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removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can) this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc. also applies materials to everything, with fixes, which can close #46299
41 lines
1.6 KiB
Plaintext
41 lines
1.6 KiB
Plaintext
/**
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* Can be applied to /atom/movable subtypes to make them apply fire stacks to things they hit
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*/
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/datum/element/firestacker
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element_flags = ELEMENT_DETACH
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/// A list in format {atom/movable/owner, number}
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/// Used to keep track of movables which want to apply a different number of fire stacks than default
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var/list/amount_by_owner = list()
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/datum/element/firestacker/Attach(datum/target, amount)
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. = ..()
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if(!ismovableatom(target))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, COMSIG_MOVABLE_IMPACT, .proc/impact, override = TRUE)
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if(isitem(target))
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RegisterSignal(target, COMSIG_ITEM_ATTACK, .proc/item_attack, override = TRUE)
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RegisterSignal(target, COMSIG_ITEM_ATTACK_SELF, .proc/item_attack_self, override = TRUE)
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if(amount) // If amount is not given we default to 1 and don't need to save it here
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amount_by_owner[target] = amount
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/datum/element/firestacker/Detach(datum/source, force)
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. = ..()
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UnregisterSignal(source, list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_SELF))
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amount_by_owner -= source
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/datum/element/firestacker/proc/stack_on(datum/owner, mob/living/target)
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target.adjust_fire_stacks(amount_by_owner[owner] || 1)
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/datum/element/firestacker/proc/impact(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum)
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if(isliving(hit_atom))
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stack_on(source, hit_atom)
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/datum/element/firestacker/proc/item_attack(datum/source, atom/movable/target, mob/living/user)
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if(isliving(target))
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stack_on(source, target)
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/datum/element/firestacker/proc/item_attack_self(datum/source, mob/user)
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if(isliving(user))
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stack_on(source, user)
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