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Bubberstation/code/modules/language/machine.dm
MrMelbert 0cc5cfb178 Random Name Generation refactor, generate random names based on languages (for species without name lists, like Felinids and Podpeople) (#83021)
## About The Pull Request

This PR moves random name generation for species onto their languages. 

What does this mean? 

- For species with a predefined name list, such as Lizards and Moths,
nothing.

- For species without predefined name lists, such as Felinids, their
names will now be randomly generated from their language's syllables.


![image](https://github.com/tgstation/tgstation/assets/51863163/dddce7a6-5882-4f97-b817-c8922033c8d2)


![image](https://github.com/tgstation/tgstation/assets/51863163/e34e03e9-bcca-45ff-84e4-239e606cd24f)

(In the prefs menu:) 


![image](https://github.com/tgstation/tgstation/assets/51863163/eb6ccf9b-8b1c-4637-b46e-66cab9c8aac0)

Why? 

- Well, we actually had some dead code that did this. All I did was fix
it up and re-enable it.
- Generates some pretty believable in-universe names for various
languages that are lacking name lists. Obviously defined lists would be
preferred, but until they are added, at least.
- Moves some stuff off of species, which is always nice. 
- Also hopefully makes it a tad easier to work with name generation.
There's now a standard framework for getting a random name for a mob,
and for getting a random name based on a species.

Misc: 

- Adds a generic `species_prototype` global, uses it in a lot of places
in prefs code.
- Makes `GLOB.species_list` init via the global defines
- Deletes Language SS
- Alphabetizes some instances of admin tooling using the list of all
species IDs
- Docs language stuff
- Deletes random_skin_tone, it does pretty much nothin

## Changelog

🆑 Melbert
refactor: Random Name Generation has been refactored. Report any
instances of people having weird (or "Unknown") names.
qol: Felinids, Slimepeople, Podpeople, and some other species without
defined namelists now automatically generate names based on their
primary language(s).
qol: More non-human names can be generated in codewords (and other misc.
areas) than just lizard names.
/🆑
2024-05-04 12:21:26 -06:00

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/datum/language/machine
name = "Encoded Audio Language"
desc = "An efficient language of encoded tones developed by synthetics and cyborgs."
spans = list(SPAN_ROBOT)
key = "6"
flags = NO_STUTTER
syllables = list(
"beep", "beep", "beep", "beep", "beep", "boop", "boop", "boop",
"bop", "bop", "dee", "dee", "doo", "doo", "hiss", "hss", "buzz",
"buzz", "bzz", "ksssh", "keey", "wurr", "wahh", "tzzz",
)
space_chance = 10
default_priority = 90
icon_state = "eal"
/datum/language/machine/get_random_name(
gender = NEUTER,
name_count = 2,
syllable_min = 2,
syllable_max = 4,
unique = FALSE,
force_use_syllables = FALSE,
)
if(force_use_syllables)
return ..()
if(prob(70))
return "[pick(GLOB.posibrain_names)]-[rand(100, 999)]"
return pick(GLOB.ai_names)