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Bubberstation/code/modules/unit_tests/trauma_granting.dm
MrMelbert 74e268f558 Unit test gaining and removing traumas (#76748)
## About The Pull Request

Requires #76744 

Tests the granting and removing of brain traumas. 

## Why It's Good For The Game

See
https://github.com/tgstation/tgstation/pull/76744#issuecomment-1630066603

## Changelog

Not necessary unless it finds something funky

---------

Co-authored-by: san7890 <the@san7890.com>
2023-07-12 03:39:22 -04:00

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/// Tests that brain traumas can be granted and removed properly.
/datum/unit_test/trauma_granting
/datum/unit_test/trauma_granting/Run()
var/mob/living/carbon/human/dummy = allocate(/mob/living/carbon/human/consistent)
// It's not stricly necessary a mob must have a mind, but some traumas do extra stuff if you have mind.
dummy.mind_initialize()
// Following includes some traumas that would require special handling to test.
var/list/trauma_blacklist = list()
// Requires a phase be set in New
trauma_blacklist += typesof(/datum/brain_trauma/hypnosis)
// Requires another player, sleeps in gain()
trauma_blacklist += typesof(/datum/brain_trauma/severe/split_personality)
// Requires another player, sleeps in gain()
trauma_blacklist += typesof(/datum/brain_trauma/special/imaginary_friend)
// Requires a obsession target
trauma_blacklist += typesof(/datum/brain_trauma/special/obsessed)
for(var/datum/brain_trauma/trauma as anything in typesof(/datum/brain_trauma) - trauma_blacklist)
if(trauma == initial(trauma.abstract_type))
continue
test_trauma(dummy, trauma)
/datum/unit_test/trauma_granting/proc/test_trauma(mob/living/carbon/human/dummy, trauma)
dummy.gain_trauma(trauma)
TEST_ASSERT(dummy.has_trauma_type(trauma), "Brain trauma [trauma] failed to grant to dummy")
dummy.cure_trauma_type(trauma, TRAUMA_RESILIENCE_ABSOLUTE)
TEST_ASSERT(!dummy.has_trauma_type(trauma), "Brain trauma [trauma] failed to cure from dummy")