Files
Bubberstation/code/datums/components/keep_me_secure.dm
SkyratBot 6dfe17306c [MIRROR] Pulls apart the vestiges of components still hanging onto signals [MDB IGNORE] (#21738)
* Pulls apart the vestiges of components still hanging onto signals

* update modular

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-06-18 13:18:23 +00:00

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/**
* ### Keep Me Secure component!
*
* Component that attaches to items, invoking a function to react when left unmoved and unsecured for too long.
* Used for Nuclear Authentication Disks, and whiny plushy as an example (which changes sprites depending on whether it considers itself secure.)
*/
/datum/component/keep_me_secure
/// callback for the parent being secure
var/datum/callback/secured_callback
/// callback for the parent being unsecured
var/datum/callback/unsecured_callback
/// The last secure location the parent was at.
var/turf/last_secured_location
/// The last world time the parent moved.
var/last_move
/datum/component/keep_me_secure/Initialize(secured_callback, unsecured_callback)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
src.secured_callback = secured_callback
src.unsecured_callback = unsecured_callback
/datum/component/keep_me_secure/RegisterWithParent()
last_move = world.time
if (secured_callback || unsecured_callback)
START_PROCESSING(SSobj, src)
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE_MORE, PROC_REF(on_examine_more))
/datum/component/keep_me_secure/UnregisterFromParent()
STOP_PROCESSING(SSobj, src)
UnregisterSignal(parent, COMSIG_ATOM_EXAMINE)
/// Returns whether the game is supposed to consider the parent "secure".
/datum/component/keep_me_secure/proc/is_secured()
var/obj/item/item_parent = parent
if (last_secured_location == get_turf(item_parent))
return FALSE
var/mob/holder = item_parent.pulledby || get(parent, /mob)
if (isnull(holder?.client))
return FALSE
return TRUE
/datum/component/keep_me_secure/process(seconds_per_tick)
if(is_secured())
last_secured_location = get_turf(parent)
last_move = world.time
if(secured_callback)
secured_callback.Invoke(last_move)
else
if(unsecured_callback)
unsecured_callback.Invoke(last_move)
/// signal sent when parent is examined
/datum/component/keep_me_secure/proc/on_examine(mob/living/source, mob/examiner, list/examine_list)
SIGNAL_HANDLER
examine_list += span_boldnotice("[parent] should be secured at all times.")
if(is_secured())
examine_list += span_notice("Right now, it is.")
else
examine_list += span_warning("Right now, it isn't...")
examine_list += span_notice("Examine closer for more info.")
/// signal sent when parent is examined more
/datum/component/keep_me_secure/proc/on_examine_more(mob/living/source, mob/examiner, list/examine_list)
SIGNAL_HANDLER
examine_list += span_notice("For [parent] to be secure, it needs to be:")
examine_list += span_notice("1. Always on the move, and...")
examine_list += span_notice("2. Held or dragged by someone.")