Files
Bubberstation/code/modules/research/server.dm
John Willard aa820c08fe Oldstation now has their own RND (#78132)
## About The Pull Request

This PR does many things and I expect to be asked to atomize some stuff.

### Oldstation Additions

Oldstation now has their own research server, generating their own
points. To help alleviate major concerns, they have a few stuff to help
with this:
- They now have a pre-built operating computer
- They now have an Autopsy scanner
- They now have access to Experimental Dissection

Experimental Dissection is the old dissection, giving research points in
the form of paper notes on completion. They must be turned in to the RND
server (only works on the Oldstation one, so you can't abuse this) for
points. This was an idea I've had for some time, as Oldstation is used
somewhat as a representation of how ss13 used to be (through its use of
directional windows (before they got removed, but I'd like to bring them
back), old IDs, RTGs, and old engines before they got removed from the
game fully)

Considering there are 11 alien mobs in Oldstation, there is 27.5k
research points to get from alien corpses, enough to bring them up to
speed with whatever they wish to do. This is their 'alternative' for
experiments (which they can still do if they want, but it is very hard
to do, outside of dissection which is needed for the node).

This surgery isn't repeatable, isn't upgradable, and isn't removed by
being healed. It is not mutually exclusive with autopsy (so you can't
ruin yourself doing the wrong surgery).

### Other stuff

- Ninjas now drain RND points from the server they drain from, rather
than always hitting science
- Syncing machines to research roundstart is now a macro, and now
immediately syncs to a server on your Z-level. Machines will
automatically connect to the Science servers if none else are available.

### non-player facing

- Science, Admin, and Oldstation techwebs are now no longer vars on
research, but stored in research's list of techwebs.
- ``get_available_servers`` and ``find_valid_servers`` are now procs on
the research subsystem, rather than the experisci component.
- Oldstation code has been split into separate files.

## Why It's Good For The Game

Oldstation is one of my favorite ruins, but it is also one of the
largest complaints for RND (along with Golems) because they use the
station's Science nodes & points (I recently tried de-hardcoding Science
stuff to help prepare for this, but I didn't get everything in advance).

The complaint stems from these ghost roles, who are meant to be a fun
activity to do while waiting for the next round, using the station's
research points for their own stuff, completely untrackable unless
someone goes out of their way to grief a ghost spawn just for using
points to get things they need. These roles make their own servers to
drain the station, and I find that unfun and quite boring for everyone-
it's also not very flavorful, why would Charliestation know of the
station's RND to take advantage of it?

This hopes to fix those issues, make Charliestation more worthwhile, and
more flavorful.

## Changelog

🆑
fix: Getting a node researched now properly makes it no longer hidden.
fix: Ninjas draining RD servers now drains it from the connected
techweb, rather than sniping Science.
balance: Machines will first try to connect to a techweb with servers on
their z-level, with the Science techweb remaining as fallback.
add: Oldstation RND, comes with their own Techweb and special surgery to
gain research points through dissecting Xenomorphs.
/🆑
2023-09-07 17:59:17 +01:00

