mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-04 22:11:27 +00:00
Splits the restrained() proc into component traits: TRAIT_HANDS_BLOCKED for the general inability to use hands and TRAIT_RESTRAINED for the more specific condition that permits arrests.
Code moved away from the update_mobility() proc so it doesn't have to wait for an update, instead changing based on events. The idea is to eventually kill that proc.
Wrapper proc added for setting the handcuffed value so we can react to the event of it changing.
Kills the RestrainedClickOn() proc. That is now just an UnarmedAttack(), in where the ability to use hands can be checked. Monkeys keep their bite attack and humans their self-examine.
190 lines
6.5 KiB
Plaintext
190 lines
6.5 KiB
Plaintext
/*
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* Absorbs /obj/item/secstorage.
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* Reimplements it only slightly to use existing storage functionality.
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*
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* Contains:
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* Secure Briefcase
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* Wall Safe
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*/
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// -----------------------------
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// Generic Item
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// -----------------------------
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/obj/item/storage/secure
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name = "secstorage"
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var/icon_locking = "secureb"
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var/icon_sparking = "securespark"
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var/icon_opened = "secure0"
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var/code = ""
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var/l_code = null
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var/l_set = FALSE
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var/l_setshort = FALSE
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var/l_hacking = FALSE
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var/open = FALSE
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w_class = WEIGHT_CLASS_NORMAL
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desc = "This shouldn't exist. If it does, create an issue report."
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/obj/item/storage/secure/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_w_class = WEIGHT_CLASS_SMALL
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STR.max_combined_w_class = 14
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/obj/item/storage/secure/examine(mob/user)
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. = ..()
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. += "The service panel is currently <b>[open ? "unscrewed" : "screwed shut"]</b>."
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/obj/item/storage/secure/attackby(obj/item/W, mob/user, params)
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if(SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED))
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if (W.tool_behaviour == TOOL_SCREWDRIVER)
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if (W.use_tool(src, user, 20))
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open =! open
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to_chat(user, "<span class='notice'>You [open ? "open" : "close"] the service panel.</span>")
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return
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if (W.tool_behaviour == TOOL_WIRECUTTER)
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to_chat(user, "<span class='danger'>[src] is protected from this sort of tampering, yet it appears the internal memory wires can still be <b>pulsed</b>.</span>")
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if ((W.tool_behaviour == TOOL_MULTITOOL) && (!l_hacking))
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if(open == TRUE)
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to_chat(user, "<span class='danger'>Now attempting to reset internal memory, please hold.</span>")
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l_hacking = TRUE
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if (W.use_tool(src, user, 400))
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to_chat(user, "<span class='danger'>Internal memory reset - lock has been disengaged.</span>")
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l_set = FALSE
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l_hacking = FALSE
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else
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l_hacking = FALSE
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else
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to_chat(user, "<span class='warning'>You must <b>unscrew</b> the service panel before you can pulse the wiring!</span>")
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return
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//At this point you have exhausted all the special things to do when locked
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// ... but it's still locked.
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return
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// -> storage/attackby() what with handle insertion, etc
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return ..()
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/obj/item/storage/secure/attack_self(mob/user)
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var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
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user.set_machine(src)
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var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (locked ? "LOCKED" : "UNLOCKED"))
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var/message = "Code"
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if ((l_set == 0) && (!l_setshort))
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dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
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if (l_setshort)
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dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
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message = text("[]", code)
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if (!locked)
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message = "*****"
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dat += text("<HR>\n>[]<BR>\n<A href='?src=[REF(src)];type=1'>1</A>-<A href='?src=[REF(src)];type=2'>2</A>-<A href='?src=[REF(src)];type=3'>3</A><BR>\n<A href='?src=[REF(src)];type=4'>4</A>-<A href='?src=[REF(src)];type=5'>5</A>-<A href='?src=[REF(src)];type=6'>6</A><BR>\n<A href='?src=[REF(src)];type=7'>7</A>-<A href='?src=[REF(src)];type=8'>8</A>-<A href='?src=[REF(src)];type=9'>9</A><BR>\n<A href='?src=[REF(src)];type=R'>R</A>-<A href='?src=[REF(src)];type=0'>0</A>-<A href='?src=[REF(src)];type=E'>E</A><BR>\n</TT>", message)
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user << browse(dat, "window=caselock;size=300x280")
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/obj/item/storage/secure/Topic(href, href_list)
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..()
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if (usr.stat != CONSCIOUS || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || (get_dist(src, usr) > 1))
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return
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if (href_list["type"])
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if (href_list["type"] == "E")
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if (!l_set && (length(code) == 5) && (!l_setshort) && (code != "ERROR"))
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l_code = code
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l_set = TRUE
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else if ((code == l_code) && l_set)
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SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, FALSE)
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cut_overlays()
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add_overlay(icon_opened)
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code = null
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else
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code = "ERROR"
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else
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if ((href_list["type"] == "R") && (!l_setshort))
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SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, TRUE)
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cut_overlays()
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code = null
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SEND_SIGNAL(src, COMSIG_TRY_STORAGE_HIDE_FROM, usr)
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else
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code += text("[]", sanitize_text(href_list["type"]))
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if (length(code) > 5)
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code = "ERROR"
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add_fingerprint(usr)
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for(var/mob/M in viewers(1, loc))
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if ((M.client && M.machine == src))
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attack_self(M)
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return
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return
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// -----------------------------
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// Secure Briefcase
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// -----------------------------
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/obj/item/storage/secure/briefcase
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name = "secure briefcase"
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icon = 'icons/obj/storage.dmi'
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icon_state = "secure"
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inhand_icon_state = "sec-case"
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lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
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desc = "A large briefcase with a digital locking system."
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force = 8
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hitsound = "swing_hit"
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throw_speed = 2
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
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attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
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/obj/item/storage/secure/briefcase/PopulateContents()
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new /obj/item/paper(src)
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new /obj/item/pen(src)
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/obj/item/storage/secure/briefcase/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_combined_w_class = 21
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
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/obj/item/storage/secure/briefcase/syndie
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force = 15
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/obj/item/storage/secure/briefcase/syndie/PopulateContents()
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..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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for(var/i = 0, i < STR.max_items - 2, i++)
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new /obj/item/stack/spacecash/c1000(src)
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// -----------------------------
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// Secure Safe
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// -----------------------------
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/obj/item/storage/secure/safe
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name = "secure safe"
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icon = 'icons/obj/storage.dmi'
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icon_state = "safe"
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icon_opened = "safe0"
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icon_locking = "safeb"
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icon_sparking = "safespark"
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desc = "Excellent for securing things away from grubby hands."
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force = 8
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w_class = WEIGHT_CLASS_GIGANTIC
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anchored = TRUE
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density = FALSE
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/obj/item/storage/secure/safe/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.set_holdable(null, list(/obj/item/storage/secure/briefcase))
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STR.max_w_class = 8 //??
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/obj/item/storage/secure/safe/PopulateContents()
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new /obj/item/paper(src)
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new /obj/item/pen(src)
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/obj/item/storage/secure/safe/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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return attack_self(user)
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/obj/item/storage/secure/safe/hos
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name = "head of security's safe"
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