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Bubberstation/code/modules/bitrunning/objects/netpod.dm
MrMelbert 1e76fd70b4 Attack chain refactoring: Broadening tool_act into item_interact, moving some item interactions to... atom/item_interact / item/interact_with_atom (#79968)
## About The Pull Request

Implements half of this (with some minor changes): 


![image](https://github.com/tgstation/tgstation/assets/51863163/bf5cc4bb-5a1f-42e3-921d-9a57bc6096cc)

The ultimate goal of this is to split our attack chain in two: 
- One for non-combat item interactions
  - Health analyzer scanning
  - using tools on stuff
  - surgery
  - Niche other interactions
- One for combat attacking
  - Item hit thing, item deal damage. 
  - Special effects on attack would go here.  

This PR begins this by broadining tool act into item interact. 

Item interact is a catch-all proc ran at the beginning of attack chain,
before `pre_attack` and such, that handles the first part of the chain.

This allows us to easily catch item interaction and cancel the attack
part of the chain by using deliberate bitflag return values, rather than
`TRUE` / `FALSE`*.

*Because right now, `TRUE` = `cancel attack`, no matter what, which is
unclear to people.

Instead of moving as much as possible to the new proc in this PR, I
started by doing some easy, obvious things. More things can be moved in
the future, or technically they don't even need to move in a lot of
cases.

## Changelog

🆑 Melbert
refactor: Refactored some methods of items interacting with other
objects or mobs, such as surgery and health analzyers. Report if
anything seems wrong
/🆑
2023-12-08 23:50:19 -07:00

