Files
Bubberstation/code/datums/components
texan-down-under d9998c8167 Ports Beestation's radio uplink (#71210)
## About The Pull Request
A port of https://github.com/BeeStation/BeeStation-Hornet/pull/7363

The radio uplink is now reworked to require saying a codeword over the
secret .d channel. This means that you can do it hands free, but people
around you can hear you whispering the codeword
## Why It's Good For The Game
Current radio uplink is dumb, it has a lot of drawbacks (losing common
radio, fiddling with the tgui slider, having to reset the frequency
after) that its almost unusable. This new uplink has a more unique
trigger method with its own ups and downs
## Changelog
🆑
add: New radio uplink! Simply speak your codeword into the :d channel to
unlock it
code: new COMSIG_RADIO_NEW_MESSAGE signal
/🆑

Co-authored-by: Candycaneannihalator <candycane@thisisnotarealaddr.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-16 16:06:28 -08:00
..
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm