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## About The Pull Request refer to title No code changes were made here, i just copypasted code around The only real difference is that I removed a pretty useless define that depended on TESTING because it got in my way of splitting emergency.dm tbh i didnt want a 50k line refactor pr that nobody is going to review so im getting it out of the way in a separate PR ## Why It's Good For The Game Shuttle code is literally all over the place please help me oh gosh ## Changelog Nothing player facing or developer facing (at least I really hope so)
22 lines
698 B
Plaintext
22 lines
698 B
Plaintext
/obj/effect/abstract/ripple
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name = "hyperspace ripple"
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desc = "Something is coming through hyperspace, you can see the \
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visual disturbances. It's probably best not to be on top of these \
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when whatever is tunneling comes through."
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icon = 'icons/effects/effects.dmi'
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icon_state = "medi_holo"
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anchored = TRUE
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density = FALSE
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layer = RIPPLE_LAYER
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plane = ABOVE_GAME_PLANE
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mouse_opacity = MOUSE_OPACITY_ICON
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alpha = 0
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/obj/effect/abstract/ripple/Initialize(mapload, time_left)
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. = ..()
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animate(src, alpha=255, time=time_left)
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addtimer(CALLBACK(src, PROC_REF(stop_animation)), 8, TIMER_CLIENT_TIME)
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/obj/effect/abstract/ripple/proc/stop_animation()
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icon_state = "medi_holo_no_anim"
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