mirror of
https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request Implements https://hackmd.io/@tgstation/SkeUS7lSp , rewriting Dynamic from the ground-up - Dynamic configuration is now vastly streamlined, making it far far far easier to understand and edit - Threat is gone entirely; round chaos is now determined by dynamic tiers - There's 5 dynamic tiers, 0 to 4. - 0 is a pure greenshift. - Tiers are just picked via weight - "16% chance of getting a high chaos round". - Tiers have min pop ranges. "Tier 4 (high chaos) requires 25 pop to be selected". - Tier determines how much of every ruleset is picked. "Tier 4 (High Chaos) will pick 3-4 roundstart[1], 1-2 light, 1-2 heavy, and 2-3 latejoins". - The number of rulesets picked depends on how many people are in the server - this is also configurable[2]. As an example, a tier that demands "1-3" rulesets will not spawn 3 rulesets if population <= 40 and will not spawn 2 rulesets if population <= 25. - Tiers also determine time before light, heavy, and latejoin rulesets are picked, as well as the cooldown range between spawns. More chaotic tiers may send midrounds sooner or wait less time between sending them. - On the ruleset side of things, "requirements", "scaling", and "enemies" is gone. - You can configure a ruleset's min pop and weight flat, or per tier. - For example a ruleset like Obsession is weighted higher for tiers 1-2 and lower for tiers 3-4. - Rather than scaling up, roundstart rulesets can just be selected multiple times. - Rulesets also have `min_antag_cap` and `max_antag_cap`. `min_antag_cap` determines how many candidates are needed for it to run, and `max_antag_cap` determines how many candidates are selected. - Rulesets attempt to run every 2.5 minutes. [3] - Light rulesets will ALWAYS be picked before heavy rulesets. [4] - Light injection chance is no longer 100%, heavy injection chance formula has been simplified. - Chance simply scales based on number of dead players / total number off players, with a flag 50% chance if no antags exist. [5] [1] This does not guarantee you will actually GET 3-4 roundstart rulesets. If a roundstart ruleset is picked, and it ends up being unable to execute (such as "not enough candidates", that slot is effectively a wash.) This might be revisited. [2] Currently, this is a hard limit - below X pop, you WILL get a quarter or a half of the rulesets. This might be revisited to just be weighted - you are just MORE LIKELY to get a quarter or a half. [3] Little worried about accidentally frontloading everything so we'll see about this [4] This may be revisited but in most contexts it seems sensible. [5] This may also be revisited, I'm not 100% sure what the best / most simple way to tackle midround chances is. Other implementation details - The process of making rulesets has been streamlined as well. Many rulesets only amount to a definition and `assign_role`. - Dynamic.json -> Dynamic.toml - Dynamic event hijacked was ripped out entirely. - Most midround antag random events are now dynamic rulesets. Fugitives, Morphs, Slaughter Demons, etc. - The 1 weight slaughter demon event is gone. RIP in peace. - There is now a hidden midround event that simply adds +1 latejoin, +1 light, or +1 heavy ruleset. - `mind.special_role` is dead. Minds have a lazylist of special roles now but it's essentially only used for traitor panel. - Revs refactored almost entirely. Revs can now exist without a dynamic ruleset. - Cult refactored a tiny bit. - Antag datums cleaned up. - Pre round setup is less centralized on Dynamic. - Admins have a whole panel for interfacing with dynamic. It's pretty slapdash I'm sure someone could make a nicer looking one.   - Maybe some other things. ## Why It's Good For The Game See readme for more info. Will you see a massive change in how rounds play out? My hunch says rounds will spawn less rulesets on average, but it's ultimately to how it's configured ## Changelog 🆑 Melbert refactor: Dynamic rewritten entirely, report any strange rounds config: Dynamic config reworked, it's now a TOML file refactor: Refactored antag roles somewhat, report any oddities refactor: Refactored Revolution entirely, report any oddities del: Deleted most midround events that spawn antags - they use dynamic rulesets now add: Dynamic rulesets can now be false alarms add: Adds a random event that gives dynamic the ability to run another ruleset later admin: Adds a panel for messing around with dynamic admin: Adds a panel for chance for every dynamic ruleset to be selected admin: You can spawn revs without using dynamic now fix: Nuke team leaders get their fun title back /🆑
446 lines
15 KiB
Plaintext
446 lines
15 KiB
Plaintext
/obj/item/modular_computer/pda
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name = "pda"
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icon = 'icons/map_icons/items/pda.dmi'
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icon_state = "/obj/item/modular_computer/pda"
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post_init_icon_state = "pda"
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worn_icon_state = "nothing"
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base_icon_state = "tablet"
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greyscale_config = /datum/greyscale_config/tablet
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greyscale_colors = "#999875#a92323"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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inhand_icon_state = "electronic"
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overlays_icon = 'icons/obj/devices/modular_pda.dmi'
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steel_sheet_cost = 2
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 3, /datum/material/glass=SMALL_MATERIAL_AMOUNT, /datum/material/plastic=SMALL_MATERIAL_AMOUNT)
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interaction_flags_atom = parent_type::interaction_flags_atom | INTERACT_ATOM_ALLOW_USER_LOCATION | INTERACT_ATOM_IGNORE_MOBILITY
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icon_state_menu = "menu"
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max_capacity = 64
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allow_chunky = TRUE
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hardware_flag = PROGRAM_PDA
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max_idle_programs = 2
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
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has_light = TRUE //LED flashlight!
