash"
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desc = "Used for blinding and being an asshole."
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icon_state = "flash"
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throwforce = 5
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w_class = 1.0
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throw_speed = 4
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throw_range = 10
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flags = FPRINT | TABLEPASS| CONDUCT
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item_state = "electronic"
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origin_tech = "magnets=2;combat=1"
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var/times_used = 0 //Number of times it's been used.
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var/broken = 0 //Is the flash burnt out?
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var/last_used = 0 //last world.time it was used.
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/obj/item/device/flash/proc/clown_check(var/mob/user)
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if((user.mutations & CLUMSY) && prob(50))
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user << "\red The Flash slips out of your hand."
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user.drop_item()
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return 0
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return 1
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/obj/item/device/flash/attack(mob/living/M as mob, mob/user as mob)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been flashed (attempt) with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to flash [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) Used the [src.name] to flash [M.name] ([M.ckey])</font>")
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if(!clown_check(user)) return
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if(broken)
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user.show_message("\red The [src.name] is broken", 2)
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return
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//capacitor recharges over time
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for(var/i=0, i<3, i++)
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if(last_used+600 > world.time)
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break
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last_used += 600
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times_used--
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//spamming the flash before it's fully charged (60seconds) increases the chance of it breaking
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//It will never break on the first use.
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times_used = max(0,round(times_used)) //sanity
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switch(times_used)
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if(0 to 5)
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last_used = world.time
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if(prob(times_used)) //if you use it 5 times in a minute it has a 10% chance to break!
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broken = 1
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user << "\red The bulb has burnt out!"
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icon_state = "flashburnt"
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return
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times_used++
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else //can only use it 5 times a minute
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user.show_message("\red *click* *click*", 2)
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return
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playsound(src.loc, 'flash.ogg', 100, 1)
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var/flashfail = 0
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if(iscarbon(M))
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var/safety = M:eyecheck()
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if(safety <= 0)
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M.Weaken(10)
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flick("e_flash", M.flash)
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if(ishuman(M) && ishuman(user))
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if(user.mind in ticker.mode.head_revolutionaries)
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var/revsafe = 0
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for(var/obj/item/weapon/implant/loyalty/L in M)
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if(L && L.implanted)
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revsafe = 1
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break
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if(M.mind.has_been_rev)
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revsafe = 2
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if(!revsafe)
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M.mind.has_been_rev = 1
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ticker.mode.add_revolutionary(M.mind)
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else if(revsafe == 1)
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user << "\red Something seems to be blocking the flash!"
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else
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user << "\red This mind seems resistant to the flash!"
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else
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flashfail = 1
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else if(issilicon(M))
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M.Weaken(rand(5,10))
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if(isrobot(user))
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spawn(0)
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var/atom/movable/overlay/animation = new(user.loc)
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animation.layer = user.layer + 1
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animation.icon_state = "blank"
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animation.icon = 'mob.dmi'
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animation.master = user
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flick("blspell", animation)
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sleep(5)
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del(animation)
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if(!flashfail)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [] blinds [] with the flash!", user, M))
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else
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\blue [] fails to blind [] with the flash!", user, M))
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return
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/obj/item/device/flash/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
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if(!emp)
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if (!clown_check(user)) return
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if(broken)
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if(user)
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user.show_message("\red The [src.name] is broken", 2)
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return
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//capacitor recharges over time
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for(var/i=0, i<3, i++)
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if(last_used+600 > world.time)
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break
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last_used += 600
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times_used -= 2
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last_used = world.time
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//spamming the flash before it's fully charged (60seconds) increases the chance of it breaking
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//It will never break on the first use.
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times_used = max(0,round(times_used)) //sanity
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switch(times_used)
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if(0 to 5)
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if(prob(2*times_used)) //if you use it 5 times in a minute it has a 10% chance to break!
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broken = 1
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user << "\red The bulb has burnt out!"
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icon_state = "flashburnt"
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return
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times_used++
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else //can only use it 5 times a minute
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user.show_message("\red *click* *click*", 2)
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return
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playsound(src.loc, 'flash.ogg', 100, 1)
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flick("flash2", src)
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if(isrobot(user))
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spawn(0)
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var/atom/movable/overlay/animation = new(user.loc)
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animation.layer = user.layer + 1
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animation.icon_state = "blank"
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animation.icon = 'mob.dmi'
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animation.master = user
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flick("blspell", animation)
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sleep(5)
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del(animation)
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for(var/mob/living/carbon/M in oviewers(3, null))
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if(prob(50))
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if (locate(/obj/item/weapon/cloaking_device, M))
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for(var/obj/item/weapon/cloaking_device/S in M)
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S.active = 0
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S.icon_state = "shield0"
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var/safety = M:eyecheck()
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if(!safety)
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flick("flash", M.flash)
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return
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/obj/item/device/flash/emp_act(severity)
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src.attack_self(null,1,1)
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..()
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