mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-06 06:52:39 +00:00
* Admins transforming a humanoid into an AI can now choose to not move them to the satellite. (#56075) Adds a Yes/No/Cancel button to the AI transform proc that admins use on whether the new AI should be moved to the satellite or not. Sometimes admins want to make an AI somewhere off-station for whatever reason. Also makes testing things with AIs less of a hassle. * Admins transforming a humanoid into an AI can now choose to not move them to the satellite. Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
374 lines
9.9 KiB
Plaintext
374 lines
9.9 KiB
Plaintext
#define TRANSFORMATION_DURATION 22
|
|
|
|
/mob/living/carbon/proc/monkeyize()
|
|
if (notransform || transformation_timer)
|
|
return
|
|
|
|
if(ismonkey(src))
|
|
return
|
|
|
|
//Make mob invisible and spawn animation
|
|
notransform = TRUE
|
|
Paralyze(TRANSFORMATION_DURATION, ignore_canstun = TRUE)
|
|
icon = null
|
|
cut_overlays()
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
|
|
new /obj/effect/temp_visual/monkeyify(loc)
|
|
|
|
transformation_timer = addtimer(CALLBACK(src, .proc/finish_monkeyize), TRANSFORMATION_DURATION, TIMER_UNIQUE)
|
|
|
|
/mob/living/carbon/proc/finish_monkeyize()
|
|
transformation_timer = null
|
|
to_chat(src, "<B>You are now a monkey.</B>")
|
|
notransform = FALSE
|
|
icon = initial(icon)
|
|
invisibility = 0
|
|
set_species(/datum/species/monkey)
|
|
uncuff()
|
|
return src
|
|
|
|
////////////////////////// Humanize //////////////////////////////
|
|
//Could probably be merged with monkeyize but other transformations got their own procs, too
|
|
|
|
/mob/living/carbon/proc/humanize(species = /datum/species/human)
|
|
if (notransform || transformation_timer)
|
|
return
|
|
|
|
if(!ismonkey(src))
|
|
return
|
|
|
|
//Make mob invisible and spawn animation
|
|
notransform = TRUE
|
|
Paralyze(TRANSFORMATION_DURATION, ignore_canstun = TRUE)
|
|
icon = null
|
|
cut_overlays()
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
|
|
new /obj/effect/temp_visual/monkeyify/humanify(loc)
|
|
transformation_timer = addtimer(CALLBACK(src, .proc/finish_humanize, species), TRANSFORMATION_DURATION, TIMER_UNIQUE)
|
|
|
|
/mob/living/carbon/proc/finish_humanize(species = /datum/species/human)
|
|
transformation_timer = null
|
|
to_chat(src, "<B>You are now a human.</B>")
|
|
notransform = FALSE
|
|
icon = initial(icon)
|
|
invisibility = 0
|
|
set_species(species)
|
|
return src
|
|
|
|
/mob/living/carbon/human/AIize(transfer_after = TRUE, client/preference_source)
|
|
if (notransform)
|
|
return
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
return ..()
|
|
|
|
/mob/living/carbon/AIize(transfer_after = TRUE, client/preference_source)
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
return ..()
|
|
|
|
/mob/proc/AIize(transfer_after = TRUE, client/preference_source, move = TRUE)
|
|
var/list/turf/landmark_loc = list()
|
|
|
|
if(!move)
|
|
landmark_loc += loc
|
|
else
|
|
for(var/obj/effect/landmark/start/ai/sloc in GLOB.landmarks_list)
|
|
if(locate(/mob/living/silicon/ai) in sloc.loc)
|
|
continue
|
|
if(sloc.primary_ai)
|
|
LAZYCLEARLIST(landmark_loc)
|
|
landmark_loc += sloc.loc
|
|
break
|
|
landmark_loc += sloc.loc
|
|
if(!landmark_loc.len)
|
|
to_chat(src, "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone.")
|
|
for(var/obj/effect/landmark/start/ai/sloc in GLOB.landmarks_list)
|
|
landmark_loc += sloc.loc
|
|
|
|
if(!landmark_loc.len)
|
|
message_admins("Could not find ai landmark for [src]. Yell at a mapper! We are spawning them at their current location.")