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comp_light_luminosity = 2.3 //this is what old PDAs were set to
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looping_sound = FALSE
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shell_capacity = SHELL_CAPACITY_SMALL
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action_slots = ALL
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///The item currently inserted into the PDA, starts with a pen.
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var/obj/item/inserted_item = /obj/item/pen
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///Whether the PDA should have 'pda_programs' apps installed on Initialize.
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var/has_pda_programs = TRUE
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///Static list of default PDA apps to install on Initialize.
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var/static/list/datum/computer_file/pda_programs = list(
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/datum/computer_file/program/messenger,
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/datum/computer_file/program/nt_pay,
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/datum/computer_file/program/notepad,
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/datum/computer_file/program/crew_manifest,
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)
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///List of items that can be stored in a PDA
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var/static/list/contained_item = list(
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/obj/item/pen,
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/obj/item/toy/crayon,
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/obj/item/lipstick,
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/obj/item/flashlight/pen,
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/obj/item/reagent_containers/hypospray/medipen,
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/obj/item/cigarette,
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)
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/obj/item/modular_computer/pda/Initialize(mapload)
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. = ..()
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if(inserted_item)
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inserted_item = new inserted_item(src)
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/obj/item/modular_computer/pda/Destroy()
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if(istype(inserted_item))
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QDEL_NULL(inserted_item)
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return ..()
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/obj/item/modular_computer/pda/install_default_programs()
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var/list/apps_to_download = list()
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if(has_pda_programs)
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apps_to_download += default_programs + pda_programs
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apps_to_download += starting_programs
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for(var/programs as anything in apps_to_download)
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var/datum/computer_file/program/program_type = new programs
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store_file(program_type)
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/obj/item/modular_computer/pda/update_overlays()
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. = ..()
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if(computer_id_slot)
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. += mutable_appearance(overlays_icon, "id_overlay")
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if(light_on)
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. += mutable_appearance(overlays_icon, "light_overlay")
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if(inserted_pai)
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. += mutable_appearance(overlays_icon, "pai_inserted")
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/obj/item/modular_computer/pda/interact(mob/user)
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. = ..()
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if(HAS_TRAIT(src, TRAIT_PDA_MESSAGE_MENU_RIGGED))
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explode(user, from_message_menu = TRUE)
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/obj/item/modular_computer/pda/attack_self(mob/user)
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// bypass literacy checks to access syndicate uplink
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var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
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if(hidden_uplink?.owner && HAS_TRAIT(user, TRAIT_ILLITERATE))
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if(hidden_uplink.owner != user.key)
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return ..()
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hidden_uplink.locked = FALSE
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hidden_uplink.interact(null, user)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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return ..()
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/obj/item/modular_computer/pda/pre_attack(atom/target, mob/living/user, list/modifiers, list/attack_modifiers)
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if(!inserted_disk || !ismachinery(target))
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return ..()
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var/obj/machinery/target_machine = target
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if(!target_machine.panel_open && !istype(target, /obj/machinery/computer))
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return ..()
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if(!istype(inserted_disk, /obj/item/computer_disk/virus/clown))
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return ..()
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var/obj/item/computer_disk/virus/clown/installed_cartridge = inserted_disk
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if(!installed_cartridge.charges)
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to_chat(user, span_notice("Out of virus charges."))
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return ..()
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to_chat(user, span_notice("You upload the virus to [target]!"))
