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Bubberstation/code/_onclick/hud/rendering/plane_master_group.dm
SkyratBot daba1d93ae [MIRROR] Hud screens now set hud owner in Initialize. [MDB IGNORE] (#22501)
* Hud screens now set hud owner in Initialize.

* Merge conflicts

* modular adjustments

* Missed one

* Make this easier to spot

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Giz <vinylspiders@gmail.com>
2023-07-18 16:41:01 -04:00

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/// Datum that represents one "group" of plane masters
/// So all the main window planes would be in one, all the spyglass planes in another
/// Etc
/datum/plane_master_group
/// Our key in the group list on /datum/hud
/// Should be unique for any group of plane masters in the world
var/key
/// Our parent hud
var/datum/hud/our_hud
/// List in the form "[plane]" = object, the plane masters we own
var/list/atom/movable/screen/plane_master/plane_masters = list()
/// The visual offset we are currently using
var/active_offset = 0
/// What, if any, submap we render onto
var/map = ""
/datum/plane_master_group/New(key, map = "")
. = ..()
src.key = key
src.map = map
build_plane_masters(0, SSmapping.max_plane_offset)
/datum/plane_master_group/Destroy()
orphan_hud()
QDEL_LIST_ASSOC_VAL(plane_masters)
return ..()
/// Display a plane master group to some viewer, so show all our planes to it
/datum/plane_master_group/proc/attach_to(datum/hud/viewing_hud)
if(viewing_hud.master_groups[key])
stack_trace("Hey brother, our key [key] is already in use by a plane master group on the passed in hud, belonging to [viewing_hud.mymob]. Ya fucked up, why are there dupes")
return
our_hud = viewing_hud
our_hud.master_groups[key] = src
show_hud()
transform_lower_turfs(our_hud, active_offset)
/// Hide the plane master from its current hud, fully clear it out
/datum/plane_master_group/proc/orphan_hud()
if(our_hud)
our_hud.master_groups -= key
hide_hud()
our_hud = null
/// Well, refresh our group, mostly useful for plane specific updates
/datum/plane_master_group/proc/refresh_hud()
hide_hud()
show_hud()
/// Fully regenerate our group, resetting our planes to their compile time values
/datum/plane_master_group/proc/rebuild_hud()
hide_hud()
QDEL_LIST_ASSOC_VAL(plane_masters)
build_plane_masters(0, SSmapping.max_plane_offset)
show_hud()
transform_lower_turfs(our_hud, active_offset)
/datum/plane_master_group/proc/hide_hud()
for(var/thing in plane_masters)
var/atom/movable/screen/plane_master/plane = plane_masters[thing]
plane.hide_from(our_hud.mymob)
/datum/plane_master_group/proc/show_hud()
for(var/thing in plane_masters)
var/atom/movable/screen/plane_master/plane = plane_masters[thing]
show_plane(plane)
/// This is mostly a proc so it can be overriden by popups, since they have unique behavior they want to do
/datum/plane_master_group/proc/show_plane(atom/movable/screen/plane_master/plane)
plane.show_to(our_hud.mymob)
/// Nice wrapper for the "[]"ing
/datum/plane_master_group/proc/get_plane(plane)
return plane_masters["[plane]"]
/// Returns a list of all the plane master types we want to create
/datum/plane_master_group/proc/get_plane_types()
return subtypesof(/atom/movable/screen/plane_master) - /atom/movable/screen/plane_master/rendering_plate
/// Actually generate our plane masters, in some offset range (where offset is the z layers to render to, because each "layer" in a multiz stack gets its own plane master cube)
/datum/plane_master_group/proc/build_plane_masters(starting_offset, ending_offset)
for(var/atom/movable/screen/plane_master/mytype as anything in get_plane_types())
for(var/plane_offset in starting_offset to ending_offset)
if(plane_offset != 0 && !initial(mytype.allows_offsetting))
continue
var/atom/movable/screen/plane_master/instance = new mytype(null, null, src, plane_offset)
plane_masters["[instance.plane]"] = instance
prep_plane_instance(instance)
/// Similarly, exists so subtypes can do unique behavior to planes on creation
/datum/plane_master_group/proc/prep_plane_instance(atom/movable/screen/plane_master/instance)
