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* lowers the firedelay of syndicate simplemobs from 2.5 seconds to 1 second (#76150) ## Why It's Good For The Game johnfulpwillard previously edited this to 2.5 seconds because their delay of .2 seconds was ludicrously low however at 2.5 seconds they're basically not a threat and will barely shoot now they fire every second, which i think is a happy medium between 'insanely slow' and 'insanely fast', so that they are still sizeably deadly, but not at _nearly the slow firerate of the syndie shotgunner_ with none of the power ## Changelog 🆑 balance: Syndicate simplemob fire-rate raised to one shot per second. /🆑 * lowers the firedelay of syndicate simplemobs from 2.5 seconds to 1 second --------- Co-authored-by: chemistrymain2 <72014488+chemistrymain2@users.noreply.github.com>