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## About The Pull Request Cannabis will slowly calm monkies down, removing enemies from their enemies list over time and eventually making them docile while it is in their system Nicotine does similar, but does not make them docile Booze on the other hand makes monkeys see enemies as greater enemies depending on strength of the drink ## Why It's Good For The Game Adding interactions between reagents that modify "player behavior" and actual "ai behavior" seems like fun to me, ## Changelog 🆑 Melbert add: Cannabis will calm down an angry monkey, eventually even turning them docile (not pacifist!) temporarily add: Nicotine will also calm down an angry monkey, albiet slower than Cannabis and will never turn them entirely docile add: Booze on the other hand will make a monkey even angrier (though only if they are already upset with someone) /🆑