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* pierce the heavens * starts doing projs * continue pierce * before armor * before sharpness redefine * rename sharp defines, before further implementation * finishing undoing atk_type back to sharpness * neatens up sharpness defines, FALSE -> SHARP_NONE * more piercing, removes brute damage bleed, bubblegum no longer wound * starts letting embeds get in on the fun * half with embed * work on dismembering * continued embed work * more moving bandaging to limbs * more dismemberment work * removing embed pierce stuff * tweaking bullets * more docs and work on dismemberment * spans, piercing, guns * dismemberment and scar fixes * bee changes * bullets embedding * more bullet and dismember work * dismemberment, surgery, piercing, formaldehyde, * pleases travis * pierce smite * nicer on blood * Auto stash before rebase of "tgstation/master" * more neatening * wounds only consider up to 35 damage, wounds on l6 and 762 * updates hulk * balance * defines * lower slug to 50 brute to accommodate wounds * adds differentiation for having flesh/bones/both in mobs * moves scar descs to json, renames organic_state * excises removed healing skill * fixes logs, inconsistencies, some balance changes * untab * slight compress * a * kills pointed global list * dmdoc * halfway through roh * finishes roh review * okay NOW i finished roh's reviews * roh roh roh your boat * gently down the stream * global lists * list ops, fix scanner for bone gel improvised fix * travis moment * sounds added and moved * pellet clouds can join the fun fully, slight gun balancing for wounds * doc moment * unconflicts myself * update hulk * Update code/_onclick/item_attack.dm Co-authored-by: Rohesie <rohesie@gmail.com> * crying ascii face * final rohview * oops * final final Co-authored-by: Rohesie <rohesie@gmail.com>
59 lines
1.5 KiB
Plaintext
59 lines
1.5 KiB
Plaintext
/obj/item/latexballon
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name = "latex glove"
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desc = "Sterile and airtight."
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icon_state = "latexballon"
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inhand_icon_state = "lgloves"
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force = 0
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 1
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throw_range = 7
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var/state
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var/datum/gas_mixture/air_contents = null
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/obj/item/latexballon/proc/blow(obj/item/tank/tank, mob/user)
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if (icon_state == "latexballon_bursted")
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return
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icon_state = "latexballon_blow"
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inhand_icon_state = "latexballon"
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user.update_inv_hands()
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to_chat(user, "<span class='notice'>You blow up [src] with [tank].</span>")
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air_contents = tank.remove_air_volume(3)
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/obj/item/latexballon/proc/burst()
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if (!air_contents || icon_state != "latexballon_blow")
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return
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playsound(src, 'sound/weapons/gun/pistol/shot.ogg', 100, TRUE)
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icon_state = "latexballon_bursted"
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inhand_icon_state = "lgloves"
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if(isliving(loc))
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var/mob/living/user = src.loc
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user.update_inv_hands()
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loc.assume_air(air_contents)
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/obj/item/latexballon/ex_act(severity, target)
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burst()
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switch(severity)
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if (1)
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qdel(src)
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if (2)
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if (prob(50))
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qdel(src)
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/obj/item/latexballon/bullet_act(obj/projectile/P)
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if(!P.nodamage)
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burst()
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return ..()
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/obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume)
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if(temperature > T0C+100)
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burst()
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/obj/item/latexballon/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/tank))
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var/obj/item/tank/T = W
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blow(T, user)
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return
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if (W.get_sharpness() || W.get_temperature())
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burst()
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