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## About The Pull Request This adds a span notice on examine to PDAs containing a power cell that the cell can be removed by right clicking Discussed this morning in coder general: * Lots of functions have been moved to PDAs, but their batteries deplete obnoxiously quickly * Dedicated PDA chargers are not wanted per Mothblocks, and would be map clutter * Existing rechargers cannot be made more available because they recharge guns, but are the only 'obvious' way to recharge PDAs. * PDA batteries can actually be removed and externally recharged - but there is nothing in game telling players this. * There is also nothing on the wiki telling players this. * Left click w/ screwdriver = nothing, but right click removes cell is completely non-intuitive and inconsistent with all other tool use. ## Why It's Good For The Game Actually telling players about an interaction is good and the description of this PR is already longer than the code change. ## Changelog 🆑 fix: On examine PDAs will now inform players that the power cell can be removed for recharging or replacement, and how to do so. /🆑
976 lines
34 KiB
Plaintext
976 lines
34 KiB
Plaintext
// This is the base type of computer
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// Other types expand it - tablets and laptops are subtypes
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// consoles use "procssor" item that is held inside it.
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/obj/item/modular_computer
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name = "modular microcomputer"
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desc = "A small portable microcomputer."
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icon = 'icons/obj/machines/computer.dmi'
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icon_state = "laptop"
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light_on = FALSE
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light_power = 1.2
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integrity_failure = 0.5
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max_integrity = 100
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armor_type = /datum/armor/item_modular_computer
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light_system = OVERLAY_LIGHT_DIRECTIONAL
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///The ID currently stored in the computer.
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var/obj/item/card/id/computer_id_slot
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///The disk in this PDA. If set, this will be inserted on Initialize.
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var/obj/item/computer_disk/inserted_disk
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///The power cell the computer uses to run on.
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var/obj/item/stock_parts/cell/internal_cell = /obj/item/stock_parts/cell
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///A pAI currently loaded into the modular computer.
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var/obj/item/pai_card/inserted_pai
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///Does the console update the crew manifest when the ID is removed?
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var/crew_manifest_update = FALSE
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///The amount of storage space the computer starts with.
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var/max_capacity = 128
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///The amount of storage space we've got filled
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var/used_capacity = 0
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///List of stored files on this drive. Use `store_file` and `remove_file` instead of modifying directly!
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var/list/datum/computer_file/stored_files = list()
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///Non-static list of programs the computer should receive on Initialize.
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var/list/datum/computer_file/starting_programs = list()
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///Static list of default programs that come with ALL computers, here so computers don't have to repeat this.
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var/static/list/datum/computer_file/default_programs = list(
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/datum/computer_file/program/themeify,
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/datum/computer_file/program/ntnetdownload,
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/datum/computer_file/program/filemanager,
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)
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///The program currently active on the tablet.
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var/datum/computer_file/program/active_program
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///Idle programs on background. They still receive process calls but can't be interacted with.
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var/list/datum/computer_file/program/idle_threads = list()
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/// Amount of programs that can be ran at once
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var/max_idle_programs = 2
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///Flag of the type of device the modular computer is, deciding what types of apps it can run.
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var/hardware_flag = PROGRAM_ALL
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// Options: PROGRAM_ALL | PROGRAM_CONSOLE | PROGRAM_LAPTOP | PROGRAM_PDA
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///The theme, used for the main menu and file browser apps.
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var/device_theme = PDA_THEME_NTOS
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///Bool on whether the computer is currently active or not.
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var/enabled = FALSE
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///If the screen is open, only used by laptops.
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var/screen_on = TRUE
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///Looping sound for when the computer is on.
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var/datum/looping_sound/computer/soundloop
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///Whether or not this modular computer uses the looping sound
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var/looping_sound = TRUE
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///If the computer has a flashlight/LED light built-in.
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var/has_light = FALSE
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/// If the computer's flashlight/LED light has forcibly disabled for a temporary amount of time.
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COOLDOWN_DECLARE(disabled_time)
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/// How far the computer's light can reach, is not editable by players.
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var/comp_light_luminosity = 3
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/// The built-in light's color, editable by players.
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var/comp_light_color = COLOR_WHITE
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///Power usage when the computer is open (screen is active) and can be interacted with.
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var/base_active_power_usage = 125
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///Power usage when the computer is idle and screen is off.
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var/base_idle_power_usage = 5
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// Modular computers can run on various devices. Each DEVICE (Laptop, Console & Tablet)
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// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
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// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
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///If set, what the icon_state will be if the computer is unpowered.
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var/icon_state_unpowered
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///If set, what the icon_state will be if the computer is powered.
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var/icon_state_powered
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///Icon state overlay when the computer is turned on, but no program is loaded (programs override this).
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var/icon_state_menu = "menu"
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///The full name of the stored ID card's identity. These vars should probably be on the PDA.
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var/saved_identification
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///The job title of the stored ID card
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var/saved_job
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///The 'computer' itself, as an obj. Primarily used for Adjacent() and UI visibility checks, especially for computers.
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var/obj/physical
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///Amount of steel sheets refunded when disassembling an empty frame of this computer.
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var/steel_sheet_cost = 5
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///If hit by a Clown virus, remaining honks left until it stops.
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var/honkvirus_amount = 0
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///Whether the PDA can still use NTNet while out of NTNet's reach.