481 lines
14 KiB
Plaintext

#define BASE_DISCONNECT_DAMAGE 40
/obj/machinery/netpod
name = "netpod"
base_icon_state = "netpod"
circuit = /obj/item/circuitboard/machine/netpod
desc = "A link to the netverse. It has an assortment of cables to connect yourself to a virtual domain."
icon = 'icons/obj/machines/bitrunning.dmi'
icon_state = "netpod"
max_integrity = 300
obj_flags = BLOCKS_CONSTRUCTION
state_open = TRUE
/// Whether we have an ongoing connection
var/connected = FALSE
/// A player selected outfit by clicking the netpod
var/datum/outfit/netsuit = /datum/outfit/job/bitrunner
/// Holds this to see if it needs to generate a new one
var/datum/weakref/avatar_ref
/// The linked quantum server
var/datum/weakref/server_ref
/// The amount of brain damage done from force disconnects
var/disconnect_damage
/// Static list of outfits to select from
var/list/cached_outfits = list()
/obj/machinery/netpod/Initialize(mapload)
. = ..()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/netpod/LateInitialize()
. = ..()
disconnect_damage = BASE_DISCONNECT_DAMAGE
find_server()
RegisterSignal(src, COMSIG_ATOM_TAKE_DAMAGE, PROC_REF(on_damage_taken))
RegisterSignal(src, COMSIG_MACHINERY_POWER_LOST, PROC_REF(on_power_loss))
RegisterSignals(src, list(COMSIG_QDELETING, COMSIG_MACHINERY_BROKEN),PROC_REF(on_broken))
register_context()
update_appearance()
/obj/machinery/netpod/Destroy()
. = ..()
QDEL_LIST(cached_outfits)
/obj/machinery/netpod/examine(mob/user)
. = ..()
if(isnull(server_ref?.resolve()))
. += span_infoplain("It's not connected to anything.")
. += span_infoplain("Netpods must be built within 4 tiles of a server.")
return
. += span_infoplain("Drag yourself into the pod to engage the link.")
. += span_infoplain("It has limited resuscitation capabilities. Remaining in the pod can heal some injuries.")
. += span_infoplain("It has a security system that will alert the occupant if it is tampered with.")
if(isnull(occupant))
. += span_notice("It is currently unoccupied.")
return
. += span_notice("It is currently occupied by [occupant].")
. += span_notice("It can be pried open with a crowbar, but its safety mechanisms will alert the occupant.")
/obj/machinery/netpod/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
if(isnull(held_item))
context[SCREENTIP_CONTEXT_LMB] = "Select Outfit"
return CONTEXTUAL_SCREENTIP_SET
if(istype(held_item, /obj/item/crowbar) && occupant)
context[SCREENTIP_CONTEXT_LMB] = "Pry Open"
return CONTEXTUAL_SCREENTIP_SET
return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/netpod/update_icon_state()
if(!is_operational)
icon_state = base_icon_state
return ..()
if(state_open)
icon_state = base_icon_state + "_open_active"
return ..()
if(panel_open)
icon_state = base_icon_state + "_panel"
return ..()
icon_state = base_icon_state + "_closed"
if(occupant)
icon_state += "_active"
return ..()
/obj/machinery/netpod/MouseDrop_T(mob/target, mob/user)
var/mob/living/carbon/player = user
if(!iscarbon(player) || !Adjacent(player) || !ISADVANCEDTOOLUSER(player) || !is_operational || !state_open)
return
if(player.buckled || HAS_TRAIT(player, TRAIT_HANDS_BLOCKED))
return
close_machine(target)
/obj/machinery/netpod/crowbar_act(mob/living/user, obj/item/tool)
if(user.combat_mode)
attack_hand(user)
return ITEM_INTERACT_SUCCESS
if(default_pry_open(tool, user) || default_deconstruction_crowbar(tool))
return ITEM_INTERACT_SUCCESS
/obj/machinery/netpod/screwdriver_act(mob/living/user, obj/item/tool)
if(occupant)
balloon_alert(user, "in use!")
return ITEM_INTERACT_SUCCESS
if(state_open)
balloon_alert(user, "close first.")
return ITEM_INTERACT_SUCCESS
if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", "[base_icon_state]_closed", tool))
update_appearance() // sometimes icon doesnt properly update during flick()
ui_close(user)
return ITEM_INTERACT_SUCCESS
/obj/machinery/netpod/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(!state_open && user == occupant)
container_resist_act(user)
/obj/machinery/netpod/Exited(atom/movable/gone, direction)
. = ..()
if(!state_open && gone == occupant)
container_resist_act(gone)
/obj/machinery/netpod/relaymove(mob/living/user, direction)
if(!state_open)
container_resist_act(user)
/obj/machinery/netpod/container_resist_act(mob/living/user)
user.visible_message(span_notice("[occupant] emerges from [src]!"),
span_notice("You climb out of [src]!"),
span_notice("With a hiss, you hear a machine opening."))
open_machine()
/obj/machinery/netpod/open_machine(drop = TRUE, density_to_set = FALSE)
