Files
Bubberstation/code/game/objects/items/storage/secure.dm
Rohesie 3cc7733f34 Moblity refactor: hands blocked and restrained edition. (#53981)
Splits the restrained() proc into component traits: TRAIT_HANDS_BLOCKED for the general inability to use hands and TRAIT_RESTRAINED for the more specific condition that permits arrests.
    Code moved away from the update_mobility() proc so it doesn't have to wait for an update, instead changing based on events. The idea is to eventually kill that proc.
    Wrapper proc added for setting the handcuffed value so we can react to the event of it changing.
    Kills the RestrainedClickOn() proc. That is now just an UnarmedAttack(), in where the ability to use hands can be checked. Monkeys keep their bite attack and humans their self-examine.
2020-09-29 11:23:43 +01:00

190 lines
6.5 KiB
Plaintext

/*
* Absorbs /obj/item/secstorage.
* Reimplements it only slightly to use existing storage functionality.
*
* Contains:
* Secure Briefcase
* Wall Safe
*/
// -----------------------------
// Generic Item
// -----------------------------
/obj/item/storage/secure
name = "secstorage"
var/icon_locking = "secureb"
var/icon_sparking = "securespark"
var/icon_opened = "secure0"
var/code = ""
var/l_code = null
var/l_set = FALSE
var/l_setshort = FALSE
var/l_hacking = FALSE
var/open = FALSE
w_class = WEIGHT_CLASS_NORMAL
desc = "This shouldn't exist. If it does, create an issue report."
/obj/item/storage/secure/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_combined_w_class = 14
/obj/item/storage/secure/examine(mob/user)
. = ..()
. += "The service panel is currently <b>[open ? "unscrewed" : "screwed shut"]</b>."
/obj/item/storage/secure/attackby(obj/item/W, mob/user, params)
if(SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED))
if (W.tool_behaviour == TOOL_SCREWDRIVER)
if (W.use_tool(src, user, 20))
open =! open
to_chat(user, "<span class='notice'>You [open ? "open" : "close"] the service panel.</span>")
return
if (W.tool_behaviour == TOOL_WIRECUTTER)
to_chat(user, "<span class='danger'>[src] is protected from this sort of tampering, yet it appears the internal memory wires can still be <b>pulsed</b>.</span>")
if ((W.tool_behaviour == TOOL_MULTITOOL) && (!l_hacking))
if(open == TRUE)
to_chat(user, "<span class='danger'>Now attempting to reset internal memory, please hold.</span>")
l_hacking = TRUE
if (W.use_tool(src, user, 400))
to_chat(user, "<span class='danger'>Internal memory reset - lock has been disengaged.</span>")
l_set = FALSE
l_hacking = FALSE
else
l_hacking = FALSE
else
to_chat(user, "<span class='warning'>You must <b>unscrew</b> the service panel before you can pulse the wiring!</span>")
return
//At this point you have exhausted all the special things to do when locked
// ... but it's still locked.
return
// -> storage/attackby() what with handle insertion, etc
return ..()
/obj/item/storage/secure/attack_self(mob/user)
var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
user.set_machine(src)
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (locked ? "LOCKED" : "UNLOCKED"))
var/message = "Code"
if ((l_set == 0) && (!l_setshort))
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
if (l_setshort)
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
message = text("[]", code)
if (!locked)
message = "*****"
dat += text("<HR>\n>[]<BR>\n<A href='?src=[REF(src)];type=1'>1</A>-<A href='?src=[REF(src)];type=2'>2</A>-<A href='?src=[REF(src)];type=3'>3</A><BR>\n<A href='?src=[REF(src)];type=4'>4</A>-<A href='?src=[REF(src)];type=5'>5</A>-<A href='?src=[REF(src)];type=6'>6</A><BR>\n<A href='?src=[REF(src)];type=7'>7</A>-<A href='?src=[REF(src)];type=8'>8</A>-<A href='?src=[REF(src)];type=9'>9</A><BR>\n<A href='?src=[REF(src)];type=R'>R</A>-<A href='?src=[REF(src)];type=0'>0</A>-<A href='?src=[REF(src)];type=E'>E</A><BR>\n</TT>", message)
user << browse(dat, "window=caselock;size=300x280")
/obj/item/storage/secure/Topic(href, href_list)
..()
if (usr.stat != CONSCIOUS || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || (get_dist(src, usr) > 1))
return
if (href_list["type"])
if (href_list["type"] == "E")
if (!l_set && (length(code) == 5) && (!l_setshort) && (code != "ERROR"))
l_code = code
l_set = TRUE
else if ((code == l_code) && l_set)
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, FALSE)
cut_overlays()
add_overlay(icon_opened)
code = null
else
code = "ERROR"
else
if ((href_list["type"] == "R") && (!l_setshort))
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, TRUE)
cut_overlays()
code = null
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_HIDE_FROM, usr)
else
code += text("[]", sanitize_text(href_list["type"]))
if (length(code) > 5)
code = "ERROR"
add_fingerprint(usr)
for(var/mob/M in viewers(1, loc))
if ((M.client && M.machine == src))
attack_self(M)
return
return
// -----------------------------
// Secure Briefcase
// -----------------------------
/obj/item/storage/secure/briefcase
name = "secure briefcase"
icon = 'icons/obj/storage.dmi'
icon_state = "secure"
inhand_icon_state = "sec-case"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
desc = "A large briefcase with a digital locking system."
force = 8
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
/obj/item/storage/secure/briefcase/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/briefcase/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 21
STR.max_w_class = WEIGHT_CLASS_NORMAL
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
/obj/item/storage/secure/briefcase/syndie
force = 15
/obj/item/storage/secure/briefcase/syndie/PopulateContents()
..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
for(var/i = 0, i < STR.max_items - 2, i++)
new /obj/item/stack/spacecash/c1000(src)
// -----------------------------
// Secure Safe
// -----------------------------
/obj/item/storage/secure/safe
name = "secure safe"
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
desc = "Excellent for securing things away from grubby hands."
force = 8
w_class = WEIGHT_CLASS_GIGANTIC
anchored = TRUE
density = FALSE
/obj/item/storage/secure/safe/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.set_holdable(null, list(/obj/item/storage/secure/briefcase))
STR.max_w_class = 8 //??
/obj/item/storage/secure/safe/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/safe/attack_hand(mob/user)
. = ..()
if(.)
return
return attack_self(user)
/obj/item/storage/secure/safe/hos
name = "head of security's safe"