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## About The Pull Request Refactors Revenant abilities into a component Revenant abilities now indicate if they are locked <img width="419" height="185" alt="image" src="https://github.com/user-attachments/assets/7223f025-d99c-4c09-883b-b53f29947c36" /> <img width="337" height="97" alt="image" src="https://github.com/user-attachments/assets/321bf64f-df57-4da5-9951-a2795637cea3" /> They also more accurately update if they are un/usable (ie, if you enter a wall, they turn red.) Also, Revenants are no longer affected by gravity. They already weren't affected by gravity (as far as I could tell) this just prevents them from getting the no-grav alert. ## Why It's Good For The Game - Not all future Revenant abilities need to be an AOE spell - It makes them easier to parse at a glance (what powers you have / don't have / can use) ## Changelog 🆑 Melbert qol: Revenant abilities indicate if they are locked, and better indicate if they are currently usable qol: Revenants are no longer alerted that they have no gravity (they always have gravity) refactor: Refactored Revenant abilities, report any oddities with them. /🆑