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ELEMENT_DETACH is **not** a requirement to having `Detach` called. Detach is always called when the element itself is destroyed. ELEMENT_DETACH is a flag that when set, makes sure Detach is called when the atom destroys. Sometimes you want this, for instance: ```dm /datum/element/point_of_interest/Detach(datum/target) SSpoints_of_interest.on_poi_element_removed(target) return ..() ``` This Detach cleans up a reference that would have hung if target was destroyed without this being called. However, most uses of Detach are cleaning up signals. Signals are automatically cleaned up when something is destroyed. You do not need ELEMENT_DETACH in this case, and it slows down init. This also includes somewhat more complex stuff, like removing overlays on the source object. It's getting deleted anyway, you don't care! I have removed all uses of ELEMENT_DETACH that seemed superfluous. I have also renamed it to `ELEMENT_DETACH_ON_HOST_DESTROY` to make its purpose more clear, as me and a lot of other maintainers misunderstood what it did, --- An update to this, ELEMENT_DETACH *is* needed for anything that can register to a turf, as turfs do not clear their signals on destroy.
52 lines
1.8 KiB
Plaintext
52 lines
1.8 KiB
Plaintext
/// Lets you make hitting a turf with a shovel pop something out, and scrape the turf
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/datum/element/diggable
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element_flags = ELEMENT_BESPOKE | ELEMENT_DETACH_ON_HOST_DESTROY // Detach for turfs
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id_arg_index = 2
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/// Typepath of what we spawn on shovel
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var/atom/to_spawn
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/// Amount to spawn on shovel
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var/amount
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/// What should we tell the user they did? (Eg: "You dig up the turf.")
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var/action_text
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/// What should we tell other people what the user did? (Eg: "Guy digs up the turf.")
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var/action_text_third_person
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/// Percentage chance of receiving a bonus worm
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var/worm_chance
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/datum/element/diggable/Attach(datum/target, to_spawn, amount = 1, worm_chance = 30, action_text = "dig up", action_text_third_person = "digs up")
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. = ..()
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if(!isturf(target))
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return ELEMENT_INCOMPATIBLE
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if(!to_spawn)
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stack_trace("[type] wasn't passed a typepath to spawn attaching to [target].")
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return ELEMENT_INCOMPATIBLE
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src.to_spawn = to_spawn
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src.amount = amount
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src.worm_chance = worm_chance
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src.action_text = action_text
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src.action_text_third_person = action_text_third_person
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RegisterSignal(target, COMSIG_ATOM_TOOL_ACT(TOOL_SHOVEL), .proc/on_shovel)
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/datum/element/diggable/Detach(datum/source, ...)
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. = ..()
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UnregisterSignal(source, COMSIG_ATOM_TOOL_ACT(TOOL_SHOVEL))
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/// Signal proc for [COMSIG_ATOM_TOOL_ACT] via [TOOL_SHOVEL].
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/datum/element/diggable/proc/on_shovel(turf/source, mob/user, obj/item/tool)
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SIGNAL_HANDLER
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for(var/i in 1 to amount)
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new to_spawn(source)
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if (prob(worm_chance))
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new /obj/item/food/bait/worm(source)
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user.visible_message(
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span_notice("[user] [action_text_third_person] [source]."),
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span_notice("You [action_text] [source]."),
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)
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playsound(source, 'sound/effects/shovel_dig.ogg', 50, TRUE)
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source.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
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