Files
Bubberstation/code/game/objects/items/weapons/storage/wallets.dm
2016-12-01 21:33:14 -08:00

90 lines
2.8 KiB
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/obj/item/weapon/storage/wallet
name = "wallet"
desc = "It can hold a few small and personal things."
storage_slots = 4
icon_state = "wallet"
w_class = WEIGHT_CLASS_SMALL
resistance_flags = FLAMMABLE
can_hold = list(
/obj/item/stack/spacecash,
/obj/item/weapon/card,
/obj/item/clothing/mask/cigarette,
/obj/item/device/flashlight/pen,
/obj/item/seeds,
/obj/item/stack/medical,
/obj/item/toy/crayon,
/obj/item/weapon/coin,
/obj/item/weapon/dice,
/obj/item/weapon/disk,
/obj/item/weapon/implanter,
/obj/item/weapon/lighter,
/obj/item/weapon/lipstick,
/obj/item/weapon/match,
/obj/item/weapon/paper,
/obj/item/weapon/pen,
/obj/item/weapon/photo,
/obj/item/weapon/reagent_containers/dropper,
/obj/item/weapon/reagent_containers/syringe,
/obj/item/weapon/screwdriver,
/obj/item/weapon/stamp)
slot_flags = SLOT_ID
var/obj/item/weapon/card/id/front_id = null
var/list/combined_access = list()
/obj/item/weapon/storage/wallet/remove_from_storage(obj/item/W, atom/new_location)
. = ..(W, new_location)
if(.)
if(istype(W, /obj/item/weapon/card/id))
if(W == front_id)
front_id = null
refreshID()
update_icon()
/obj/item/weapon/storage/wallet/proc/refreshID()
combined_access.Cut()
for(var/obj/item/weapon/card/id/I in contents)
if(!front_id)
front_id = I
update_icon()
combined_access |= I.access
/obj/item/weapon/storage/wallet/handle_item_insertion(obj/item/W, prevent_warning = 0)
. = ..()
if(.)
if(istype(W, /obj/item/weapon/card/id))
refreshID()
/obj/item/weapon/storage/wallet/update_icon()
icon_state = "wallet"
if(front_id)
icon_state = "wallet_[front_id.icon_state]"
/obj/item/weapon/storage/wallet/GetID()
return front_id
/obj/item/weapon/storage/wallet/GetAccess()
if(combined_access.len)
return combined_access
else
return ..()
/obj/item/weapon/storage/wallet/random/New()
..()
var/item1_type = pick( /obj/item/stack/spacecash/c10,/obj/item/stack/spacecash/c100,/obj/item/stack/spacecash/c1000,/obj/item/stack/spacecash/c20,/obj/item/stack/spacecash/c200,/obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
var/item2_type
if(prob(50))
item2_type = pick( /obj/item/stack/spacecash/c10,/obj/item/stack/spacecash/c100,/obj/item/stack/spacecash/c1000,/obj/item/stack/spacecash/c20,/obj/item/stack/spacecash/c200,/obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
var/item3_type = pick( /obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/gold, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron )
spawn(2)
if(item1_type)
new item1_type(src)
if(item2_type)
new item2_type(src)
if(item3_type)
new item3_type(src)