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/// Default master server machine state. Use a special screwdriver to get to the next state.
#define HDD_PANEL_CLOSED 0
/// Front master server HDD panel has been removed. Use a special crowbar to get to the next state.
#define HDD_PANEL_OPEN 1
/// Master server HDD has been pried loose and is held in by only cables. Use a special set of wirecutters to finish stealing the objective.
#define HDD_PRIED 2
/// Master server HDD has been cut loose.
#define HDD_CUT_LOOSE 3
/// The ninja has blown the HDD up.
#define HDD_OVERLOADED 4
#define SERVER_NOMINAL_TEXT "Nominal"
/obj/machinery/rnd/server
name = "\improper R&D Server"
desc = "A computer system running a deep neural network that processes arbitrary information to produce data useable in the development of new technologies. In layman's terms, it makes research points."
icon = 'icons/obj/machines/research.dmi'
icon_state = "RD-server-on"
base_icon_state = "RD-server"
circuit = /obj/item/circuitboard/machine/rdserver
req_access = list(ACCESS_RD)
/// if TRUE, we are currently operational and giving out research points.
var/working = TRUE
/// if TRUE, someone manually disabled us via console.
var/research_disabled = FALSE
/obj/machinery/rnd/server/Initialize(mapload)
. = ..()
//servers handle techwebs differently as we are expected to be there to connect
//every other machinery on-station.
if(!stored_research)
if(CONFIG_GET(flag/no_default_techweb_link))
stored_research = new /datum/techweb
else
var/datum/techweb/science_web = locate(/datum/techweb/science) in SSresearch.techwebs
connect_techweb(science_web)
stored_research.techweb_servers |= src
name += " [num2hex(rand(1,65535), -1)]" //gives us a random four-digit hex number as part of the name. Y'know, for fluff.
/obj/machinery/rnd/server/Destroy()
if(stored_research)
stored_research.techweb_servers -= src
if(CONFIG_GET(flag/no_default_techweb_link))
QDEL_NULL(stored_research)
return ..()
/obj/machinery/rnd/server/update_icon_state()
if(machine_stat & NOPOWER)
icon_state = "[base_icon_state]-off"
else
// "working" will cover EMP'd, disabled, or just broken
icon_state = "[base_icon_state]-[working ? "on" : "halt"]"
return ..()
/obj/machinery/rnd/server/power_change()
refresh_working()
return ..()
/obj/machinery/rnd/server/on_set_machine_stat()
refresh_working()
return ..()
/// Checks if we should be working or not, and updates accordingly.
/obj/machinery/rnd/server/proc/refresh_working()
if(machine_stat & (NOPOWER|EMPED) || research_disabled)
working = FALSE
else
working = TRUE
update_current_power_usage()
update_appearance(UPDATE_ICON_STATE)
/obj/machinery/rnd/server/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
set_machine_stat(machine_stat | EMPED)
addtimer(CALLBACK(src, PROC_REF(fix_emp)), 60 SECONDS)
refresh_working()
/// Callback to un-emp the server afetr some time.
/obj/machinery/rnd/server/proc/fix_emp()
set_machine_stat(machine_stat & ~EMPED)
refresh_working()
/// Toggles whether or not researched_disabled is, yknow, disabled
/obj/machinery/rnd/server/proc/toggle_disable(mob/user)
research_disabled = !research_disabled
user.log_message("[research_disabled ? "shut off" : "turned on"] [src]", LOG_GAME)
refresh_working()
/// Gets status text based on this server's status for the computer.
/obj/machinery/rnd/server/proc/get_status_text()
if(machine_stat & EMPED)
return "O&F@I*$ - R3*&O$T R@U!R%D"
else if(machine_stat & NOPOWER)
return "Offline - Server Unpowered"
else if(research_disabled)
return "Offline - Server Control Disabled"
else if(!working)
// If, for some reason, working is FALSE even though we're not emp'd or powerless,
// We need something to update our working state - such as rebooting the server
return "Offline - Reboot Required"
return SERVER_NOMINAL_TEXT
/obj/machinery/rnd/server/multitool_act(mob/living/user, obj/item/multitool/tool)
if(!stored_research)
return
tool.set_buffer(stored_research)
to_chat(user, span_notice("Stored [src]'s techweb information in [tool]."))
return TRUE
/// Master R&D server. As long as this still exists and still holds the HDD for the theft objective, research points generate at normal speed. Destroy it or an antag steals the HDD? Half research speed.
/obj/machinery/rnd/server/master
max_integrity = 1800 //takes roughly ~15s longer to break then full deconstruction.
circuit = null
var/obj/item/computer_disk/hdd_theft/source_code_hdd
var/deconstruction_state = HDD_PANEL_CLOSED
var/front_panel_screws = 4
var/hdd_wires = 6
/obj/machinery/rnd/server/master/Initialize(mapload)
. = ..()
name = "\improper Master " + name
desc += "\nIt looks incredibly resistant to damage!"
source_code_hdd = new(src)
add_overlay("RD-server-objective-stripes")
/obj/machinery/rnd/server/master/Destroy()
QDEL_NULL(source_code_hdd)
return ..()
/obj/machinery/rnd/server/master/get_status_text()
. = ..()
// Give us a special message if we're nominal, but our hard drive is gone
if(. == SERVER_NOMINAL_TEXT && !source_code_hdd)
