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## About The Pull Request Adds modular shield gates and puts them in holographics research (This is the final machine to be added to holographics, if anymore are added they will be put into a brand new adv holographics tech) It can be rotated with screwdriver (to open panel) and wrench It has NO ui (its meant to be used with either a remote signaler or modular shield console in another PR) It takes NO penalty from generating tiles indoors It projects a field until either its max range has been reached or it comes across a closed turf or shield that blocks it. Regeneration rate is still based on how many tiles it projected vs the maximum theoretical range it can project at, meaning relays are still useful. Infact its very inefficient at longer ranges (which is why it's called a gate and not a directional generator, because you will most likely use it like a gate) its screwdrivered in the video thats why the connections are broken.. https://github.com/user-attachments/assets/4536dd5c-a515-43fc-9186-bbd2fc21b703 Makes hulks deal 30 + shield regeneration rate instead of 100+ (remember shields don't have any armor or damage deflection) Has shields block clicks on things under them (mandatory for the shield gate) Shields now react better to explosions and atmos (they used to not block either with barely any interaction) HALVES the bubble shield generator's max radius when set to project tiles in doors (similar to regen) Doubles capacity and regen (if used indoors this is not a large buff because max radius impacts the regen calculation) ## Why It's Good For The Game Allows engineers to use up excess power to further manipulate their environment to produce complicated doorways, walls, and containment fields that are nonharmful but still meaningful as breaching them is an easy fix. Modular shield generators are meant to be progressive content that engineers can mess with throughout an ENTIRE round, giving them a generator subtype that give them a bit more fine control with how to use them seems essential. Alot of people have asked me why the generator is so weak and told me its trash, ive kept it weak because it affects a large area, outside in space thats not a big deal, but inside the station its incredibly powerful to just drop a 300 health bullet sponge wherever you want it by ramping up the radius and blocking someone from entering/exiting a room (this is similar to closing a door behind someone as ai except you're completely surrounding them with that one door.) This is deceptively powerful and by nerfing the radius indoors it's much harder to abuse, which means that shield can now be somewhat stronger without being oppressive. ## Changelog 🆑 add: Modular shield gates which project a shield in a line and does not suffer indoor penalties. balance: Modular shields now better interact with and block atmos and explosions and melee for what they are protecting, hulks are able to take one down eventually no matter what. balance: Modular shields now suffer a severe range penalty when generating indoors but are more potent in their capacity to endure damage. image: modular shield gate sprites /🆑 --------- Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>