mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-19 13:35:10 +00:00
170 lines
5.0 KiB
Plaintext
170 lines
5.0 KiB
Plaintext
/obj/machinery/dna_scannernew
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name = "\improper DNA scanner"
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desc = "It scans DNA structures."
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "scanner"
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density = 1
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var/locked = 0
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anchored = 1
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use_power = 1
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idle_power_usage = 50
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active_power_usage = 300
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var/damage_coeff
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var/scan_level
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var/precision_coeff
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/obj/machinery/dna_scannernew/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/clonescanner(null)
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component_parts += new /obj/item/weapon/stock_parts/scanning_module(null)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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component_parts += new /obj/item/stack/cable_coil(null, 1)
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RefreshParts()
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/obj/machinery/dna_scannernew/RefreshParts()
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scan_level = 0
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damage_coeff = 0
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precision_coeff = 0
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for(var/obj/item/weapon/stock_parts/scanning_module/P in component_parts)
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scan_level += P.rating
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for(var/obj/item/weapon/stock_parts/manipulator/P in component_parts)
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precision_coeff = P.rating
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for(var/obj/item/weapon/stock_parts/micro_laser/P in component_parts)
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damage_coeff = P.rating
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/obj/machinery/dna_scannernew/update_icon()
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//no power or maintenance
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if(stat & (NOPOWER|BROKEN))
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icon_state = initial(icon_state)+ (state_open ? "_open" : "") + "_unpowered"
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return
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if((stat & MAINT) || panel_open)
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icon_state = initial(icon_state)+ (state_open ? "_open" : "") + "_maintenance"
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return
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//running and someone in there
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if(occupant)
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icon_state = initial(icon_state)+ "_occupied"
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return
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//running
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icon_state = initial(icon_state)+ (state_open ? "_open" : "")
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/obj/machinery/dna_scannernew/power_change()
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..()
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update_icon()
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/obj/machinery/dna_scannernew/proc/toggle_open(mob/user)
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if(panel_open)
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user << "<span class='notice'>Close the maintenance panel first.</span>"
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return
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if(state_open)
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close_machine()
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return
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else if(locked)
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user << "<span class='notice'>The bolts are locked down, securing the door shut.</span>"
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return
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open_machine()
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/obj/machinery/dna_scannernew/container_resist()
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var/mob/living/user = usr
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var/breakout_time = 2
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if(state_open || !locked) //Open and unlocked, no need to escape
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state_open = 1
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return
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user << "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [breakout_time] minutes.)</span>"
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user.visible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked)
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return
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locked = 0
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visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
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user << "<span class='notice'>You successfully break out of [src]!</span>"
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open_machine()
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/obj/machinery/dna_scannernew/close_machine()
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if(!state_open)
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return 0
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..()
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// search for ghosts, if the corpse is empty and the scanner is connected to a cloner
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if(occupant)
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if(locate(/obj/machinery/computer/cloning, get_step(src, NORTH)) \
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|| locate(/obj/machinery/computer/cloning, get_step(src, SOUTH)) \
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|| locate(/obj/machinery/computer/cloning, get_step(src, EAST)) \
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|| locate(/obj/machinery/computer/cloning, get_step(src, WEST)))
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if(!occupant.suiciding && !(occupant.disabilities & NOCLONE))
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occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", source = src)
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var/obj/machinery/computer/scan_consolenew/console
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for(dir in list(NORTH,EAST,SOUTH,WEST))
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console = locate(/obj/machinery/computer/scan_consolenew, get_step(src, dir))
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if(console)
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console.on_scanner_close()
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break
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return 1
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/obj/machinery/dna_scannernew/open_machine()
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if(state_open)
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return 0
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..()
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return 1
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/obj/machinery/dna_scannernew/relaymove(mob/user as mob)
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if(user.stat || locked)
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return
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open_machine()
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return
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/obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params)
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if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I))//sent icon_state is irrelevant...
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update_icon()//..since we're updating the icon here, since the scanner can be unpowered when opened/closed
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return
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if(exchange_parts(user, I))
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return
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if(default_pry_open(I))
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return
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if(default_deconstruction_crowbar(I))
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return
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if(istype(I, /obj/item/weapon/grab))
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var/obj/item/weapon/grab/G = I
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if(!ismob(G.affecting))
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return
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if(!state_open)
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user << "<span class='notice'>Open the scanner first.</span>"
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return
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var/mob/M = G.affecting
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M.loc = loc
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user.stop_pulling()
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qdel(G)
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/obj/machinery/dna_scannernew/attack_hand(mob/user)
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if(..(user,1,0)) //don't set the machine, since there's no dialog
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return
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toggle_open(user) |