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var/long_ranged = FALSE
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/// Allow people with chunky fingers to use?
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var/allow_chunky = FALSE
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///The amount of paper currently stored in the PDA
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var/stored_paper = 10
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///The max amount of paper that can be held at once.
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var/max_paper = 30
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/// The capacity of the circuit shell component of this item
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var/shell_capacity = SHELL_CAPACITY_MEDIUM
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/**
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* Reference to the circuit shell component, because we're special and do special things with it,
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* such as creating and deleting unremovable circuit comps based on the programs installed.
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*/
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var/datum/component/shell/shell
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/datum/armor/item_modular_computer
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bullet = 20
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laser = 20
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energy = 100
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/obj/item/modular_computer/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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if(!physical)
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physical = src
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add_shell_component(shell_capacity)
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set_light_color(comp_light_color)
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set_light_range(comp_light_luminosity)
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if(looping_sound)
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soundloop = new(src, enabled)
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UpdateDisplay()
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if(has_light)
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add_item_action(/datum/action/item_action/toggle_computer_light)
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RegisterSignal(src, COMSIG_HIT_BY_SABOTEUR, PROC_REF(on_saboteur))
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if(inserted_disk)
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inserted_disk = new inserted_disk(src)
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if(internal_cell)
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internal_cell = new internal_cell(src)
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install_default_programs()
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register_context()
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update_appearance()
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///Initialize the shell for this item, or the physical machinery it belongs to.
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/obj/item/modular_computer/proc/add_shell_component(capacity = SHELL_CAPACITY_MEDIUM, shell_flags = NONE)
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shell = physical.AddComponent(/datum/component/shell, list(new /obj/item/circuit_component/modpc), capacity, shell_flags)
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RegisterSignal(shell, COMSIG_SHELL_CIRCUIT_ATTACHED, PROC_REF(on_circuit_attached))
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RegisterSignal(shell, COMSIG_SHELL_CIRCUIT_REMOVED, PROC_REF(on_circuit_removed))
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/obj/item/modular_computer/proc/on_circuit_attached(datum/source)
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SIGNAL_HANDLER
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RegisterSignal(shell.attached_circuit, COMSIG_CIRCUIT_PRE_POWER_USAGE, PROC_REF(use_energy_for_circuits))
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///Try to draw power from our internal cell first, before switching to that of the circuit.
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/obj/item/modular_computer/proc/use_energy_for_circuits(datum/source, energy_usage_per_input)
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SIGNAL_HANDLER
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if(use_energy(energy_usage_per_input, check_programs = FALSE))
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return COMPONENT_OVERRIDE_POWER_USAGE
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/obj/item/modular_computer/proc/on_circuit_removed(datum/source)
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SIGNAL_HANDLER
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UnregisterSignal(shell.attached_circuit, COMSIG_CIRCUIT_PRE_POWER_USAGE)
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/obj/item/modular_computer/proc/install_default_programs()
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SHOULD_CALL_PARENT(FALSE)
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for(var/programs in default_programs + starting_programs)
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var/datum/computer_file/program_type = new programs
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store_file(program_type)
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/obj/item/modular_computer/Destroy()
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STOP_PROCESSING(SSobj, src)
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close_all_programs()
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//Some components will actually try and interact with this, so let's do it later
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QDEL_NULL(soundloop)
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looping_sound = FALSE // Necessary to stop a possible runtime trying to call soundloop.stop() when soundloop has been qdel'd
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QDEL_LIST(stored_files)
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if(istype(inserted_disk))
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QDEL_NULL(inserted_disk)
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if(istype(inserted_pai))
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QDEL_NULL(inserted_pai)
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if(computer_id_slot)
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QDEL_NULL(computer_id_slot)
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shell = null
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physical = null
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return ..()
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/obj/item/modular_computer/pre_attack_secondary(atom/A, mob/living/user, params)
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if(active_program?.tap(A, user, params))
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user.do_attack_animation(A) //Emulate this animation since we kill the attack in three lines
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playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), TRUE, -1) //Likewise for the tap sound
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addtimer(CALLBACK(src, PROC_REF(play_ping)), 0.5 SECONDS, TIMER_UNIQUE) //Slightly delayed ping to indicate success
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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return ..()
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// shameless copy of newscaster photo saving
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/obj/item/modular_computer/proc/save_photo(icon/photo)
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var/photo_file = copytext_char(md5("\icon[photo]"), 1, 6)
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if(!fexists("[GLOB.log_directory]/photos/[photo_file].png"))
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//Clean up repeated frames
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var/icon/clean = new /icon()
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clean.Insert(photo, "", SOUTH, 1, 0)
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fcopy(clean, "[GLOB.log_directory]/photos/[photo_file].png")
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return photo_file
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/**
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* Plays a ping sound.
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*
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* Timers runtime if you try to make them call playsound. Yep.