playsound(src, 'sound/machines/tramopen.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_opening", src)
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_OPENED)
update_use_power(IDLE_POWER_USE)
return ..()
/obj/machinery/netpod/close_machine(mob/user, density_to_set = TRUE)
if(!state_open || panel_open || !is_operational || !iscarbon(user))
return
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_closing", src)
..()
enter_matrix()
/obj/machinery/netpod/default_pry_open(obj/item/crowbar, mob/living/pryer)
if(isnull(occupant) || !iscarbon(occupant))
if(!state_open)
if(panel_open)
return FALSE
open_machine()
else
shut_pod()
return TRUE
pryer.visible_message(
span_danger("[pryer] starts prying open [src]!"),
span_notice("You start to pry open [src]."),
span_notice("You hear loud prying on metal.")
)
playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
SEND_SIGNAL(src, COMSIG_BITRUNNER_CROWBAR_ALERT, pryer)
if(do_after(pryer, 15 SECONDS, src))
if(!state_open)
sever_connection()
open_machine()
return TRUE
/obj/machinery/netpod/ui_interact(mob/user, datum/tgui/ui)
if(!is_operational || occupant)
return
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "NetpodOutfits")
ui.set_autoupdate(FALSE)
ui.open()
/obj/machinery/netpod/ui_data()
var/list/data = list()
data["netsuit"] = netsuit
return data
/obj/machinery/netpod/ui_static_data()
var/list/data = list()
if(!length(cached_outfits))
cached_outfits += make_outfit_collection("Jobs", subtypesof(/datum/outfit/job))
data["collections"] = cached_outfits
return data
/obj/machinery/netpod/ui_act(action, params)
. = ..()
if(.)
return TRUE
switch(action)
if("select_outfit")
var/datum/outfit/new_suit = resolve_outfit(params["outfit"])
if(new_suit)
netsuit = new_suit
return TRUE
return FALSE
/obj/machinery/netpod/attack_ghost(mob/dead/observer/our_observer)
var/our_target = avatar_ref?.resolve()
if(isnull(our_target) || !our_observer.orbit(our_target))
return ..()
/// Puts the occupant in netpod stasis, basically short-circuiting environmental conditions
/obj/machinery/netpod/proc/add_healing(mob/living/target)
if(target != occupant)
return
target.AddComponent(/datum/component/netpod_healing, pod = src)
target.playsound_local(src, 'sound/effects/submerge.ogg', 20, vary = TRUE)
target.extinguish_mob()
update_use_power(ACTIVE_POWER_USE)
/// Disconnects the occupant after a certain time so they aren't just hibernating in netpod stasis. A balance change
/obj/machinery/netpod/proc/auto_disconnect()
if(isnull(occupant) || state_open || connected)
return
var/mob/player = occupant
player.playsound_local(src, 'sound/effects/splash.ogg', 60, TRUE)
to_chat(player, span_notice("The machine disconnects itself and begins to drain."))
open_machine()
/// Handles occupant post-disconnection effects like damage, sounds, etc
/obj/machinery/netpod/proc/disconnect_occupant(cause_damage = FALSE)
connected = FALSE
var/mob/living/mob_occupant = occupant
if(isnull(occupant) || mob_occupant.stat == DEAD)
open_machine()
return
mob_occupant.playsound_local(src, "sound/magic/blink.ogg", 25, TRUE)
mob_occupant.set_static_vision(2 SECONDS)
mob_occupant.set_temp_blindness(1 SECONDS)
mob_occupant.Paralyze(2 SECONDS)
if(!is_operational)
open_machine()
return
var/heal_time = 1
if(mob_occupant.health < mob_occupant.maxHealth)
heal_time = (mob_occupant.stat + 2) * 5
addtimer(CALLBACK(src, PROC_REF(auto_disconnect)), heal_time SECONDS, TIMER_UNIQUE|TIMER_STOPPABLE|TIMER_DELETE_ME)
if(!cause_damage)
return
mob_occupant.flash_act(override_blindness_check = TRUE, visual = TRUE)
mob_occupant.adjustOrganLoss(ORGAN_SLOT_BRAIN, disconnect_damage)
INVOKE_ASYNC(mob_occupant, TYPE_PROC_REF(/mob/living, emote), "scream")
to_chat(mob_occupant, span_danger("You've been forcefully disconnected from your avatar! Your thoughts feel scrambled!"))
/**
* ### Enter Matrix
* Finds any current avatars from this chair - or generates a new one
*
* New avatars cost 1 attempt, and this will eject if there's none left
*
* Connects the mind to the avatar if everything is ok
*/
/obj/machinery/netpod/proc/enter_matrix()
var/mob/living/carbon/human/neo = occupant
if(!ishuman(neo) || neo.stat == DEAD || isnull(neo.mind))
balloon_alert(neo, "invalid occupant.")
return
var/obj/machinery/quantum_server/server = find_server()
if(isnull(server))
balloon_alert(neo, "no server connected!")
return
var/datum/lazy_template/virtual_domain/generated_domain = server.generated_domain
if(isnull(generated_domain) || !server.is_ready)
