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## About The Pull Request Adds a signal when someone buys an item from the uplink and removes single-letter vars from the ``spawn_item`` proc, and adds/standardizes add/removing of telecrystals from uplinks (and admin setting how much TC they have) to ensure the UI always has the right amount of telecrystals displayed in it. ## Why It's Good For The Game There are reasons why someone would want to hook up to a traitor's uplink and listen to items they purchase to do any special effect on-purchase, so this adds support to do anything in the future with it. Also tells players how much TC they actually have without forcing them to close/reopen the UI every time they insert some TC in it by hand. ## Changelog 🆑 fix: Uplinks now update their UI when you add telecrystals in them, so you don't need to close and reopen it. /🆑
161 lines
6.0 KiB
Plaintext
161 lines
6.0 KiB
Plaintext
/**
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* Virus disk
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* Can't hold apps, instead does unique actions.
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*/
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/obj/item/computer_disk/virus
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name = "\improper generic virus disk"
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icon_state = "virusdisk"
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max_capacity = 0
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///How many charges the virus has left
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var/charges = 5
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/obj/item/computer_disk/virus/proc/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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if(charges <= 0)
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to_chat(user, span_notice("ERROR: Out of charges."))
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return FALSE
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if(!target)
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to_chat(user, span_notice("ERROR: Could not find device."))
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return FALSE
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return TRUE
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/**
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* Clown virus
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* Makes people's PDA honk
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* Can also be used on open panel airlocks to make them honk on opening.
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*/
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/obj/item/computer_disk/virus/clown
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name = "\improper H.O.N.K. disk"
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/obj/item/computer_disk/virus/clown/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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. = ..()
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if(!.)
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return FALSE
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user.show_message(span_notice("Success!"))
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charges--
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target.honkvirus_amount = rand(15, 25)
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return TRUE
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/**
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* Mime virus
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* Makes PDA's silent, removing their ringtone.
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*/
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/obj/item/computer_disk/virus/mime
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name = "\improper sound of silence disk"
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/obj/item/computer_disk/virus/mime/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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. = ..()
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if(!.)
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return FALSE
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var/datum/computer_file/program/messenger/app = locate() in target.stored_files
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if(!app)
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return FALSE
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user.show_message(span_notice("Success!"))
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charges--
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app.alert_silenced = TRUE
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app.ringtone = ""
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/**
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* Detomatix virus
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* Sends a false message, and blows the PDA up if the target responds to it (or opens their messenger before a timer)
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*/
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/obj/item/computer_disk/virus/detomatix
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name = "\improper D.E.T.O.M.A.T.I.X. disk"
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charges = 6
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/obj/item/computer_disk/virus/detomatix/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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. = ..()
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if(!.)
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return FALSE
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var/difficulty = target.get_detomatix_difficulty()
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if(SEND_SIGNAL(target, COMSIG_TABLET_CHECK_DETONATE) & COMPONENT_TABLET_NO_DETONATE || prob(difficulty * 15))
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user.show_message(span_danger("ERROR: Target could not be bombed."), MSG_VISUAL)
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charges--
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return
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var/original_host = source
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var/fakename = sanitize_name(tgui_input_text(user, "Enter a name for the rigged message.", "Forge Message", max_length = MAX_NAME_LEN), allow_numbers = TRUE)
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if(!fakename || source != original_host || !user.can_perform_action(source))
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return
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var/fakejob = sanitize_name(tgui_input_text(user, "Enter a job for the rigged message.", "Forge Message", max_length = MAX_NAME_LEN), allow_numbers = TRUE)
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if(!fakejob || source != original_host || !user.can_perform_action(source))
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return
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var/attach_fake_photo = tgui_alert(user, "Attach a fake photo?", "Forge Message", list("Yes", "No")) == "Yes"
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var/datum/computer_file/program/messenger/app = locate() in source.stored_files
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var/datum/computer_file/program/messenger/target_app = locate() in target.stored_files
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if(!app || charges <= 0 || !app.send_rigged_message(user, message, list(target_app), fakename, fakejob, attach_fake_photo))
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return FALSE
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charges--
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user.show_message(span_notice("Success!"))
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var/reference = REF(src)
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target.add_traits(list(TRAIT_PDA_CAN_EXPLODE, TRAIT_PDA_MESSAGE_MENU_RIGGED), reference)
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addtimer(TRAIT_CALLBACK_REMOVE(target, TRAIT_PDA_MESSAGE_MENU_RIGGED, reference), 10 SECONDS)
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addtimer(TRAIT_CALLBACK_REMOVE(target, TRAIT_PDA_CAN_EXPLODE, reference), 1 MINUTES)
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return TRUE
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/**
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* Frame cartridge
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* Creates and opens a false uplink on someone's PDA
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* Can be loaded with TC to show up on the false uplink.
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*/
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/obj/item/computer_disk/virus/frame
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name = "\improper F.R.A.M.E. disk"
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///How many telecrystals the uplink should have
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var/telecrystals = 0
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///How much progression should be shown in the uplink, set on purchase of the item.
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var/current_progression = 0
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/obj/item/computer_disk/virus/frame/attackby(obj/item/attacking_item, mob/user, params)
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. = ..()
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if(!istype(attacking_item, /obj/item/stack/telecrystal))
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return
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if(!charges)
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to_chat(user, span_notice("[src] is out of charges, it's refusing to accept [attacking_item]."))
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return
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var/obj/item/stack/telecrystal/telecrystal_stack = attacking_item
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telecrystals += telecrystal_stack.amount
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to_chat(user, span_notice("You slot [telecrystal_stack] into [src]. The next time it's used, it will also give telecrystals."))
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telecrystal_stack.use(telecrystal_stack.amount)
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/obj/item/computer_disk/virus/frame/send_virus(obj/item/modular_computer/pda/source, obj/item/modular_computer/pda/target, mob/living/user, message)
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. = ..()
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if(!.)
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return FALSE
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charges--
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var/unlock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
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to_chat(user, span_notice("Success! The unlock code to the target is: [unlock_code]"))
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var/datum/component/uplink/hidden_uplink = target.GetComponent(/datum/component/uplink)
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if(!hidden_uplink)
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var/datum/mind/target_mind
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var/list/backup_players = list()
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for(var/datum/mind/player as anything in get_crewmember_minds())
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if(player.assigned_role?.title == target.saved_job)
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backup_players += player
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if(player.name == target.saved_identification)
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target_mind = player
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break
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if(!target_mind)
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if(!length(backup_players))
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target_mind = user.mind
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else
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target_mind = pick(backup_players)
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hidden_uplink = target.AddComponent(/datum/component/uplink, target_mind, enabled = TRUE, starting_tc = telecrystals, has_progression = TRUE)
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hidden_uplink.unlock_code = unlock_code
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hidden_uplink.uplink_handler.has_objectives = TRUE
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hidden_uplink.uplink_handler.owner = target_mind
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hidden_uplink.uplink_handler.can_take_objectives = FALSE
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hidden_uplink.uplink_handler.progression_points = min(SStraitor.current_global_progression, current_progression)
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hidden_uplink.uplink_handler.generate_objectives()
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SStraitor.register_uplink_handler(hidden_uplink.uplink_handler)
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else
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hidden_uplink.uplink_handler.add_telecrystals(telecrystals)
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telecrystals = 0
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hidden_uplink.locked = FALSE
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hidden_uplink.active = TRUE
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