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The reusable and caseless types only purposes are the behaviors of deleting the casing when fired and spawning a new object when the projectile ultimately reaches its maximum range or hits a target, both of which are easily "elementizable". Also, I don't like those barely filled sub-folders in the projectile module, and the fact we've divergent reusable and single use arrow types.
8 lines
199 B
Plaintext
8 lines
199 B
Plaintext
/obj/item/ammo_box/magazine/internal/shot/toy
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ammo_type = /obj/item/ammo_casing/foam_dart
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caliber = CALIBER_FOAM
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max_ammo = 4
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/obj/item/ammo_box/magazine/internal/shot/toy/crossbow
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max_ammo = 5
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