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Splits the restrained() proc into component traits: TRAIT_HANDS_BLOCKED for the general inability to use hands and TRAIT_RESTRAINED for the more specific condition that permits arrests.
Code moved away from the update_mobility() proc so it doesn't have to wait for an update, instead changing based on events. The idea is to eventually kill that proc.
Wrapper proc added for setting the handcuffed value so we can react to the event of it changing.
Kills the RestrainedClickOn() proc. That is now just an UnarmedAttack(), in where the ability to use hands can be checked. Monkeys keep their bite attack and humans their self-examine.
75 lines
2.1 KiB
Plaintext
75 lines
2.1 KiB
Plaintext
/obj/item/teleportation_scroll
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name = "scroll of teleportation"
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desc = "A scroll for moving around."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll"
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worn_icon_state = "scroll"
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var/uses = 4
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w_class = WEIGHT_CLASS_SMALL
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inhand_icon_state = "paper"
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throw_speed = 3
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throw_range = 7
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resistance_flags = FLAMMABLE
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/obj/item/teleportation_scroll/apprentice
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name = "lesser scroll of teleportation"
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uses = 1
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/obj/item/teleportation_scroll/attack_self(mob/user)
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user.set_machine(src)
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var/dat = "<B>Teleportation Scroll:</B><BR>"
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dat += "Number of uses: [src.uses]<BR>"
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dat += "<HR>"
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dat += "<B>Four uses, use them wisely:</B><BR>"
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dat += "<A href='byond://?src=[REF(src)];spell_teleport=1'>Teleport</A><BR>"
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dat += "Kind regards,<br>Wizards Federation<br><br>P.S. Don't forget to bring your gear, you'll need it to cast most spells.<HR>"
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user << browse(dat, "window=scroll")
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onclose(user, "scroll")
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return
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/obj/item/teleportation_scroll/Topic(href, href_list)
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..()
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if (usr.stat != CONSCIOUS || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || src.loc != usr)
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return
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if (!ishuman(usr))
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return 1
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var/mob/living/carbon/human/H = usr
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if(H.is_holding(src))
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H.set_machine(src)
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if (href_list["spell_teleport"])
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if(uses)
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teleportscroll(H)
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if(H)
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attack_self(H)
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return
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/obj/item/teleportation_scroll/proc/teleportscroll(mob/user)
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var/A
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A = input(user, "Area to jump to", "BOOYEA", A) as null|anything in GLOB.teleportlocs
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if(!src || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated() || !A || !uses)
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return
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var/area/thearea = GLOB.teleportlocs[A]
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(2, user.loc)
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smoke.attach(user)
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smoke.start()
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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if(!T.is_blocked_turf())
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L += T
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if(!L.len)
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to_chat(user, "The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry.")
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return
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if(do_teleport(user, pick(L), forceMove = TRUE, channel = TELEPORT_CHANNEL_MAGIC, forced = TRUE))
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smoke.start()
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uses--
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else
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to_chat(user, "The spell matrix was disrupted by something near the destination.")
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