balloon_alert(neo, "nothing loaded!")
return
var/mob/living/carbon/current_avatar = avatar_ref?.resolve()
if(isnull(current_avatar) || current_avatar.stat != CONSCIOUS) // We need a viable avatar
var/obj/structure/hololadder/wayout = server.generate_hololadder()
if(isnull(wayout))
balloon_alert(neo, "out of bandwidth!")
return
current_avatar = server.generate_avatar(wayout, netsuit)
avatar_ref = WEAKREF(current_avatar)
server.stock_gear(current_avatar, neo, generated_domain)
neo.set_static_vision(3 SECONDS)
add_healing(occupant)
if(!validate_entry(neo, current_avatar))
open_machine()
return
current_avatar.AddComponent( \
/datum/component/avatar_connection, \
old_mind = neo.mind, \
old_body = neo, \
server = server, \
pod = src, \
help_text = generated_domain.help_text, \
)
connected = TRUE
/// Finds a server and sets the server_ref
/obj/machinery/netpod/proc/find_server()
var/obj/machinery/quantum_server/server = server_ref?.resolve()
if(server)
return server
server = locate(/obj/machinery/quantum_server) in oview(4, src)
if(isnull(server))
return
server_ref = WEAKREF(server)
RegisterSignal(server, COMSIG_MACHINERY_REFRESH_PARTS, PROC_REF(on_server_upgraded))
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_COMPLETE, PROC_REF(on_domain_complete))
RegisterSignal(server, COMSIG_BITRUNNER_DOMAIN_SCRUBBED, PROC_REF(on_domain_scrubbed))
return server
/// Creates a list of outfit entries for the UI.
/obj/machinery/netpod/proc/make_outfit_collection(identifier, list/outfit_list)
var/list/collection = list(
"name" = identifier,
"outfits" = list()
)
for(var/datum/outfit/outfit as anything in outfit_list)
var/outfit_name = initial(outfit.name)
if(findtext(outfit_name, "(") != 0 || findtext(outfit_name, "-") != 0) // No special variants please
continue
collection["outfits"] += list(list("path" = outfit, "name" = outfit_name))
return list(collection)
/// Machine has been broken - handles signals and reverting sprites
/obj/machinery/netpod/proc/on_broken(datum/source)
SIGNAL_HANDLER
sever_connection()
/// Checks the integrity, alerts occupants
/obj/machinery/netpod/proc/on_damage_taken(datum/source, damage_amount)
SIGNAL_HANDLER
if(isnull(occupant) || !connected)
return
var/total = max_integrity - damage_amount
var/integrity = (atom_integrity / total) * 100
if(integrity > 50)
return
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_INTEGRITY)
/// Puts points on the current occupant's card account
/obj/machinery/netpod/proc/on_domain_complete(datum/source, atom/movable/crate, reward_points)
SIGNAL_HANDLER
if(isnull(occupant) || !connected)
return
var/mob/living/player = occupant
var/datum/bank_account/account = player.get_bank_account()
if(isnull(account))
return
account.bitrunning_points += reward_points * 100
/// The domain has been fully purged, so we should double check our avatar is deleted
/obj/machinery/netpod/proc/on_domain_scrubbed(datum/source)
SIGNAL_HANDLER
var/mob/avatar = avatar_ref?.resolve()
if(isnull(avatar))
return
QDEL_NULL(avatar)
/// Boots out anyone in the machine && opens it
/obj/machinery/netpod/proc/on_power_loss(datum/source)
SIGNAL_HANDLER
if(state_open)
return
if(isnull(occupant) || !connected)
connected = FALSE
open_machine()
return
sever_connection()
/// When the server is upgraded, drops brain damage a little
/obj/machinery/netpod/proc/on_server_upgraded(obj/machinery/quantum_server/source)
SIGNAL_HANDLER
disconnect_damage = BASE_DISCONNECT_DAMAGE * (1 - source.servo_bonus)
/// Resolves a path to an outfit.
/obj/machinery/netpod/proc/resolve_outfit(text)
var/path = text2path(text)
if(ispath(path, /datum/outfit))
return path
/// Severs the connection with the current avatar
/obj/machinery/netpod/proc/sever_connection()
if(isnull(occupant) || !connected)
return
SEND_SIGNAL(src, COMSIG_BITRUNNER_NETPOD_SEVER)
/// Closes the machine without shoving in an occupant
/obj/machinery/netpod/proc/shut_pod()
state_open = FALSE
playsound(src, 'sound/machines/tramclose.ogg', 60, TRUE, frequency = 65000)
flick("[base_icon_state]_closing", src)
set_density(TRUE)
update_appearance()
/// Checks for cases to eject/fail connecting an avatar
/obj/machinery/netpod/proc/validate_entry(mob/living/neo, mob/living/avatar)
if(!do_after(neo, 2 SECONDS, src))
return FALSE
// Very invalid
if(QDELETED(neo) || QDELETED(avatar) || QDELETED(src) || !is_operational)
return FALSE
// Invalid
if(occupant != neo || isnull(neo.mind) || neo.stat > SOFT_CRIT || avatar.stat == DEAD)
return FALSE
return TRUE
#undef BASE_DISCONNECT_DAMAGE