Files
Bubberstation/code/_onclick/telekinesis.dm

221 lines
5.1 KiB
Plaintext

/*
Telekinesis
This needs more thinking out, but I might as well.
*/
var/const/tk_maxrange = 15
/*
Telekinetic attack:
By default, emulate the user's unarmed attack
*/
/atom/proc/attack_tk(mob/user)
if(user.stat)
return
user.UnarmedAttack(src,0) // attack_hand, attack_paw, etc
return
/*
This is similar to item attack_self, but applies to anything
that you can grab with a telekinetic grab.
It is used for manipulating things at range, for example, opening and closing closets.
There are not a lot of defaults at this time, add more where appropriate.
*/
/atom/proc/attack_self_tk(mob/user)
return
/obj/item/attack_self_tk(mob/user)
attack_self(user)
/obj/attack_tk(mob/user)
if(user.stat)
return
if(anchored)
..()
return
var/obj/item/tk_grab/O = new(src)
user.put_in_active_hand(O)
O.host = user
O.focus_object(src)
return
/obj/item/attack_tk(mob/user)
if(user.stat)
return
var/obj/item/tk_grab/O = new(src)
user.put_in_active_hand(O)
O.host = user
O.focus_object(src)
return
/mob/attack_tk(mob/user)
return // needs more thinking about
/*
TK Grab Item (the workhorse of old TK)
* If you have not grabbed something, do a normal tk attack
* If you have something, throw it at the target. If it is already adjacent, do a normal attackby()
* If you click what you are holding, or attack_self(), do an attack_self_tk() on it.
* Deletes itself if it is ever not in your hand, or if you should have no access to TK.
*/
/obj/item/tk_grab
name = "Telekinetic Grab"
desc = "Magic"
icon = 'icons/obj/magic.dmi'//Needs sprites
icon_state = "2"
flags = NOBLUDGEON | ABSTRACT
//item_state = null
w_class = 10
layer = 20
var/last_throw = 0
var/atom/movable/focus = null
var/mob/living/host = null
/obj/item/tk_grab/dropped(mob/user)
if(focus && user && loc != user && loc != user.loc) // drop_item() gets called when you tk-attack a table/closet with an item
if(focus.Adjacent(loc))
focus.loc = loc
qdel(src)
return
//stops TK grabs being equipped anywhere but into hands
/obj/item/tk_grab/equipped(mob/user, slot)
if( (slot == slot_l_hand) || (slot== slot_r_hand) )
return
qdel(src)
return
/obj/item/tk_grab/attack_self(mob/user)
if(focus)
focus.attack_self_tk(user)
/obj/item/tk_grab/afterattack(atom/target, mob/living/carbon/user, proximity, params)//TODO: go over this
if(!target || !user)
return
if(last_throw+3 > world.time)
return
if(!host || host != user)
qdel(src)
return
if(!(user.dna.check_mutation(TK)))
qdel(src)
return
if(isobj(target) && !isturf(target.loc))
return
if(!tkMaxRangeCheck(user, target, focus))
return
if(!focus)
focus_object(target, user)
return
if(focus.anchored)
qdel(src)
if(target == focus)
target.attack_self_tk(user)
return // todo: something like attack_self not laden with assumptions inherent to attack_self
if(!istype(target, /turf) && istype(focus,/obj/item) && target.Adjacent(focus))
var/obj/item/I = focus
var/resolved = target.attackby(I, user, params)
if(!resolved && target && I)
I.afterattack(target,user,1) // for splashing with beakers
else
apply_focus_overlay()
focus.throw_at(target, 10, 1,user)
last_throw = world.time
user.changeNext_move(CLICK_CD_MELEE)
return
/proc/tkMaxRangeCheck(mob/user, atom/target, atom/focus)
var/d = get_dist(user, target)
if(focus)
d = max(d,get_dist(user,focus)) // whichever is further
if(d > tk_maxrange)
user << "<span class ='warning'>Your mind won't reach that far.</span>"
return 0
return 1
/obj/item/tk_grab/attack(mob/living/M, mob/living/user, def_zone)
return
/obj/item/tk_grab/proc/focus_object(obj/target, mob/living/user)
if(!istype(target,/obj))
return//Cant throw non objects atm might let it do mobs later
if(target.anchored || !isturf(target.loc))
qdel(src)
return
focus = target
update_icon()
apply_focus_overlay()
return
/obj/item/tk_grab/proc/apply_focus_overlay()
if(!focus)
return
var/obj/effect/overlay/O = new /obj/effect/overlay(locate(focus.x,focus.y,focus.z))
O.name = "sparkles"
O.anchored = 1
O.density = 0
O.layer = FLY_LAYER
O.dir = pick(cardinal)
O.icon = 'icons/effects/effects.dmi'
O.icon_state = "nothing"
flick("empdisable",O)
spawn(5)
qdel(O)
/obj/item/tk_grab/update_icon()
overlays.Cut()
if(focus && focus.icon && focus.icon_state)
overlays += icon(focus.icon,focus.icon_state)
return
/obj/item/tk_grab/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is using \his telekinesis to choke \himself! It looks like \he's trying to commit suicide.</span>")
return (OXYLOSS)
/*Not quite done likely needs to use something thats not get_step_to
/obj/item/tk_grab/proc/check_path()
var/turf/ref = get_turf(src.loc)
var/turf/target = get_turf(focus.loc)
if(!ref || !target)
return 0
var/distance = get_dist(ref, target)
if(distance >= 10)
return 0
for(var/i = 1 to distance)
ref = get_step_to(ref, target, 0)
if(ref != target)
return 0
return 1
*/
//equip_to_slot_or_del(obj/item/W, slot, qdel_on_fail = 1)
/*
if(istype(user, /mob/living/carbon))
if(user:mutations & TK && get_dist(source, user) <= 7)
if(user:get_active_hand())
return 0
var/X = source:x
var/Y = source:y
var/Z = source:z
*/