|
|
landmark_loc += loc
|
|
|
|
if(client)
|
|
stop_sound_channel(CHANNEL_LOBBYMUSIC)
|
|
|
|
if(!transfer_after)
|
|
mind.active = FALSE
|
|
|
|
. = new /mob/living/silicon/ai(pick(landmark_loc), null, src)
|
|
|
|
if(preference_source)
|
|
apply_pref_name("ai",preference_source)
|
|
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/proc/Robotize(delete_items = 0, transfer_after = TRUE)
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
|
|
for(var/obj/item/W in src)
|
|
if(delete_items)
|
|
qdel(W)
|
|
else
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/mob/living/silicon/robot/R = new /mob/living/silicon/robot(loc)
|
|
|
|
R.gender = gender
|
|
R.invisibility = 0
|
|
|
|
if(client)
|
|
R.updatename(client)
|
|
|
|
if(mind) //TODO //TODO WHAT
|
|
if(!transfer_after)
|
|
mind.active = FALSE
|
|
mind.transfer_to(R)
|
|
else if(transfer_after)
|
|
R.key = key
|
|
|
|
if(R.mmi)
|
|
R.mmi.name = "[initial(R.mmi.name)]: [real_name]"
|
|
if(R.mmi.brain)
|
|
R.mmi.brain.name = "[real_name]'s brain"
|
|
if(R.mmi.brainmob)
|
|
R.mmi.brainmob.real_name = real_name //the name of the brain inside the cyborg is the robotized human's name.
|
|
R.mmi.brainmob.name = real_name
|
|
|
|
R.job = "Cyborg"
|
|
R.notify_ai(NEW_BORG)
|
|
|
|
. = R
|
|
qdel(src)
|
|
|
|
//human -> alien
|
|
/mob/living/carbon/human/proc/Alienize()
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
ADD_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_GENERIC)
|
|
ADD_TRAIT(src, TRAIT_HANDS_BLOCKED, TRAIT_GENERIC)
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/alien_caste = pick("Hunter","Sentinel","Drone")
|
|
var/mob/living/carbon/alien/humanoid/new_xeno
|
|
switch(alien_caste)
|
|
if("Hunter")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/hunter(loc)
|
|
if("Sentinel")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(loc)
|
|
if("Drone")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/drone(loc)
|
|
|
|
new_xeno.a_intent = INTENT_HARM
|
|
new_xeno.key = key
|
|
update_atom_languages()
|
|
|
|
to_chat(new_xeno, "<B>You are now an alien.</B>")
|
|
. = new_xeno
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/proc/slimeize(reproduce as num)
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
ADD_TRAIT(src, TRAIT_IMMOBILIZED, TRAIT_GENERIC)
|
|
ADD_TRAIT(src, TRAIT_HANDS_BLOCKED, TRAIT_GENERIC)
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/mob/living/simple_animal/slime/new_slime
|
|
if(reproduce)
|
|
var/number = pick(14;2,3,4) //reproduce (has a small chance of producing 3 or 4 offspring)
|
|
var/list/babies = list()
|
|
for(var/i=1,i<=number,i++)
|
|
var/mob/living/simple_animal/slime/M = new/mob/living/simple_animal/slime(loc)
|
|
M.set_nutrition(round(nutrition/number))
|
|
step_away(M,src)
|
|
babies += M
|
|
new_slime = pick(babies)
|
|
else
|
|
new_slime = new /mob/living/simple_animal/slime(loc)
|
|
new_slime.a_intent = INTENT_HARM
|
|
new_slime.key = key
|
|
|
|
to_chat(new_slime, "<B>You are now a slime. Skreee!</B>")
|
|
. = new_slime
|
|
qdel(src)
|
|
|
|
/mob/proc/become_overmind(starting_points = 60)
|
|
var/mob/camera/blob/B = new /mob/camera/blob(get_turf(src), starting_points)
|
|
B.key = key
|
|
. = B
|
|
qdel(src)
|
|
|
|
|
|
/mob/living/carbon/human/proc/corgize()
|
|
if (notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
for(var/t in bodyparts) //this really should not be necessary
|
|
qdel(t)
|
|
|
|
var/mob/living/simple_animal/pet/dog/corgi/new_corgi = new /mob/living/simple_animal/pet/dog/corgi (loc)
|
|
new_corgi.a_intent = INTENT_HARM
|
|
new_corgi.key = key
|
|
|
|
to_chat(new_corgi, "<B>You are now a Corgi. Yap Yap!</B>")
|
|
. = new_corgi