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*/
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/obj/item/modular_computer/proc/play_ping()
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playsound(loc, 'sound/machines/ping.ogg', get_clamped_volume(), FALSE, -1)
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/obj/item/modular_computer/get_cell()
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return internal_cell
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/obj/item/modular_computer/click_alt(mob/user)
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if(issilicon(user))
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return NONE
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if(RemoveID(user))
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return CLICK_ACTION_SUCCESS
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if(istype(inserted_pai)) // Remove pAI
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remove_pai(user)
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return CLICK_ACTION_SUCCESS
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return CLICK_ACTION_BLOCKING
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// Gets IDs/access levels from card slot. Would be useful when/if PDAs would become modular PCs. //guess what
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/obj/item/modular_computer/GetAccess()
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if(computer_id_slot)
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return computer_id_slot.GetAccess()
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return ..()
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/obj/item/modular_computer/GetID()
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if(computer_id_slot)
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return computer_id_slot
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return ..()
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/obj/item/modular_computer/get_id_examine_strings(mob/user)
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. = ..()
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if(computer_id_slot)
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. += "\The [src] is displaying [computer_id_slot]."
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. += computer_id_slot.get_id_examine_strings(user)
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/obj/item/modular_computer/proc/print_text(text_to_print, paper_title = "")
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if(!stored_paper)
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return FALSE
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var/obj/item/paper/printed_paper = new /obj/item/paper(drop_location())
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printed_paper.add_raw_text(text_to_print)
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if(paper_title)
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printed_paper.name = paper_title
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printed_paper.update_appearance()
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stored_paper--
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return TRUE
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/**
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* InsertID
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* Attempt to insert the ID in either card slot, if ID is present - attempts swap
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* Args:
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* inserting_id - the ID being inserted
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* user - The person inserting the ID
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*/
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/obj/item/modular_computer/InsertID(obj/item/card/inserting_id, mob/user)
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if(!isnull(user) && !user.transferItemToLoc(inserting_id, src))
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return FALSE
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else
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inserting_id.forceMove(src)
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if(!isnull(computer_id_slot))
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RemoveID(user, silent = TRUE)
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computer_id_slot = inserting_id
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if(!isnull(user))
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to_chat(user, span_notice("You insert \the [inserting_id] into the card slot."))
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balloon_alert(user, "inserted ID")
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playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
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if(ishuman(loc))
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var/mob/living/carbon/human/human_wearer = loc
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if(human_wearer.wear_id == src)
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human_wearer.sec_hud_set_ID()
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update_appearance()
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update_slot_icon()
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SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_INSERTED_ID, inserting_id, user)
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return TRUE
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/**
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* Removes the ID card from the computer, and puts it in loc's hand if it's a mob
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* Args:
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* user - The mob trying to remove the ID, if there is one
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* silent - Boolean, determines whether fluff text would be printed
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*/
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/obj/item/modular_computer/RemoveID(mob/user, silent = FALSE)
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if(!computer_id_slot)
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return ..()
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if(crew_manifest_update)
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GLOB.manifest.modify(computer_id_slot.registered_name, computer_id_slot.assignment, computer_id_slot.get_trim_assignment())
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if(user && !issilicon(user) && in_range(src, user))
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user.put_in_hands(computer_id_slot)
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else
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computer_id_slot.forceMove(drop_location())
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computer_id_slot = null
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if(!silent && !isnull(user))
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to_chat(user, span_notice("You remove the card from the card slot."))
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playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
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balloon_alert(user, "removed ID")
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if(ishuman(loc))
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var/mob/living/carbon/human/human_wearer = loc
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if(human_wearer.wear_id == src)
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human_wearer.sec_hud_set_ID()
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update_slot_icon()
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update_appearance()
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return TRUE
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/obj/item/modular_computer/MouseDrop(obj/over_object, src_location, over_location)
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var/mob/M = usr
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if((!istype(over_object, /atom/movable/screen)) && usr.can_perform_action(src))
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return attack_self(M)
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return ..()
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/obj/item/modular_computer/attack_ai(mob/user)
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return attack_self(user)
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/obj/item/modular_computer/attack_ghost(mob/dead/observer/user)
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. = ..()
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if(.)
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return
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if(enabled)
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ui_interact(user)
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else if(isAdminGhostAI(user))
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var/response = tgui_alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", list("Yes", "No"))
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if(response == "Yes")
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turn_on(user)
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/obj/item/modular_computer/emag_act(mob/user, obj/item/card/emag/emag_card, forced)
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if(!enabled && !forced)
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balloon_alert(user, "turn it on first!")
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return FALSE
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if(obj_flags & EMAGGED)
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balloon_alert(user, "already emagged!")
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if (emag_card)
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to_chat(user, span_notice("You swipe \the [src] with [emag_card]. A console window fills the screen, but it quickly closes itself after only a few lines are written to it."))
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return FALSE
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. = ..()
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if(!forced)
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add_log("manual overriding of permissions and modification of device firmware detected. Reboot and reinstall required.")
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obj_flags |= EMAGGED
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device_theme = PDA_THEME_SYNDICATE
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if(user)
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balloon_alert(user, "syndieOS loaded")
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if (emag_card)
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to_chat(user, span_notice("You swipe \the [src] with [emag_card]. A console window momentarily fills the screen, with white text rapidly scrolling past."))
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return TRUE
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/obj/item/modular_computer/examine(mob/user)
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. = ..()
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var/healthpercent = round((atom_integrity/max_integrity) * 100, 1)
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switch(healthpercent)
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if(50 to 99)
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. += span_info("It looks slightly damaged.")
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if(25 to 50)
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. += span_info("It appears heavily damaged.")
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if(0 to 25)
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. += span_warning("It's falling apart!")
