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## About The Pull Request It turns out the messenger circuit wasn't working as intended, because list components tend to convert datum keys into weakrefs, creating incoherence between composite datum/atom and simple datum/atom datatypes, which at least just spares us from the headache of clearing the refs on del from lists too. So, taking the shortest path, I decided to adapt the messenger to the weak ref usage. Another thing, instead of refusing altogether to send message that trigger the pda filter regexes, the messenger circuit will instead replace the matches with grawlix, since we have no way to inform whoever's responsible for said message about the filters in an orthodox way. Beside that, I've noticed several of the circuits from my PR were lacking trigger outputs or similar when needed, pretty making them only as half as functional, at least to a noob like me. And another small issue with missing ports from the status display circuit. One more suggestion from moocow is to add a cooldown to the ringtone trigger for the messenger circuit, because he said it's pretty spammy and some admins are fickle. ## Why It's Good For The Game Bugfixing and improvements. ## Changelog 🆑 fix: Fixed the messenger circuit not sending messages. fix: Added several ports to modpc circuits that were missing or needing them. fix: Fixes ever-expanding ports whenever circuits are re-inserted in a modular computer. /🆑
101 lines
3.5 KiB
Plaintext
101 lines
3.5 KiB
Plaintext
///A simple circuit component compatible with stationary consoles, laptops and PDAs, independent from programs.
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/obj/item/circuit_component/modpc
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display_name = "Modular Computer"
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desc = "Circuit for basic functions of a modular computer."
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var/obj/item/modular_computer/computer
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///Turns the PC on/off
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var/datum/port/input/on_off
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///When set, will print a piece of paper with the value as text.
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var/datum/port/input/print
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///Sent when turned on
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var/datum/port/output/is_on
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///Sent when shut down
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var/datum/port/output/is_off
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///Toggles lights on and off. Also RGB.
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var/datum/port/input/lights
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var/datum/port/input/red
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var/datum/port/input/green
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var/datum/port/input/blue
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/obj/item/circuit_component/modpc/register_shell(atom/movable/shell)
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. = ..()
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if(istype(shell, /obj/item/modular_computer))
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computer = shell
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else if(istype(shell, /obj/machinery/modular_computer))
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var/obj/machinery/modular_computer/console = shell
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computer = console.cpu
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if(isnull(computer))
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return
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RegisterSignal(computer, COMSIG_MODULAR_COMPUTER_TURNED_ON, PROC_REF(computer_on))
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RegisterSignal(computer, COMSIG_MODULAR_COMPUTER_SHUT_DOWN, PROC_REF(computer_off))
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/**
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* Some mod pc have lights while some don't, but populate_ports()
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* is called before we get to know which object this has attahed to,
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* I hope you're cool with me doing it here.
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*/
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if(computer.has_light && isnull(lights))
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lights = add_input_port("Toggle Lights", PORT_TYPE_SIGNAL)
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red = add_input_port("Red", PORT_TYPE_NUMBER)
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green = add_input_port("Green", PORT_TYPE_NUMBER)
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blue = add_input_port("Blue", PORT_TYPE_NUMBER)
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/obj/item/circuit_component/modpc/unregister_shell(atom/movable/shell)
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if(computer)
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UnregisterSignal(computer, list(COMSIG_MODULAR_COMPUTER_TURNED_ON, COMSIG_MODULAR_COMPUTER_SHUT_DOWN))
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computer = null
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return ..()
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/obj/item/circuit_component/modpc/populate_ports()
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on_off = add_input_port("Turn On/Off", PORT_TYPE_SIGNAL)
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print = add_input_port("Print Text", PORT_TYPE_STRING)
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is_on = add_output_port("Turned On", PORT_TYPE_SIGNAL)
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is_on = add_output_port("Shut Down", PORT_TYPE_SIGNAL)
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/obj/item/circuit_component/modpc/pre_input_received(datum/port/input/port)
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if(isnull(computer))
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return
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if(COMPONENT_TRIGGERED_BY(print, port))
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print.set_value(html_encode(trim(print.value, MAX_PAPER_LENGTH)))
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else if(COMPONENT_TRIGGERED_BY(red, port))
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red.set_value(clamp(red.value, 0, 255))
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else if(COMPONENT_TRIGGERED_BY(blue, port))
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blue.set_value(clamp(blue.value, 0, 255))
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else if(COMPONENT_TRIGGERED_BY(green, port))
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green.set_value(clamp(green.value, 0, 255))
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/obj/item/circuit_component/modpc/input_received(datum/port/input/port)
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if(isnull(computer))
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return
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if(COMPONENT_TRIGGERED_BY(on_off, port))
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if(computer.enabled)
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INVOKE_ASYNC(computer, TYPE_PROC_REF(/obj/item/modular_computer, shutdown_computer))
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else
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INVOKE_ASYNC(computer, TYPE_PROC_REF(/obj/item/modular_computer, turn_on))
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return
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if(!computer.enabled)
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return
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if(COMPONENT_TRIGGERED_BY(print, port))
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computer.print_text(print.value)
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if(lights)
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if(COMPONENT_TRIGGERED_BY(lights, port))
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computer.toggle_flashlight()
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if(COMPONENT_TRIGGERED_BY(red, port) || COMPONENT_TRIGGERED_BY(green, port) || COMPONENT_TRIGGERED_BY(blue, port))
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computer.set_flashlight_color(rgb(red.value || 0, green.value || 0, blue.value || 0))
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/obj/item/circuit_component/modpc/proc/computer_on(datum/source, mob/user)
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SIGNAL_HANDLER
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is_on.set_output(COMPONENT_SIGNAL)
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/obj/item/circuit_component/modpc/proc/computer_off(datum/source, loud)
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SIGNAL_HANDLER
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is_off.set_output(COMPONENT_SIGNAL)
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