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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
/**
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* ##temporary_body
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*
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* Used on living mobs when they are meant to be a 'temporary body'
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* Holds a reference to an old mind & body, to put them back in
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* once the body this component is attached to, is being deleted.
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*/
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/datum/component/temporary_body
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///The old mind we will be put back into when parent is being deleted.
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var/datum/weakref/old_mind_ref
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///The old body we will be put back into when parent is being deleted.
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var/datum/weakref/old_body_ref
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/datum/component/temporary_body/Initialize(datum/mind/old_mind, mob/living/old_body)
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if(!isliving(parent) || !isliving(old_body))
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return COMPONENT_INCOMPATIBLE
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ADD_TRAIT(old_body, TRAIT_MIND_TEMPORARILY_GONE, REF(src))
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src.old_mind_ref = WEAKREF(old_mind)
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src.old_body_ref = WEAKREF(old_body)
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/datum/component/temporary_body/RegisterWithParent()
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RegisterSignal(parent, COMSIG_QDELETING, PROC_REF(on_parent_destroy))
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/datum/component/temporary_body/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_QDELETING)
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/**
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* Sends the mind of the temporary body back into their previous host
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* If the previous host is alive, we'll force them into the body.
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* Otherwise we'll let them hang out as a ghost still.
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*/
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/datum/component/temporary_body/proc/on_parent_destroy()
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SIGNAL_HANDLER
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var/datum/mind/old_mind = old_mind_ref?.resolve()
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var/mob/living/old_body = old_body_ref?.resolve()
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if(!old_mind || !old_body)
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return
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var/mob/living/living_parent = parent
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var/mob/dead/observer/ghost = living_parent.ghostize()
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if(!ghost)
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ghost = living_parent.get_ghost()
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if(!ghost)
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CRASH("[src] belonging to [parent] was completely unable to find a ghost to put back into a body!")
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ghost.mind = old_mind
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if(old_body.stat != DEAD)
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old_mind.transfer_to(old_body, force_key_move = TRUE)
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else
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old_mind.set_current(old_body)
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REMOVE_TRAIT(old_body, TRAIT_MIND_TEMPORARILY_GONE, REF(src))
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old_mind = null
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old_body = null
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