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if(long_ranged)
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. += "It is upgraded with an experimental long-ranged network capabilities, picking up NTNet frequencies while further away."
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. += span_notice("It has [max_capacity] GQ of storage capacity.")
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if(computer_id_slot)
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if(Adjacent(user))
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. += "It has \the [computer_id_slot] card installed in its card slot."
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else
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. += "Its identification card slot is currently occupied."
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. += span_info("Alt-click [src] to eject the identification card.")
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if(internal_cell)
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. += span_info("Right-click it with a screwdriver to eject the [internal_cell]")
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/obj/item/modular_computer/examine_more(mob/user)
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. = ..()
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. += "Storage capacity: [used_capacity]/[max_capacity]GQ"
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for(var/datum/computer_file/app_examine as anything in stored_files)
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if(app_examine.on_examine(src, user))
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. += app_examine.on_examine(src, user)
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if(Adjacent(user))
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. += span_notice("Paper level: [stored_paper] / [max_paper].")
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/obj/item/modular_computer/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
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. = ..()
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if(computer_id_slot && isidcard(held_item))
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context[SCREENTIP_CONTEXT_LMB] = "Swap ID"
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. = CONTEXTUAL_SCREENTIP_SET
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if(held_item?.tool_behaviour == TOOL_SCREWDRIVER && internal_cell)
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context[SCREENTIP_CONTEXT_RMB] = "Remove Cell"
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. = CONTEXTUAL_SCREENTIP_SET
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if(held_item?.tool_behaviour == TOOL_WRENCH)
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context[SCREENTIP_CONTEXT_RMB] = "Deconstruct"
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. = CONTEXTUAL_SCREENTIP_SET
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if(computer_id_slot) // ID get removed first before pAIs
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context[SCREENTIP_CONTEXT_ALT_LMB] = "Remove ID"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
else if(inserted_pai)
|
|
context[SCREENTIP_CONTEXT_ALT_LMB] = "Remove pAI"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
|
|
if(inserted_disk)
|
|
context[SCREENTIP_CONTEXT_CTRL_SHIFT_LMB] = "Remove Disk"
|
|
. = CONTEXTUAL_SCREENTIP_SET
|
|
return . || NONE
|
|
|
|
/obj/item/modular_computer/update_icon_state()
|
|
if(!icon_state_powered || !icon_state_unpowered) //no valid icon, don't update.
|
|
return ..()
|
|
icon_state = enabled ? icon_state_powered : icon_state_unpowered
|
|
return ..()
|
|
|
|
/obj/item/modular_computer/update_overlays()
|
|
. = ..()
|
|
var/init_icon = initial(icon)
|
|
if(!init_icon)
|
|
return
|
|
|
|
if(enabled)
|
|
. += active_program ? mutable_appearance(init_icon, active_program.program_open_overlay) : mutable_appearance(init_icon, icon_state_menu)
|
|
if(atom_integrity <= integrity_failure * max_integrity)
|
|
. += mutable_appearance(init_icon, "bsod")
|
|
. += mutable_appearance(init_icon, "broken")
|
|
|
|
/obj/item/modular_computer/Exited(atom/movable/gone, direction)
|
|
if(internal_cell == gone)
|
|
internal_cell = null
|
|
if(enabled && !use_energy())
|
|
shutdown_computer()
|
|
if(computer_id_slot == gone)
|
|
computer_id_slot = null
|
|
update_slot_icon()
|
|
if(ishuman(loc))
|
|
var/mob/living/carbon/human/human_wearer = loc
|
|
human_wearer.sec_hud_set_ID()
|
|
if(inserted_pai == gone)
|
|
update_appearance(UPDATE_ICON)
|
|
if(inserted_disk == gone)
|
|
inserted_disk = null
|
|
update_appearance(UPDATE_ICON)
|
|
return ..()
|
|
|
|
/obj/item/modular_computer/CtrlShiftClick(mob/user)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(!inserted_disk)
|
|
return
|
|
user.put_in_hands(inserted_disk)
|
|
inserted_disk = null
|
|
playsound(src, 'sound/machines/card_slide.ogg', 50)
|
|
|
|
/obj/item/modular_computer/proc/turn_on(mob/user, open_ui = TRUE)
|
|
var/issynth = HAS_SILICON_ACCESS(user) // Robots and AIs get different activation messages.
|
|
if(atom_integrity <= integrity_failure * max_integrity)
|
|
if(user)
|
|
if(issynth)
|
|
to_chat(user, span_warning("You send an activation signal to \the [src], but it responds with an error code. It must be damaged."))
|
|
else
|
|
to_chat(user, span_warning("You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again."))
|
|
return FALSE
|
|
|
|
if(use_energy(base_active_power_usage)) // checks if the PC is powered
|
|
if(looping_sound)
|
|
soundloop.start()
|
|
enabled = TRUE
|
|
update_appearance()
|
|
if(user)
|
|
if(issynth)
|
|
to_chat(user, span_notice("You send an activation signal to \the [src], turning it on."))
|
|
else
|
|
to_chat(user, span_notice("You press the power button and start up \the [src]."))
|
|
if(open_ui)
|
|
update_tablet_open_uis(user)
|
|
SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_TURNED_ON, user)
|
|
return TRUE
|
|
else // Unpowered
|
|
if(user)
|
|
if(issynth)
|
|
to_chat(user, span_warning("You send an activation signal to \the [src] but it does not respond."))
