Files
Bubberstation/code/game/machinery/camera/presets.dm
2015-10-09 22:37:53 -05:00

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// PRESETS
// EMP
/obj/machinery/camera/emp_proof
start_active = 1
/obj/machinery/camera/emp_proof/New()
..()
upgradeEmpProof()
// X-RAY
/obj/machinery/camera/xray
start_active = 1
icon_state = "xraycam" // Thanks to Krutchen for the icons.
/obj/machinery/camera/xray/New()
..()
upgradeXRay()
// MOTION
/obj/machinery/camera/motion
start_active = 1
name = "motion-sensitive security camera"
/obj/machinery/camera/motion/New()
..()
upgradeMotion()
// ALL UPGRADES
/obj/machinery/camera/all
start_active = 1
/obj/machinery/camera/all/New()
..()
upgradeEmpProof()
upgradeXRay()
upgradeMotion()
// AUTONAME
/obj/machinery/camera/autoname
var/number = 0 //camera number in area
//This camera type automatically sets it's name to whatever the area that it's in is called.
/obj/machinery/camera/autoname/New()
..()
spawn(10)
number = 1
var/area/A = get_area(src)
if(A)
for(var/obj/machinery/camera/autoname/C in machines)
if(C == src) continue
var/area/CA = get_area(C)
if(CA.type == A.type)
if(C.number)
number = max(number, C.number+1)
c_tag = "[A.name] #[number]"
// CHECKS
/obj/machinery/camera/proc/isEmpProof()
return upgrades & CAMERA_UPGRADE_EMP_PROOF
/obj/machinery/camera/proc/isXRay()
return upgrades & CAMERA_UPGRADE_XRAY
/obj/machinery/camera/proc/isMotion()
return upgrades & CAMERA_UPGRADE_MOTION
// UPGRADE PROCS
/obj/machinery/camera/proc/upgradeEmpProof()
assembly.upgrades.Add(new /obj/item/stack/sheet/mineral/plasma(assembly))
upgrades |= CAMERA_UPGRADE_EMP_PROOF
/obj/machinery/camera/proc/upgradeXRay()
assembly.upgrades.Add(new /obj/item/device/analyzer(assembly))
upgrades |= CAMERA_UPGRADE_XRAY
// If you are upgrading Motion, and it isn't in the camera's New(), add it to the machines list.
/obj/machinery/camera/proc/upgradeMotion()
assembly.upgrades.Add(new /obj/item/device/assembly/prox_sensor(assembly))
upgrades |= CAMERA_UPGRADE_MOTION