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a disease may now have more than one spread type added "infectivity" variable which replaces a prob(65), defaults to 65 affected_species is now viable_mobtypes, and lists typepaths, this is due to us actually having a species system now so it's confusing adds defines for a bunch of stuff
52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
/datum/disease/rhumba_beat
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name = "The Rhumba Beat"
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max_stages = 5
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spread_text = "On contact"
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spread_flags = CONTACT_GENERAL
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cure_text = "Chick Chicky Boom!"
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cures = list("plasma")
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agent = "Unknown"
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viable_mobtypes = list(/mob/living/carbon/human)
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permeability_mod = 1
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severity = BIOHAZARD
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/datum/disease/rhumba_beat/stage_act()
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..()
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switch(stage)
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if(1)
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if(affected_mob.ckey == "rosham")
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src.cure()
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if(2)
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if(affected_mob.ckey == "rosham")
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src.cure()
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if(prob(45))
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affected_mob.adjustToxLoss(5)
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affected_mob.updatehealth()
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if(prob(1))
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affected_mob << "<span class='danger'>You feel strange...</span>"
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if(3)
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if(affected_mob.ckey == "rosham")
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src.cure()
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if(prob(5))
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affected_mob << "<span class='danger'>You feel the urge to dance...</span>"
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else if(prob(5))
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affected_mob.emote("gasp")
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else if(prob(10))
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affected_mob << "<span class='danger'>You feel the need to chick chicky boom...</span>"
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if(4)
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if(affected_mob.ckey == "rosham")
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src.cure()
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if(prob(10))
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affected_mob.emote("gasp")
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affected_mob << "<span class='danger'>You feel a burning beat inside...</span>"
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if(prob(20))
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affected_mob.adjustToxLoss(5)
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affected_mob.updatehealth()
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if(5)
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if(affected_mob.ckey == "rosham")
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src.cure()
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affected_mob << "<span class='danger'>Your body is unable to contain the Rhumba Beat...</span>"
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if(prob(50))
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affected_mob.gib()
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else
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return |