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Bubberstation/code/game/objects/weapons.dm
2017-08-11 09:49:08 +02:00

12 lines
247 B
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/obj/item/weapon
name = "weapon"
icon = 'icons/obj/weapons.dmi'
/obj/item/weapon/Initialize()
. = ..()
if(!hitsound)
if(damtype == "fire")
hitsound = 'sound/items/welder.ogg'
if(damtype == "brute")
hitsound = "swing_hit"