mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-10 08:54:15 +00:00
## About The Pull Request I've recently noticed that the maploaded penguins from the snowdin away mission were dying from unsafe atmos/temperature. This sparked the idea of making a (focus only) unit test that would prevent this sort of issues from happening. This PR also implements the usage of the `atmos_requirements` and `body_temp_sensitive` elements for simple animals too, cutting down the copypaste. ## Why It's Good For The Game More unit tests to make sure things are done correctly. ## Changelog 🆑 fix: Made sure that mapped critters (i.e. penguins on the snow cabin away mission) can survive in the environment they're spawned in. /🆑
87 lines
3.0 KiB
Plaintext
87 lines
3.0 KiB
Plaintext
/**
|
|
* When attached to a basic mob, it gives it the ability to be hurt by cold/hot body temperatures
|
|
*/
|
|
/datum/element/body_temp_sensitive
|
|
element_flags = ELEMENT_BESPOKE
|
|
argument_hash_start_idx = 2
|
|
argument_hash_end_idx = 5
|
|
|
|
///Min body temp
|
|
var/min_body_temp = 250
|
|
///Max body temp
|
|
var/max_body_temp = 350
|
|
////Damage when below min temp
|
|
var/cold_damage = 1
|
|
///Damage when above max temp
|
|
var/heat_damage = 1
|
|
|
|
/datum/element/body_temp_sensitive/Attach(datum/target, min_body_temp, max_body_temp, cold_damage, heat_damage, mapload = FALSE)
|
|
. = ..()
|
|
if(!isliving(target))
|
|
return ELEMENT_INCOMPATIBLE
|
|
|
|
if(isnum(min_body_temp))
|
|
src.min_body_temp = min_body_temp
|
|
|
|
if(isnum(max_body_temp))
|
|
src.max_body_temp = max_body_temp
|
|
|
|
if(isnum(cold_damage))
|
|
src.cold_damage = cold_damage
|
|
|
|
if(isnum(heat_damage))
|
|
src.heat_damage = heat_damage
|
|
|
|
RegisterSignal(target, COMSIG_LIVING_LIFE, PROC_REF(on_life))
|
|
|
|
if(!mapload || !PERFORM_ALL_TESTS(focus_only/atmos_and_temp_requirements))
|
|
return
|
|
check_safe_environment(target)
|
|
|
|
/datum/element/body_temp_sensitive/Detach(datum/source)
|
|
if(source)
|
|
UnregisterSignal(source, COMSIG_LIVING_LIFE)
|
|
return ..()
|
|
|
|
/datum/element/body_temp_sensitive/proc/on_life(datum/target, seconds_per_tick, times_fired)
|
|
SIGNAL_HANDLER
|
|
|
|
var/mob/living/living_mob = target
|
|
var/gave_alert = FALSE
|
|
|
|
if(living_mob.bodytemperature < min_body_temp)
|
|
living_mob.adjustFireLoss(cold_damage * seconds_per_tick, forced = TRUE)
|
|
if(!living_mob.has_status_effect(/datum/status_effect/inebriated))
|
|
switch(cold_damage)
|
|
if(1 to 5)
|
|
living_mob.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/cold, 1)
|
|
if(5 to 10)
|
|
living_mob.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/cold, 2)
|
|
if(10 to INFINITY)
|
|
living_mob.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/cold, 3)
|
|
gave_alert = TRUE
|
|
|
|
else if(living_mob.bodytemperature > max_body_temp)
|
|
living_mob.adjustFireLoss(heat_damage * seconds_per_tick, forced = TRUE)
|
|
switch(heat_damage)
|
|
if(1 to 5)
|
|
living_mob.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/hot, 1)
|
|
if(5 to 10)
|
|
living_mob.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/hot, 2)
|
|
if(10 to INFINITY)
|
|
living_mob.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/hot, 3)
|
|
gave_alert = TRUE
|
|
|
|
if(!gave_alert)
|
|
living_mob.clear_alert(ALERT_TEMPERATURE)
|
|
|
|
///Ensures that maploaded mobs are in a safe environment. Unit test stuff.
|
|
/datum/element/body_temp_sensitive/proc/check_safe_environment(mob/living/living_mob)
|
|
if(living_mob.stat == DEAD)
|
|
return
|
|
var/atom/location = living_mob.loc
|
|
var/datum/gas_mixture/environment = location.return_air()
|
|
var/areatemp = living_mob.get_temperature(environment)
|
|
if(!ISINRANGE(areatemp, min_body_temp, max_body_temp))
|
|
stack_trace("[living_mob] loaded on in a loc with unsafe temperature at \[[location.x], [location.y], [location.z]\] (area : [get_area(location)]): [areatemp]K. Acceptable Range: [min_body_temp]K - [max_body_temp]K,")
|