Files
Bubberstation/code/datums/components/clothing_fov_visor.dm
LemonInTheDark ae5a4f955d Pulls apart the vestiges of components still hanging onto signals (#75914)
## About The Pull Request

Signals were initially only usable with component listeners, which while
no longer the case has lead to outdated documentation, names, and a
similar location in code.

This pr pulls the two apart. Partially because mso thinks we should, but
also because they really aren't directly linked anymore, and having them
in this midstate just confuses people.

[Renames comp_lookup to listen_lookup, since that's what it
does](102b79694f)

[Moves signal procs over to their own
file](33d07d01fd)

[Renames the PREQDELETING and QDELETING comsigs to drop the parent bit
since they can hook to more then just comps
now](335ea4ad08)

[Does something similar to the attackby comsigs (PARENT ->
ATOM)](210e57051d)

[And finally passes over the examine
signals](65917658fb)

## Why It's Good For The Game

Code makes more sense, things are better teased apart, s just good imo

## Changelog
🆑
refactor: Pulled apart the last vestiges of names/docs directly linking
signals to components
/🆑
2023-06-09 06:14:31 +00:00

81 lines
3.0 KiB
Plaintext

/// An element to add a FOV trait to the wearer, removing it when an item is unequipped, but only as long as the visor is up.
/datum/component/clothing_fov_visor
/// What's the FOV angle of the trait we're applying to the wearer
var/fov_angle
/// Keeping track of the visor of our clothing.
var/visor_up = FALSE
/// Because of clothing code not being too good, we need keep track whether we are worn.
var/is_worn = FALSE
/// The current wearer
var/mob/living/wearer
/datum/component/clothing_fov_visor/Initialize(fov_angle)
. = ..()
if(!isclothing(parent))
return COMPONENT_INCOMPATIBLE
var/obj/item/clothing/clothing_parent = parent
src.fov_angle = fov_angle
src.visor_up = clothing_parent.up //Initial values could vary, so we need to get it.
/datum/component/clothing_fov_visor/RegisterWithParent()
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, PROC_REF(on_equip))
RegisterSignal(parent, COMSIG_ITEM_DROPPED, PROC_REF(on_drop))
RegisterSignal(parent, COMSIG_CLOTHING_VISOR_TOGGLE, PROC_REF(on_visor_toggle))
/datum/component/clothing_fov_visor/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_CLOTHING_VISOR_TOGGLE))
if(wearer)
wearer.remove_fov_trait(src, fov_angle)
UnregisterSignal(wearer, COMSIG_QDELETING)
wearer = null
return ..()
/// On dropping the item, remove the FoV trait if visor was down.
/datum/component/clothing_fov_visor/proc/on_drop(datum/source, mob/living/dropper)
SIGNAL_HANDLER
is_worn = FALSE
if(wearer) // Prevent any edge cases where on_drop is called with a different dropper to the one who equipped the visor.
UnregisterSignal(wearer, COMSIG_QDELETING)
wearer.remove_fov_trait(src, fov_angle)
wearer = null
if(visor_up)
return
dropper.remove_fov_trait(src, fov_angle)
dropper.update_fov()
/// On equipping the item, add the FoV trait if visor isn't up.
/datum/component/clothing_fov_visor/proc/on_equip(obj/item/source, mob/living/equipper, slot)
SIGNAL_HANDLER
if(!(source.slot_flags & slot)) //If EQUIPPED TO HANDS FOR EXAMPLE
return
is_worn = TRUE
if(wearer && wearer != equipper)
UnregisterSignal(wearer, COMSIG_QDELETING)
wearer.remove_fov_trait(src, fov_angle)
wearer = equipper
RegisterSignal(wearer, COMSIG_QDELETING, PROC_REF(on_wearer_deleted))
if(visor_up)
return
equipper.add_fov_trait(src, fov_angle)
equipper.update_fov()
/datum/component/clothing_fov_visor/proc/on_wearer_deleted(datum/source)
SIGNAL_HANDLER
wearer.remove_fov_trait(src, fov_angle)
wearer = null
/// On toggling the visor, we may want to add or remove FOV trait from the wearer.
/datum/component/clothing_fov_visor/proc/on_visor_toggle(datum/source, visor_state)
SIGNAL_HANDLER
visor_up = visor_state
if(!is_worn)
return
var/obj/item/clothing/clothing_parent = parent
var/mob/living/current_wearer = clothing_parent.loc //This has to be the case due to equip/dropped keeping track.
if(visor_up)
current_wearer.remove_fov_trait(src, fov_angle)
current_wearer.update_fov()
else
current_wearer.add_fov_trait(src, fov_angle)
current_wearer.update_fov()