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var/sig_list = list(COMSIG_ATOM_ATTACK_HAND)
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if(istype(target,/obj/machinery/door/airlock))
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sig_list = list(COMSIG_AIRLOCK_OPEN, COMSIG_AIRLOCK_CLOSE)
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installed_cartridge.charges--
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target.AddComponent(
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/datum/component/sound_player, \
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uses = rand(15,20), \
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signal_list = sig_list, \
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)
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return TRUE
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/obj/item/modular_computer/pda/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(inserted_item)
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context[SCREENTIP_CONTEXT_CTRL_LMB] = "Remove [inserted_item]"
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. = CONTEXTUAL_SCREENTIP_SET
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else if(istype(held_item) && is_type_in_list(held_item, contained_item))
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context[SCREENTIP_CONTEXT_LMB] = "Insert [held_item]"
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. = CONTEXTUAL_SCREENTIP_SET
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return . || NONE
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/obj/item/modular_computer/pda/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(iscash(interacting_with))
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return money_act(user,interacting_with)
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return NONE
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/obj/item/modular_computer/pda/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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. = ..()
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if(.)
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return .
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if(!is_type_in_list(tool, contained_item))
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return NONE
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if(tool.w_class >= WEIGHT_CLASS_SMALL) // Anything equal to or larger than small won't work
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user.balloon_alert(user, "too big!")
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return ITEM_INTERACT_BLOCKING
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if(!user.transferItemToLoc(tool, src))
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return ITEM_INTERACT_BLOCKING
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if(inserted_item)
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swap_pen(user, tool)
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else
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balloon_alert(user, "inserted [tool]")
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inserted_item = tool
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playsound(src, 'sound/machines/pda_button/pda_button1.ogg', 50, TRUE)
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return ITEM_INTERACT_SUCCESS
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/obj/item/modular_computer/pda/item_ctrl_click(mob/user)
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remove_pen(user)
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return CLICK_ACTION_SUCCESS
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///Finds how hard it is to send a virus to this tablet, checking all programs downloaded.
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/obj/item/modular_computer/pda/proc/get_detomatix_difficulty()
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var/detomatix_difficulty
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for(var/datum/computer_file/program/downloaded_apps in stored_files)
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detomatix_difficulty += downloaded_apps.detomatix_resistance
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return detomatix_difficulty
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/obj/item/modular_computer/pda/proc/remove_pen(mob/user)
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if(issilicon(user) || !user.can_perform_action(src, FORBID_TELEKINESIS_REACH | NEED_DEXTERITY)) //TK doesn't work even with this removed but here for readability
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return
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if(inserted_item)
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balloon_alert(user, "removed [inserted_item]")
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user.put_in_hands(inserted_item)
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inserted_item = null
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update_appearance()
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playsound(src, 'sound/machines/pda_button/pda_button2.ogg', 50, TRUE)
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/obj/item/modular_computer/pda/proc/swap_pen(mob/user, obj/item/tool)
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if(inserted_item)
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balloon_alert(user, "swapped pens")
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user.put_in_hands(inserted_item)
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inserted_item = tool
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update_appearance()
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playsound(src, 'sound/machines/pda_button/pda_button1.ogg', 50, TRUE)
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/obj/item/modular_computer/pda/proc/explode(mob/target, mob/bomber, from_message_menu = FALSE)
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var/turf/current_turf = get_turf(src)
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if(from_message_menu)
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log_bomber(null, null, target, "'s tablet exploded as [target.p_they()] tried to open their tablet message menu because of a recent tablet bomb.")
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else
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log_bomber(bomber, "successfully tablet-bombed", target, "as [target.p_they()] tried to reply to a rigged tablet message [bomber?.is_antag() ? "" : "(SENT BY NON-ANTAG)"]")
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if (ismob(loc))
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var/mob/loc_mob = loc
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loc_mob.show_message(
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msg = span_userdanger("Your [src] explodes!"),
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type = MSG_VISUAL,
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alt_msg = span_warning("You hear a loud *pop*!"),
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alt_type = MSG_AUDIBLE,
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)
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else
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visible_message(span_danger("[src] explodes!"), span_warning("You hear a loud *pop*!"))
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target.client?.give_award(/datum/award/achievement/misc/clickbait, target)
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if(current_turf)
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current_turf.hotspot_expose(700,125)
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if(istype(inserted_disk, /obj/item/computer_disk/virus/detomatix))
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explosion(src, devastation_range = -1, heavy_impact_range = 1, light_impact_range = 3, flash_range = 4)
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else
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explosion(src, devastation_range = -1, heavy_impact_range = -1, light_impact_range = 2, flash_range = 3)
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qdel(src)
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/**
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* A simple helper proc that applies the client's ringtone prefs to the tablet's messenger app,
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* if it has one.