|
|
else
|
|
to_chat(user, span_warning("You press the power button but \the [src] does not respond."))
|
|
return FALSE
|
|
|
|
// Process currently calls handle_power(), may be expanded in future if more things are added.
|
|
/obj/item/modular_computer/process(seconds_per_tick)
|
|
if(!enabled) // The computer is turned off
|
|
return
|
|
|
|
if(atom_integrity <= integrity_failure * max_integrity)
|
|
shutdown_computer()
|
|
return
|
|
|
|
if(active_program && (active_program.program_flags & PROGRAM_REQUIRES_NTNET) && !get_ntnet_status())
|
|
active_program.event_networkfailure(FALSE) // Active program requires NTNet to run but we've just lost connection. Crash.
|
|
|
|
for(var/datum/computer_file/program/idle_programs as anything in idle_threads)
|
|
idle_programs.process_tick(seconds_per_tick)
|
|
idle_programs.ntnet_status = get_ntnet_status()
|
|
if((idle_programs.program_flags & PROGRAM_REQUIRES_NTNET) && !idle_programs.ntnet_status)
|
|
idle_programs.event_networkfailure(TRUE)
|
|
|
|
if(active_program)
|
|
active_program.process_tick(seconds_per_tick)
|
|
active_program.ntnet_status = get_ntnet_status()
|
|
|
|
handle_power(seconds_per_tick) // Handles all computer power interaction
|
|
|
|
/**
|
|
* Displays notification text alongside a soundbeep when requested to by a program.
|
|
*
|
|
* After checking that the requesting program is allowed to send an alert, creates
|
|
* a visible message of the requested text alongside a soundbeep. This proc adds
|
|
* text to indicate that the message is coming from this device and the program
|
|
* on it, so the supplied text should be the exact message and ending punctuation.
|
|
*
|
|
* Arguments:
|
|
* The program calling this proc.
|
|
* The message that the program wishes to display.
|
|
*/
|
|
/obj/item/modular_computer/proc/alert_call(datum/computer_file/program/caller, alerttext, sound = 'sound/machines/twobeep_high.ogg')
|
|
if(!caller || !caller.alert_able || caller.alert_silenced || !alerttext) //Yeah, we're checking alert_able. No, you don't get to make alerts that the user can't silence.
|
|
return FALSE
|
|
playsound(src, sound, 50, TRUE)
|
|
physical.loc.visible_message(span_notice("[icon2html(physical, viewers(physical.loc))] \The [src] displays a [caller.filedesc] notification: [alerttext]"))
|
|
|
|
/obj/item/modular_computer/proc/ring(ringtone) // bring bring
|
|
if(!use_energy())
|
|
return
|
|
if(HAS_TRAIT(SSstation, STATION_TRAIT_PDA_GLITCHED))
|
|
playsound(src, pick('sound/machines/twobeep_voice1.ogg', 'sound/machines/twobeep_voice2.ogg'), 50, TRUE)
|
|
else
|
|
playsound(src, 'sound/machines/twobeep_high.ogg', 50, TRUE)
|
|
audible_message("*[ringtone]*")
|
|
|
|
/obj/item/modular_computer/proc/send_sound()
|
|
playsound(src, 'sound/machines/terminal_success.ogg', 15, TRUE)
|
|
|
|
// Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_"
|
|
/obj/item/modular_computer/proc/get_header_data()
|
|
var/list/data = list()
|
|
|
|
data["PC_device_theme"] = device_theme
|
|
|
|
if(internal_cell)
|
|
data["PC_lowpower_mode"] = !internal_cell.charge
|
|
switch(internal_cell.percent())
|
|
if(80 to INFINITY)
|
|
data["PC_batteryicon"] = "batt_100.gif"
|
|
if(60 to 80)
|
|
data["PC_batteryicon"] = "batt_80.gif"
|
|
if(40 to 60)
|
|
data["PC_batteryicon"] = "batt_60.gif"
|
|
if(20 to 40)
|
|
data["PC_batteryicon"] = "batt_40.gif"
|
|
if(5 to 20)
|
|
data["PC_batteryicon"] = "batt_20.gif"
|
|
else
|
|
data["PC_batteryicon"] = "batt_5.gif"
|
|
data["PC_batterypercent"] = "[round(internal_cell.percent())]%"
|
|
else
|
|
data["PC_lowpower_mode"] = FALSE
|
|
data["PC_batteryicon"] = null
|
|
data["PC_batterypercent"] = null
|
|
|
|
switch(get_ntnet_status())
|
|
if(NTNET_NO_SIGNAL)
|
|
data["PC_ntneticon"] = "sig_none.gif"
|
|
if(NTNET_LOW_SIGNAL)
|
|
data["PC_ntneticon"] = "sig_low.gif"
|
|
if(NTNET_GOOD_SIGNAL)
|
|
data["PC_ntneticon"] = "sig_high.gif"
|
|
if(NTNET_ETHERNET_SIGNAL)
|
|
data["PC_ntneticon"] = "sig_lan.gif"
|
|
|
|
if(length(idle_threads))
|
|
var/list/program_headers = list()
|
|
for(var/datum/computer_file/program/idle_programs as anything in idle_threads)
|
|
if(!idle_programs.ui_header)
|
|
continue
|
|
program_headers.Add(list(list("icon" = idle_programs.ui_header)))
|
|
|
|
data["PC_programheaders"] = program_headers
|
|
|
|
data["PC_stationtime"] = station_time_timestamp()
|
|
data["PC_stationdate"] = "[time2text(world.realtime, "DDD, Month DD")], [CURRENT_STATION_YEAR]"
|
|
data["PC_showexitprogram"] = !!active_program // Hides "Exit Program" button on mainscreen
|
|
return data
|
|
|
|
/obj/item/modular_computer/proc/open_program(mob/user, datum/computer_file/program/program, open_ui = TRUE)
|
|
if(program.computer != src)
|
|
CRASH("tried to open program that does not belong to this computer")
|
|
|
|
if(isnull(program) || !istype(program)) // Program not found or it's not executable program.
