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da84fcd8d2c5bc3317ccdf486ae1da67eb2131af
Bubberstation/code/game/objects/effects/effect_system
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phil235 47909d525f Changes smoke to behave more like foam. Each covered tile has one smoke cloud. This makes smoke clouds much less random, especially in terms of reagent application.
Also smoke reaction now uses the TOUCH method instead of VAPOR, to differentiate smoke and foam. Mob without internals or gas masks also ingests reagents in the smoke.
Moved nanofrost smoke code to effects/effect_system/effects_smoke.dm
2015-10-15 21:52:37 +02:00
..
effect_system.dm
Removes update_triggers.dm and moves the code inside of it to their respective procs. Most of the procs on this file were duplicated.
2015-09-16 21:52:25 -03:00
effects_foam.dm
Changes smoke to behave more like foam. Each covered tile has one smoke cloud. This makes smoke clouds much less random, especially in terms of reagent application.
2015-10-15 21:52:37 +02:00
effects_other.dm
removes a bunch of .0
2015-09-10 20:57:30 +09:00
effects_smoke.dm
Changes smoke to behave more like foam. Each covered tile has one smoke cloud. This makes smoke clouds much less random, especially in terms of reagent application.
2015-10-15 21:52:37 +02:00
effects_sparks.dm
removes a bunch of .0
2015-09-10 20:57:30 +09:00
effects_water.dm
removes a bunch of .0
2015-09-10 20:57:30 +09:00
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