return "<font color=orange>Nominal - Hard Drive Missing</font>"
/obj/machinery/rnd/server/master/examine(mob/user)
. = ..()
switch(deconstruction_state)
if(HDD_PANEL_CLOSED)
. += "The front panel is closed. You can see some recesses which may have <b>screws</b>."
if(HDD_PANEL_OPEN)
. += "The front panel is dangling open. The hdd is in a secure housing. Looks like you'll have to <b>pry</b> it loose."
if(HDD_PRIED)
. += "The front panel is dangling open. The hdd has been pried from its housing. It is still connected by <b>wires</b>."
if(HDD_CUT_LOOSE)
. += "The front panel is dangling open. All you can see inside are cut wires and mangled metal."
if(HDD_OVERLOADED)
. += "The front panel is dangling open. The hdd inside is destroyed and the wires are all burned."
/obj/machinery/rnd/server/master/tool_act(mob/living/user, obj/item/tool, tool_type)
// Only antags are given the training and knowledge to disassemble this thing.
if(is_special_character(user))
return ..()
if(user.combat_mode)
return FALSE
balloon_alert(user, "you can't find an obvious maintenance hatch!")
return TRUE
/obj/machinery/rnd/server/master/attackby(obj/item/attacking_item, mob/user, params)
if(istype(attacking_item, /obj/item/computer_disk/hdd_theft))
switch(deconstruction_state)
if(HDD_PANEL_CLOSED)
balloon_alert(user, "you can't find a place to insert it!")
return TRUE
if(HDD_PANEL_OPEN)
balloon_alert(user, "you weren't trained to install this!")
return TRUE
if(HDD_PRIED)
balloon_alert(user, "the hdd housing is completely broken, it won't fit!")
return TRUE
if(HDD_CUT_LOOSE)
balloon_alert(user, "the hdd housing is completely broken and all the wires are cut!")
return TRUE
if(HDD_OVERLOADED)
balloon_alert(user, "the inside is scorched and all the wires are burned!")
return TRUE
return ..()
/obj/machinery/rnd/server/master/screwdriver_act(mob/living/user, obj/item/tool)
if(deconstruction_state != HDD_PANEL_CLOSED || user.combat_mode)
return FALSE
to_chat(user, span_notice("You can see [front_panel_screws] screw\s. You start unscrewing [front_panel_screws == 1 ? "it" : "them"]..."))
while(tool.use_tool(src, user, 7.5 SECONDS, volume=100))
front_panel_screws--
if(front_panel_screws <= 0)
deconstruction_state = HDD_PANEL_OPEN
to_chat(user, span_notice("You remove the last screw from [src]'s front panel."))
add_overlay("RD-server-hdd-panel-open")
return TRUE
to_chat(user, span_notice("The screw breaks as you remove it. Only [front_panel_screws] left..."))
return TRUE
/obj/machinery/rnd/server/master/crowbar_act(mob/living/user, obj/item/tool)
if(deconstruction_state != HDD_PANEL_OPEN || user.combat_mode)
return FALSE
to_chat(user, span_notice("You can see [source_code_hdd] in a secure housing behind the front panel. You begin to pry it loose..."))
if(tool.use_tool(src, user, 15 SECONDS, volume=100))
to_chat(user, span_notice("You destroy the housing, prying [source_code_hdd] free."))
deconstruction_state = HDD_PRIED
return TRUE
/obj/machinery/rnd/server/master/wirecutter_act(mob/living/user, obj/item/tool)
if(deconstruction_state != HDD_PRIED || user.combat_mode)
return FALSE
to_chat(user, span_notice("There are [hdd_wires] wire\s connected to [source_code_hdd]. You start cutting [hdd_wires == 1 ? "it" : "them"]..."))
while(tool.use_tool(src, user, 7.5 SECONDS, volume=100))
hdd_wires--
if(hdd_wires <= 0)
deconstruction_state = HDD_CUT_LOOSE
to_chat(user, span_notice("You cut the final wire and remove [source_code_hdd]."))
try_put_in_hand(source_code_hdd, user)
source_code_hdd = null
stored_research.income_modifier *= 0.5
return TRUE
to_chat(user, span_notice("You delicately cut the wire. [hdd_wires] wire\s left..."))
return TRUE
/obj/machinery/rnd/server/master/on_deconstruction()
// If the machine contains a source code HDD, destroying it will negatively impact research speed. Safest to log this.
if(source_code_hdd)
// Destroyed with a hard drive inside = harm income
stored_research.income_modifier *= 0.5
// If there's a usr, this was likely a direct deconstruction of some sort. Extra logging info!
if(usr)
var/mob/user = usr
message_admins("[ADMIN_LOOKUPFLW(user)] deconstructed [ADMIN_JMP(src)].")
user.log_message("deconstructed [src].", LOG_GAME)
return ..()
message_admins("[ADMIN_JMP(src)] has been deconstructed by an unknown user.")
log_game("[src] has been deconstructed by an unknown user.")
return ..()
/// Destroys the source_code_hdd if present and sets the machine state to overloaded, adding the panel open overlay if necessary.
/obj/machinery/rnd/server/master/proc/overload_source_code_hdd()
if(source_code_hdd)
QDEL_NULL(source_code_hdd)
// Overloaded = harm income
stored_research.income_modifier *= 0.5
if(deconstruction_state == HDD_PANEL_CLOSED)
add_overlay("RD-server-hdd-panel-open")
front_panel_screws = 0
hdd_wires = 0
deconstruction_state = HDD_OVERLOADED
#undef HDD_CUT_LOOSE
#undef HDD_OVERLOADED
#undef HDD_PANEL_CLOSED
#undef HDD_PANEL_OPEN
#undef HDD_PRIED
#undef SERVER_NOMINAL_TEXT