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Bubberstation/code/modules/unit_tests/orderable_items.dm
Penelope Haze b67a0901f2 Fix issues discovered via TypeMaker (#87596)
## About The Pull Request
Fixes issues with var typing and proc arguments, discovered using
OpenDream's WIP TypeMaker feature (using improvements I haven't PR'd
upstream yet).

## Why It's Good For The Game
Codebase maintenance.
2024-11-19 15:24:52 -05:00

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/// Makes sure that no orderable items have dynamic descriptions, if they
/// don't explicitly set a description.
/// Also makes sure 2 orderable items don't sell the same thing.
/datum/unit_test/orderable_items
/datum/unit_test/orderable_items/Run()
var/list/all_paths = list()
for (var/datum/orderable_item/orderable_item as anything in subtypesof(/datum/orderable_item))
if(isnull(initial(orderable_item.purchase_path))) // don't check if they're not actual orderable items
continue
if (!isnull(initial(orderable_item.desc))) //don't check if they have a custom description
continue
var/purchase_path = initial(orderable_item.purchase_path)
var/obj/item/item_instance = allocate(purchase_path)
var/initial_desc = initial(item_instance.desc)
if(purchase_path in all_paths)
TEST_FAIL("[orderable_item] is purchasable under two different orderable_item types,")
all_paths += purchase_path
if (item_instance.desc != initial_desc)
TEST_FAIL("[orderable_item] has a product ([purchase_path]) that has a dynamic description. [item_instance.desc] (dynamic description) != [initial_desc] (initial description)")