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*
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* Arguments:
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* * owner_client - The client whose prefs we'll use to set the ringtone of this PDA.
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*/
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/obj/item/modular_computer/pda/proc/update_pda_prefs(client/owner_client)
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if(!owner_client)
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return
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var/new_ringtone = owner_client.prefs.read_preference(/datum/preference/text/pda_ringtone)
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if(new_ringtone && (new_ringtone != MESSENGER_RINGTONE_DEFAULT))
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update_ringtone(new_ringtone)
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var/new_theme = owner_client.prefs.read_preference(/datum/preference/choiced/pda_theme)
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if(new_theme)
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device_theme = GLOB.pda_name_to_theme[new_theme]
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/// A simple proc to set the ringtone from a pda.
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/obj/item/modular_computer/pda/proc/update_ringtone(new_ringtone)
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if(!istext(new_ringtone))
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return
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var/datum/computer_file/program/messenger/messenger_app = locate() in stored_files
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if(messenger_app)
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messenger_app.ringtone = new_ringtone
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/**
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* Nuclear PDA
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*
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* PDA that doesn't come with the default apps but has Fission360
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* Resistant to emags, these are given to nukies for disk pinpointer stuff.
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*/
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/obj/item/modular_computer/pda/nukeops
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name = "nuclear pda"
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icon_state = "/obj/item/modular_computer/pda/nukeops"
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device_theme = PDA_THEME_SYNDICATE
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comp_light_luminosity = 6.3 //matching a flashlight
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light_color = COLOR_RED
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greyscale_config = /datum/greyscale_config/tablet/stripe_thick
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greyscale_colors = "#a80001#5C070F#000000"
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long_ranged = TRUE
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starting_programs = list(
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/datum/computer_file/program/radar/fission360,
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)
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/obj/item/modular_computer/pda/nukeops/Initialize(mapload)
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. = ..()
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emag_act(forced = TRUE)
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var/datum/computer_file/program/messenger/msg = locate() in stored_files
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if(msg)
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msg.invisible = TRUE
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/obj/item/modular_computer/pda/syndicate_contract_uplink
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name = "contractor tablet"
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icon_state = "/obj/item/modular_computer/pda/syndicate_contract_uplink"
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icon_state_menu = "contractor-assign"
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device_theme = PDA_THEME_SYNDICATE
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comp_light_luminosity = 6.3
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has_pda_programs = FALSE
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greyscale_config = /datum/greyscale_config/tablet/stripe_double
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greyscale_colors = "#696969#000000#FFA500"
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starting_programs = list(
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/datum/computer_file/program/contract_uplink,
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/datum/computer_file/program/secureye/syndicate,
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)
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/**
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* Silicon PDA
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*
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* PDAs that are built-in to Silicons and should not exist at any point without being inside of one.
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*/
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/obj/item/modular_computer/pda/silicon
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name = "modular interface"
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icon = 'icons/obj/devices/modular_pda.dmi'
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icon_state = "tablet-silicon"
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post_init_icon_state = null
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base_icon_state = "tablet-silicon"
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greyscale_config = null
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greyscale_colors = null
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has_light = FALSE //tablet light button actually enables/disables the borg lamp
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comp_light_luminosity = 0
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inserted_item = null
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has_pda_programs = FALSE
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starting_programs = list(
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/datum/computer_file/program/messenger,
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)
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///Ref to the RoboTact app. Important enough to borgs to deserve a ref.
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var/datum/computer_file/program/robotact/robotact
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///IC log that borgs can view in their personal management app
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var/list/borglog = list()
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///Ref to the silicon we're installed in. Set by the silicon itself during its creation.
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var/mob/living/silicon/silicon_owner
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/obj/item/modular_computer/pda/silicon/pai
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starting_programs = list(
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/datum/computer_file/program/messenger,
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/datum/computer_file/program/chatclient,
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)
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/obj/item/modular_computer/pda/silicon/cyborg
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starting_programs = list(
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/datum/computer_file/program/filemanager,
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/datum/computer_file/program/robotact,
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/datum/computer_file/program/atmosscan,
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/datum/computer_file/program/crew_manifest,
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)
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/obj/item/modular_computer/pda/silicon/Initialize(mapload)
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. = ..()
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vis_flags |= VIS_INHERIT_ID
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silicon_owner = loc
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if(!istype(silicon_owner))
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silicon_owner = null
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stack_trace("[type] initialized outside of a silicon, deleting.")