|
|
if(user)
|
|
to_chat(user, span_danger("\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning."))
|
|
return FALSE
|
|
|
|
if(active_program == program)
|
|
return FALSE
|
|
|
|
// The program is already running. Resume it.
|
|
if(program in idle_threads)
|
|
active_program?.background_program()
|
|
active_program = program
|
|
program.alert_pending = FALSE
|
|
idle_threads.Remove(program)
|
|
if(open_ui)
|
|
INVOKE_ASYNC(src, PROC_REF(update_tablet_open_uis), user)
|
|
update_appearance(UPDATE_ICON)
|
|
return TRUE
|
|
|
|
if(!program.is_supported_by_hardware(hardware_flag, loud = TRUE, user = user))
|
|
return FALSE
|
|
|
|
if(idle_threads.len > max_idle_programs)
|
|
if(user)
|
|
to_chat(user, span_danger("\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error."))
|
|
return FALSE
|
|
|
|
if(program.program_flags & PROGRAM_REQUIRES_NTNET && !get_ntnet_status()) // The program requires NTNet connection, but we are not connected to NTNet.
|
|
if(user)
|
|
to_chat(user, span_danger("\The [src]'s screen shows \"Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning."))
|
|
return FALSE
|
|
|
|
if(!program.on_start(user))
|
|
return FALSE
|
|
|
|
active_program?.background_program()
|
|
|
|
active_program = program
|
|
program.alert_pending = FALSE
|
|
if(open_ui)
|
|
INVOKE_ASYNC(src, PROC_REF(update_tablet_open_uis), user)
|
|
update_appearance(UPDATE_ICON)
|
|
return TRUE
|
|
|
|
// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
|
|
/obj/item/modular_computer/proc/get_ntnet_status()
|
|
// computers are connected through ethernet
|
|
if(hardware_flag & PROGRAM_CONSOLE)
|
|
return NTNET_ETHERNET_SIGNAL
|
|
|
|
// NTNet is down and we are not connected via wired connection. No signal.
|
|
if(!find_functional_ntnet_relay())
|
|
return NTNET_NO_SIGNAL
|
|
|
|
var/turf/current_turf = get_turf(src)
|
|
if(!current_turf || !istype(current_turf))
|
|
return NTNET_NO_SIGNAL
|
|
if(is_station_level(current_turf.z))
|
|
if(hardware_flag & PROGRAM_LAPTOP) //laptops can connect to ethernet but they have to be on station for that
|
|
return NTNET_ETHERNET_SIGNAL
|
|
return NTNET_GOOD_SIGNAL
|
|
else if(is_mining_level(current_turf.z))
|
|
return NTNET_LOW_SIGNAL
|
|
else if(long_ranged)
|
|
return NTNET_LOW_SIGNAL
|
|
return NTNET_NO_SIGNAL
|
|
|
|
/obj/item/modular_computer/proc/add_log(text)
|
|
if(!get_ntnet_status())
|
|
return FALSE
|
|
|
|
return SSmodular_computers.add_log("[src]: [text]")
|
|
|
|
/obj/item/modular_computer/proc/close_all_programs()
|
|
active_program?.kill_program()
|
|
for(var/datum/computer_file/program/idle as anything in idle_threads)
|
|
idle.kill_program()
|
|
|
|
/obj/item/modular_computer/proc/shutdown_computer(loud = TRUE)
|
|
close_all_programs()
|
|
if(looping_sound)
|
|
soundloop.stop()
|
|
if(physical && loud)
|
|
physical.visible_message(span_notice("\The [src] shuts down."))
|
|
enabled = FALSE
|
|
update_appearance()
|
|
SEND_SIGNAL(src, COMSIG_MODULAR_COMPUTER_SHUT_DOWN, loud)
|
|
|
|
///Imprints name and job into the modular computer, and calls back to necessary functions.
|
|
///Acts as a replacement to directly setting the imprints fields. All fields are optional, the proc will try to fill in missing gaps.
|
|
/obj/item/modular_computer/proc/imprint_id(name = null, job_name = null)
|
|
saved_identification = name || computer_id_slot?.registered_name || saved_identification
|
|
saved_job = job_name || computer_id_slot?.assignment || saved_job
|
|
SEND_SIGNAL(src, COMSIG_MODULAR_PDA_IMPRINT_UPDATED, saved_identification, saved_job)
|
|
UpdateDisplay()
|
|
|
|
///Resets the imprinted name and job back to null.
