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Bubberstation/code/modules/mob
SkyratBot f3072d7377 [MIRROR] Adds a unique medibot to the Syndicate Infiltrator [MDB IGNORE] (#23084)
* Adds a unique medibot to the Syndicate Infiltrator (#77582)

## About The Pull Request

Adds a unique medibot to the Syndicate Infiltrator. It doesn't like
nukes - when one is armed, disarmed, or detonating, it says an unique
line. Players can optionally enable personalities on it if they want to.
Probably best to just let it stay on the shuttle though. (It's also in
the Interdyne Pharmaceuticals ship, renamed)

Fixed an issue that made mapload medibots unable to load custom skins.

This PR adds a medibot subtype to the simple animal freeze list, which I
don't think is a big deal as this isn't a 'true' simplemob but just a
slightly altered medibot, similarly to my 'lesser Gorillas' in the
summon simians PR.

## Why It's Good For The Game

> Adds a unique medibot to the Syndicate Infiltrator. It doesn't like
nukes - when one is armed, disarmed, or detonating, it says an unique
line. Players can optionally enable personalities on it if they want to.
Probably best to just let it stay on the shuttle though.

I know what the inmediate reaction is here - but hear me out. Besides
the meme of the month, it really, genuinely is cute and amusing to have
a friendly medibot that shows dismay when you're arming the nuke and
horror when it blows up (with you, hopefully, at the syndibase), and
still fits quite well within SS13's charm and flavor. The reference
isn't overt and in-your-face.

Besides that, slip-ups, friendly fire, and accidents are semi-common on
the shuttle and, just like Wizards, nukies deserve a bot to patch their
wounds up.

> (It's also in the Interdyne Pharmaceuticals ship, renamed)

I think it makes sense for the pharmacists to have an evil medibot!

> Fixed an issue that made mapload medibots unable to load custom skins.

Fixed "bezerk" skin not appearing. Didn't fix it being ugly as sin
though.

## Changelog

🆑
add: Adds a unique medibot to the Syndicate Infiltrator. It doesn't like
nukes - when one is armed, disarmed, or detonating, it says an unique
line. Players can optionally enable personalities on it if they want to.
Probably best to just let it stay on the shuttle though. (It's also in
the Interdyne Pharmaceuticals ship, renamed)
fix: Fixed an issue that made mapload medibots unable to load custom
skins.
/🆑

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Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>

* Adds a unique medibot to the Syndicate Infiltrator

---------

Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com>
Co-authored-by: Fikou <23585223+Fikou@ users.noreply.github.com>
2023-08-14 20:42:23 -04:00
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