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return INITIALIZE_HINT_QDEL
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/obj/item/modular_computer/pda/silicon/Destroy()
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silicon_owner = null
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return ..()
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///Silicons don't have the tools (or hands) to make circuits setups with their own PDAs.
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/obj/item/modular_computer/pda/silicon/add_shell_component(capacity)
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return
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/obj/item/modular_computer/pda/silicon/turn_on(mob/user, open_ui = FALSE)
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if(silicon_owner?.stat != DEAD)
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return ..()
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return FALSE
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/obj/item/modular_computer/pda/silicon/get_ntnet_status()
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//No borg found
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if(!silicon_owner)
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return FALSE
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// no AIs/pAIs
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var/mob/living/silicon/robot/cyborg_check = silicon_owner
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|
if(!istype(cyborg_check))
|
|
return ..()
|
|
//lockdown restricts borg networking
|
|
if(cyborg_check.lockcharge)
|
|
return FALSE
|
|
//borg cell dying restricts borg networking
|
|
if(!cyborg_check.cell || cyborg_check.cell.charge == 0)
|
|
return FALSE
|
|
|
|
return ..()
|
|
|
|
/**
|
|
* Returns a ref to the RoboTact app, creating the app if need be.
|
|
*
|
|
* The RoboTact app is important for borgs, and so should always be available.
|
|
* This proc will look for it in the tablet's robotact var, then check the
|
|
* hard drive if the robotact var is unset, and finally attempt to create a new
|
|
* copy if the hard drive does not contain the app. If the hard drive rejects
|
|
* the new copy (such as due to lack of space), the proc will crash with an error.
|
|
* RoboTact is supposed to be undeletable, so these will create runtime messages.
|
|
*/
|
|
/obj/item/modular_computer/pda/silicon/proc/get_robotact()
|
|
if(robotact)
|
|
return robotact
|
|
robotact = find_file_by_name("robotact")
|
|
if(robotact)
|
|
return robotact
|
|
stack_trace("Cyborg [silicon_owner] ( [silicon_owner.type] ) was somehow missing their self-manage app in their tablet. A new copy has been created.")
|
|
robotact = new(src)
|
|
if(store_file(robotact))
|
|
return robotact
|
|
qdel(robotact)
|
|
robotact = null
|
|
CRASH("Cyborg [silicon_owner]'s tablet hard drive rejected receiving a new copy of the self-manage app. To fix, check the hard drive's space remaining. Please make a bug report about this.")
|
|
|
|
//Makes the light settings reflect the borg's headlamp settings
|
|
/obj/item/modular_computer/pda/silicon/cyborg/ui_data(mob/user)
|
|
. = ..()
|
|
.["has_light"] = TRUE
|
|
if(iscyborg(silicon_owner))
|
|
var/mob/living/silicon/robot/robo = silicon_owner
|
|
.["light_on"] = robo.lamp_enabled
|
|
.["comp_light_color"] = robo.lamp_color
|
|
|
|
//Makes the flashlight button affect the borg rather than the tablet
|
|
/obj/item/modular_computer/pda/silicon/toggle_flashlight(mob/user)
|
|
if(!silicon_owner || QDELETED(silicon_owner))
|
|
return FALSE
|
|
if(iscyborg(silicon_owner))
|
|
var/mob/living/silicon/robot/robo = silicon_owner
|
|
robo.toggle_headlamp()
|
|
return TRUE
|
|
|
|
//Makes the flashlight color setting affect the borg rather than the tablet
|
|
/obj/item/modular_computer/pda/silicon/set_flashlight_color(color)
|
|
if(!silicon_owner || QDELETED(silicon_owner) || !color)
|
|
return FALSE
|
|
if(iscyborg(silicon_owner))
|
|
var/mob/living/silicon/robot/robo = silicon_owner
|
|
robo.lamp_color = color
|
|
robo.toggle_headlamp(FALSE, TRUE)
|
|
return TRUE
|
|
|
|
/obj/item/modular_computer/pda/silicon/ui_state(mob/user)
|
|
return GLOB.deep_inventory_state
|
|
|
|
/obj/item/modular_computer/pda/silicon/cyborg/syndicate
|
|
icon_state = "tablet-silicon-syndicate"
|
|
device_theme = PDA_THEME_SYNDICATE
|
|
|
|
/obj/item/modular_computer/pda/silicon/cyborg/syndicate/Initialize(mapload)
|
|
. = ..()
|
|
if(iscyborg(silicon_owner))
|
|
var/mob/living/silicon/robot/robo = silicon_owner
|
|
robo.lamp_color = COLOR_RED //Syndicate likes it red
|