|
|
/obj/item/modular_computer/proc/reset_imprint()
|
|
saved_identification = null
|
|
saved_job = null
|
|
SEND_SIGNAL(src, COMSIG_MODULAR_PDA_IMPRINT_RESET)
|
|
UpdateDisplay()
|
|
|
|
/obj/item/modular_computer/ui_action_click(mob/user, actiontype)
|
|
if(istype(actiontype, /datum/action/item_action/toggle_computer_light))
|
|
toggle_flashlight(user)
|
|
return
|
|
|
|
return ..()
|
|
|
|
/**
|
|
* Toggles the computer's flashlight, if it has one.
|
|
*
|
|
* Called from ui_act(), does as the name implies.
|
|
* It is separated from ui_act() to be overwritten as needed.
|
|
*/
|
|
/obj/item/modular_computer/proc/toggle_flashlight(mob/user)
|
|
if(!has_light || !internal_cell?.charge)
|
|
return FALSE
|
|
if(!COOLDOWN_FINISHED(src, disabled_time))
|
|
if(user)
|
|
balloon_alert(user, "disrupted!")
|
|
return FALSE
|
|
set_light_on(!light_on)
|
|
update_appearance()
|
|
update_item_action_buttons(force = TRUE) //force it because we added an overlay, not changed its icon
|
|
return TRUE
|
|
|
|
/**
|
|
* Disables the computer's flashlight/LED light, if it has one, for a given disrupt_duration.
|
|
*
|
|
* Called when sent COMSIG_HIT_BY_SABOTEUR.
|
|
*/
|
|
/obj/item/modular_computer/proc/on_saboteur(datum/source, disrupt_duration)
|
|
SIGNAL_HANDLER
|
|
if(!has_light)
|
|
return
|
|
set_light_on(FALSE)
|
|
update_appearance()
|
|
update_item_action_buttons(force = TRUE) //force it because we added an overlay, not changed its icon
|
|
COOLDOWN_START(src, disabled_time, disrupt_duration)
|
|
return COMSIG_SABOTEUR_SUCCESS
|
|
|
|
/**
|
|
* Sets the computer's light color, if it has a light.
|
|
*
|
|
* Called from ui_act(), this proc takes a color string and applies it.
|
|
* It is separated from ui_act() to be overwritten as needed.
|
|
* Arguments:
|
|
** color is the string that holds the color value that we should use. Proc auto-fails if this is null.
|
|
*/
|
|
/obj/item/modular_computer/proc/set_flashlight_color(color)
|
|
if(!has_light || !color)
|
|
return FALSE
|
|
comp_light_color = color
|
|
set_light_color(color)
|
|
return TRUE
|
|
|
|
/obj/item/modular_computer/proc/UpdateDisplay()
|
|
if(!saved_identification && !saved_job)
|
|
name = initial(name)
|
|
return
|
|
name = "[saved_identification] ([saved_job])"
|
|
|
|
/obj/item/modular_computer/attackby(obj/item/attacking_item, mob/user, params)
|
|
// Check for ID first
|
|
if(isidcard(attacking_item) && InsertID(attacking_item, user))
|
|
return
|
|
|
|
// Check for cash next
|
|
if(computer_id_slot && iscash(attacking_item))
|
|
var/obj/item/card/id/inserted_id = computer_id_slot.GetID()
|
|
if(inserted_id)
|
|
inserted_id.attackby(attacking_item, user) // If we do, try and put that attacking object in
|
|
return
|
|
|
|
// Inserting a pAI
|
|
if(istype(attacking_item, /obj/item/pai_card) && insert_pai(user, attacking_item))
|
|
return
|
|
|
|
if(istype(attacking_item, /obj/item/stock_parts/cell))
|
|
if(ismachinery(physical))
|
|
return
|
|
if(internal_cell)
|
|
to_chat(user, span_warning("You try to connect \the [attacking_item] to \the [src], but its connectors are occupied."))
|
|
return
|
|
if(user && !user.transferItemToLoc(attacking_item, src))
|
|
return
|
|
internal_cell = attacking_item
|
|
to_chat(user, span_notice("You plug \the [attacking_item] to \the [src]."))
|
|
return
|
|
|
|
if(istype(attacking_item, /obj/item/photo))
|
|
var/obj/item/photo/attacking_photo = attacking_item
|
|
if(store_file(new /datum/computer_file/picture(attacking_photo.picture)))
|
|
balloon_alert(user, "photo scanned")
|
|
else
|
|
balloon_alert(user, "no space!")
|
|
return
|
|
|
|
// Check if any Applications need it
|
|
for(var/datum/computer_file/item_holding_app as anything in stored_files)
|
|
if(item_holding_app.application_attackby(attacking_item, user))
|
|
return
|
|
|
|
if(istype(attacking_item, /obj/item/paper))
|
|
if(stored_paper >= max_paper)
|
|
balloon_alert(user, "no more room!")
|
|
return
|
|
if(!user.temporarilyRemoveItemFromInventory(attacking_item))
|
|
return FALSE
|
|
balloon_alert(user, "inserted paper")
|
|
qdel(attacking_item)
|
|
stored_paper++
|
|
return
|
|
if(istype(attacking_item, /obj/item/paper_bin))
|
|
var/obj/item/paper_bin/bin = attacking_item
|
|
if(bin.total_paper <= 0)
|
|
balloon_alert(user, "empty bin!")
