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## About The Pull Request adds an `isliving()` check in airlock's `shock()`. Wires generally call `[object].shock(usr, ...)`. The `shocking` argument is `isliving()`ed in the base `shock()`, but airlocks need it checked before that. Unfortunate that it must be checked twice in quick succession, but I can think of no less wasteful way. ## Why It's Good For The Game closes #95385 ## Changelog 🆑 code: fixed a runtime when something other than a player breaks an airlock /🆑