return
// It would be nice to setup parallaxing for stairs and things when doing this
// So they look nicer. if you can't it's all good, if you think you can sanely look at monster's work
// It's hard, and potentially expensive. be careful
/datum/plane_master_group/proc/transform_lower_turfs(datum/hud/source, new_offset, use_scale = TRUE)
// Check if this feature is disabled for the client, in which case don't use scale.
var/mob/our_mob = our_hud?.mymob
if(!our_mob?.client?.prefs?.read_preference(/datum/preference/toggle/multiz_parallax))
use_scale = FALSE
// No offset? piss off
if(!SSmapping.max_plane_offset)
return
active_offset = new_offset
// Each time we go "down" a visual z level, we'll reduce the scale by this amount
// Chosen because mothblocks liked it, didn't cause motion sickness while also giving a sense of height
var/scale_by = 0.965
if(!use_scale)
// This is a workaround for two things
// First of all, if a mob can see objects but not turfs, they will not be shown the holder objects we use for
// What I'd like to do is revert to images if this case throws, but image vis_contents is broken
// https://www.byond.com/forum/post/2821969
// If that's ever fixed, please just use that. thanks :)
scale_by = 1
var/list/offsets = list()
var/multiz_boundary = our_mob?.client?.prefs?.read_preference(/datum/preference/numeric/multiz_performance)
// We accept negatives so going down "zooms" away the drop above as it goes
for(var/offset in -SSmapping.max_plane_offset to SSmapping.max_plane_offset)
// Multiz boundaries disable transforms
if(multiz_boundary != MULTIZ_PERFORMANCE_DISABLE && (multiz_boundary < abs(offset)))
offsets += null
continue
// No transformations if we're landing ON you
if(offset == 0)
offsets += null
continue
var/scale = scale_by ** (offset)
var/matrix/multiz_shrink = matrix()
multiz_shrink.Scale(scale)
offsets += multiz_shrink
// So we can talk in 1 -> max_offset * 2 + 1, rather then -max_offset -> max_offset
var/offset_offset = SSmapping.max_plane_offset + 1
for(var/plane_key in plane_masters)
var/atom/movable/screen/plane_master/plane = plane_masters[plane_key]
if(!plane.allows_offsetting)
continue
var/visual_offset = plane.offset - new_offset
// Basically uh, if we're showing something down X amount of levels, or up any amount of levels
if(multiz_boundary != MULTIZ_PERFORMANCE_DISABLE && (visual_offset > multiz_boundary || visual_offset < 0))
plane.outside_bounds(our_mob)
else if(plane.is_outside_bounds)
plane.inside_bounds(our_mob)
if(!plane.multiz_scaled)
continue
if(plane.force_hidden || plane.is_outside_bounds || visual_offset < 0)
// We don't animate here because it should be invisble, but we do mark because it'll look nice
plane.transform = offsets[visual_offset + offset_offset]
continue
animate(plane, transform = offsets[visual_offset + offset_offset], 0.05 SECONDS, easing = LINEAR_EASING)
/// Holds plane masters for popups, like camera windows
/// Note: We do not scale this plane, even though we could
/// This is because it's annoying to get turfs to position inside it correctly
/// If you wanna try someday feel free, but I can't manage it
/datum/plane_master_group/popup
/datum/plane_master_group/popup/transform_lower_turfs(datum/hud/source, new_offset, use_scale = TRUE)
return ..(source, new_offset, FALSE)
/// Holds the main plane master
/datum/plane_master_group/main
/datum/plane_master_group/main/transform_lower_turfs(datum/hud/source, new_offset, use_scale = TRUE)
if(use_scale)
return ..(source, new_offset, source.should_use_scale())
return ..()
/// Hudless group. Exists for testing
/datum/plane_master_group/hudless
var/mob/our_mob
/datum/plane_master_group/hudless/Destroy()
. = ..()
our_mob = null
/datum/plane_master_group/hudless/hide_hud()
for(var/thing in plane_masters)
var/atom/movable/screen/plane_master/plane = plane_masters[thing]
plane.hide_from(our_mob)
/// This is mostly a proc so it can be overriden by popups, since they have unique behavior they want to do
/datum/plane_master_group/hudless/show_plane(atom/movable/screen/plane_master/plane)
plane.show_to(our_mob)