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/proc/gorillize()
|
|
if(notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
|
|
SSblackbox.record_feedback("amount", "gorillas_created", 1)
|
|
|
|
var/Itemlist = get_equipped_items(TRUE)
|
|
Itemlist += held_items
|
|
for(var/obj/item/W in Itemlist)
|
|
dropItemToGround(W, TRUE)
|
|
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
var/mob/living/simple_animal/hostile/gorilla/new_gorilla = new (get_turf(src))
|
|
new_gorilla.a_intent = INTENT_HARM
|
|
if(mind)
|
|
mind.transfer_to(new_gorilla)
|
|
else
|
|
new_gorilla.key = key
|
|
to_chat(new_gorilla, "<B>You are now a gorilla. Ooga ooga!</B>")
|
|
. = new_gorilla
|
|
qdel(src)
|
|
|
|
/mob/living/carbon/human/Animalize()
|
|
|
|
var/list/mobtypes = typesof(/mob/living/simple_animal)
|
|
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in sortList(mobtypes, /proc/cmp_typepaths_asc)
|
|
|
|
if(!safe_animal(mobpath))
|
|
to_chat(usr, "<span class='danger'>Sorry but this mob type is currently unavailable.</span>")
|
|
return
|
|
|
|
if(notransform)
|
|
return
|
|
notransform = TRUE
|
|
Paralyze(1, ignore_canstun = TRUE)
|
|
|
|
for(var/obj/item/W in src)
|
|
dropItemToGround(W)
|
|
|
|
regenerate_icons()
|
|
icon = null
|
|
invisibility = INVISIBILITY_MAXIMUM
|
|
|
|
for(var/t in bodyparts)
|
|
qdel(t)
|
|
|
|
var/mob/new_mob = new mobpath(src.loc)
|
|
|
|
new_mob.key = key
|
|
new_mob.a_intent = INTENT_HARM
|
|
|
|
|
|
to_chat(new_mob, "<span class='boldnotice'>You suddenly feel more... animalistic.</span>")
|
|
. = new_mob
|
|
qdel(src)
|
|
|
|
/mob/proc/Animalize()
|
|
|
|
var/list/mobtypes = typesof(/mob/living/simple_animal)
|
|
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in sortList(mobtypes, /proc/cmp_typepaths_asc)
|
|
|
|
if(!safe_animal(mobpath))
|
|
to_chat(usr, "<span class='danger'>Sorry but this mob type is currently unavailable.</span>")
|
|
return
|
|
|
|
var/mob/new_mob = new mobpath(src.loc)
|
|
|
|
new_mob.key = key
|
|
new_mob.a_intent = INTENT_HARM
|
|
to_chat(new_mob, "<span class='boldnotice'>You feel more... animalistic.</span>")
|
|
|
|
. = new_mob
|
|
qdel(src)
|
|
|
|
/* Certain mob types have problems and should not be allowed to be controlled by players.
|
|
*
|
|
* This proc is here to force coders to manually place their mob in this list, hopefully tested.
|
|
* This also gives a place to explain -why- players shouldn't be turn into certain mobs and hopefully someone can fix them.
|
|
*/
|
|
/mob/proc/safe_animal(MP)
|
|
|
|
//Bad mobs! - Remember to add a comment explaining what's wrong with the mob
|
|
if(!MP)
|
|
return FALSE //Sanity, this should never happen.
|
|
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/construct))
|
|
return FALSE //Verbs do not appear for players.
|
|
|
|
//Good mobs!
|
|
if(ispath(MP, /mob/living/simple_animal/pet/cat))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/simple_animal/pet/dog/corgi))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/simple_animal/crab))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/carp))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/mushroom))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/simple_animal/shade))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/killertomato))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/simple_animal/mouse))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/simple_animal/hostile/bear))
|
|
return TRUE
|
|
if(ispath(MP, /mob/living/simple_animal/parrot))
|
|
return TRUE //Parrots are no longer unfinished! -Nodrak
|
|
|
|
//Not in here? Must be untested!
|
|
return FALSE
|
|
|
|
#undef TRANSFORMATION_DURATION
|