|
|
return
|
|
var/papers_added //just to keep track
|
|
while((bin.total_paper > 0) && (stored_paper < max_paper))
|
|
papers_added++
|
|
stored_paper++
|
|
bin.remove_paper()
|
|
if(!papers_added)
|
|
return
|
|
balloon_alert(user, "inserted paper")
|
|
to_chat(user, span_notice("Added in [papers_added] new sheets. You now have [stored_paper] / [max_paper] printing paper stored."))
|
|
bin.update_appearance()
|
|
return
|
|
|
|
// Insert a data disk
|
|
if(istype(attacking_item, /obj/item/computer_disk))
|
|
if(inserted_disk)
|
|
user.put_in_hands(inserted_disk)
|
|
balloon_alert(user, "disks swapped")
|
|
if(!user.transferItemToLoc(attacking_item, src))
|
|
return
|
|
inserted_disk = attacking_item
|
|
playsound(src, 'sound/machines/card_slide.ogg', 50)
|
|
return
|
|
|
|
return ..()
|
|
|
|
/obj/item/modular_computer/screwdriver_act_secondary(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(internal_cell)
|
|
user.balloon_alert(user, "cell removed")
|
|
internal_cell.forceMove(drop_location())
|
|
internal_cell = null
|
|
return ITEM_INTERACT_SUCCESS
|
|
else
|
|
user.balloon_alert(user, "no cell!")
|
|
|
|
/obj/item/modular_computer/wrench_act_secondary(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
tool.play_tool_sound(src, user, 20, volume=20)
|
|
deconstruct(TRUE)
|
|
user.balloon_alert(user, "disassembled")
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/modular_computer/welder_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(atom_integrity == max_integrity)
|
|
to_chat(user, span_warning("\The [src] does not require repairs."))
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
if(!tool.tool_start_check(user, amount=1))
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
to_chat(user, span_notice("You begin repairing damage to \the [src]..."))
|
|
if(!tool.use_tool(src, user, 20, volume=50))
|
|
return ITEM_INTERACT_SUCCESS
|
|
atom_integrity = max_integrity
|
|
to_chat(user, span_notice("You repair \the [src]."))
|
|
update_appearance()
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/modular_computer/atom_deconstruct(disassembled = TRUE)
|
|
remove_pai()
|
|
eject_aicard()
|
|
if (disassembled)
|
|
internal_cell?.forceMove(drop_location())
|
|
computer_id_slot?.forceMove(drop_location())
|
|
inserted_disk?.forceMove(drop_location())
|
|
new /obj/item/stack/sheet/iron(drop_location(), steel_sheet_cost)
|
|
else
|
|
physical.visible_message(span_notice("\The [src] breaks apart!"))
|
|
new /obj/item/stack/sheet/iron(drop_location(), round(steel_sheet_cost * 0.5))
|
|
relay_qdel()
|
|
|
|
// Ejects the inserted intellicard, if one exists. Used when the computer is deconstructed.
|
|
/obj/item/modular_computer/proc/eject_aicard()
|
|
var/datum/computer_file/program/ai_restorer/program = locate() in stored_files
|
|
if (program)
|
|
return program.try_eject(forced = TRUE)
|
|
return FALSE
|
|
|
|
// Used by processor to relay qdel() to machinery type.
|
|
/obj/item/modular_computer/proc/relay_qdel()
|
|
return
|
|
|
|
// Perform adjacency checks on our physical counterpart, if any.
|
|
/obj/item/modular_computer/Adjacent(atom/neighbor)
|
|
if(physical && physical != src)
|
|
return physical.Adjacent(neighbor)
|
|
return ..()
|
|
|
|
///Returns a string of what to send at the end of messenger's messages.
|
|
/obj/item/modular_computer/proc/get_messenger_ending()
|
|
return "Sent from my PDA"
|
|
|
|
/obj/item/modular_computer/proc/insert_pai(mob/user, obj/item/pai_card/card)
|
|
if(inserted_pai)
|
|
return FALSE
|
|
if(!user.transferItemToLoc(card, src))
|
|
return FALSE
|
|
inserted_pai = card
|
|
balloon_alert(user, "inserted pai")
|
|
if(inserted_pai.pai)
|
|
inserted_pai.pai.give_messenger_ability()
|
|
update_appearance(UPDATE_ICON)
|
|
return TRUE
|
|
|
|
/obj/item/modular_computer/proc/remove_pai(mob/user)
|
|
if(!inserted_pai)
|
|
return FALSE
|
|
if(inserted_pai.pai)
|
|
inserted_pai.pai.remove_messenger_ability()
|
|
if(user)
|
|
user.put_in_hands(inserted_pai)
|
|
balloon_alert(user, "removed pAI")
|
|
else
|
|
inserted_pai.forceMove(drop_location())
|
|
inserted_pai = null
|
|
update_appearance(UPDATE_ICON)
|
|
return TRUE
|
|
|
|
/**
|
|
* Debug ModPC
|
|
* Used to spawn all programs for Create and Destroy unit test.
|
|
*/
|
|
/obj/item/modular_computer/debug
|
|
max_capacity = INFINITY
|
|
|
|
/obj/item/modular_computer/debug/Initialize(mapload)
|
|
starting_programs += subtypesof(/datum/computer_file/program)
|
|
return ..()
|