Files
Bubberstation/code/modules/admin/create_mob.dm
SkyratBot 60b40c1379 [MIRROR] Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#27593)
* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)

* [MIRROR] Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#2314)

* Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople)

* Modular adjustments (vox, teshari names)

* Update yangyu.dm

* Delete language.dm

* Remove language.dm override

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Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>

* Fix 2

* fix 3

* Update monkeys.dm

* test fix

* One modular adjustment

* Ticked

* yeah

* unhardcodes modsuit parts (#82905)

see #70061 but i almost finished it, i only need to go through every
single module and assign it a fitting part

🆑
refactor: modsuits have been refactored if you see bugs report them
fix: admin cargo tech modsuit outfit now works correctly
/🆑

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Co-authored-by: Andrew <mt.forspam@gmail.com>

* Revert "unhardcodes modsuit parts (#82905)"

This reverts commit 622968a8e5e9cd142cb4d19bf9775f084a4c17d9.

* Removes language.dm and duplicate species() proc

* Removes modular language subsystem

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Andrew <mt.forspam@gmail.com>
2024-06-09 11:19:08 +05:30

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/datum/admins/proc/create_mob(mob/user)
var/static/create_mob_html
if (!create_mob_html)
var/mobjs = null
mobjs = jointext(typesof(/mob), ";")
create_mob_html = file2text('html/create_object.html')
create_mob_html = replacetext(create_mob_html, "Create Object", "Create Mob")
create_mob_html = replacetext(create_mob_html, "null /* object types */", "\"[mobjs]\"")
user << browse(create_panel_helper(create_mob_html), "window=create_mob;size=425x475")
/**
* Randomizes everything about a human, including DNA and name
*/
/proc/randomize_human(mob/living/carbon/human/human, randomize_mutations = FALSE)
human.gender = human.dna.species.sexes ? pick(MALE, FEMALE, PLURAL, NEUTER) : PLURAL
human.physique = human.gender
human.real_name = human.generate_random_mob_name()
human.name = human.get_visible_name()
human.set_hairstyle(random_hairstyle(human.gender), update = FALSE)
human.set_facial_hairstyle(random_facial_hairstyle(human.gender), update = FALSE)
human.set_haircolor("#[random_color()]", update = FALSE)
human.set_facial_haircolor(human.hair_color, update = FALSE)
human.eye_color_left = random_eye_color()
human.eye_color_right = human.eye_color_left
human.skin_tone = pick(GLOB.skin_tones)
human.dna.species.randomize_active_underwear_only(human)
// Needs to be called towards the end to update all the UIs just set above
human.dna.initialize_dna(newblood_type = random_blood_type(), create_mutation_blocks = randomize_mutations, randomize_features = TRUE)
// SKYRAT EDIT ADDITION BEGIN - CUSTOMIZATION
human.dna.species.mutant_bodyparts = human.dna.mutant_bodyparts.Copy()
human.dna.species.body_markings = human.dna.body_markings.Copy()
// SKYRAT EDIT ADDITION END
// Snowflake for Ethereals
human.updatehealth()
human.updateappearance(mutcolor_update = TRUE)