Files
Bubberstation/code/datums/components/sitcomlaughter.dm
Mothblocks c1d68698fb Micro-optimize qdel by only permitting one parameter (#80628)
Productionizes #80615.

The core optimization is this:

```patch
-	var/hint = to_delete.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
+	var/hint = to_delete.Destroy(force) // Let our friend know they're about to get fucked up.
```

We avoid a heap allocation in the form of copying the args over to a new
list. A/B testing shows this results in 33% better overtime, and in a
real round shaving off a full second of self time and 0.4 seconds of
overtime--both of these would be doubled in the event this is merged as
the new proc was only being run 50% of the time.
2023-12-28 13:52:44 -08:00

37 lines
1.6 KiB
Plaintext

/datum/component/wearertargeting/sitcomlaughter
valid_slots = list(ITEM_SLOT_HANDS, ITEM_SLOT_BELT, ITEM_SLOT_ID, ITEM_SLOT_LPOCKET, ITEM_SLOT_RPOCKET, ITEM_SLOT_SUITSTORE, ITEM_SLOT_DEX_STORAGE)
signals = list(COMSIG_MOB_CREAMED, COMSIG_ON_CARBON_SLIP, COMSIG_POST_TILT_AND_CRUSH, COMSIG_MOB_CLUMSY_SHOOT_FOOT)
proctype = PROC_REF(EngageInComedy)
mobtype = /mob/living
///Sounds used for when user has a sitcom action occur
var/list/comedysounds = list('sound/items/SitcomLaugh1.ogg', 'sound/items/SitcomLaugh2.ogg', 'sound/items/SitcomLaugh3.ogg')
///Invoked in EngageInComedy is ran
var/datum/callback/post_comedy_callback
///Cooldown for inbetween laughs
var/cooldown_time = 3 SECONDS
/// Delay before laugh starts
var/laugh_delay = 0.4 SECONDS
COOLDOWN_DECLARE(laugh_cooldown)
/datum/component/wearertargeting/sitcomlaughter/Initialize(post_comedy_callback, laugh_delay)
. = ..()
if(.) //If this is set something went wrong and we shouldn't init
return
src.post_comedy_callback = post_comedy_callback
if(laugh_delay)
src.laugh_delay = laugh_delay
/datum/component/wearertargeting/sitcomlaughter/Destroy(force)
post_comedy_callback = null
return ..()
///Play the laugh track if any of the signals related to comedy have been sent.
/datum/component/wearertargeting/sitcomlaughter/proc/EngageInComedy(datum/source)
SIGNAL_HANDLER
if(!COOLDOWN_FINISHED(src, laugh_cooldown))
return
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), parent, pick(comedysounds), 100, FALSE, SHORT_RANGE_SOUND_EXTRARANGE), laugh_delay)
post_comedy_callback?.Invoke(source)
COOLDOWN_START(src, laugh_cooldown, cooldown_time)